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Walkthrough & guides

Lake Orangatanga

Donkey Kong Country 3: Dixie Kong’s Double Trouble! guide hub

Lake Orangatanga is the first world of Donkey Kong Country 3. Here you not only get to know Dixie and Kiddy’s skills, but also meet Koin for the first time, who guards a DK Coin in almost every level.

In total, you can expect five normal levels and the boss Belcha.

Lakeside Limbo

The first level leads over wooden webs on the water. Take the opportunity to try out Kiddy’s team toss and water-jumping roll.

Bonus #1: Pay attention to the fragile spot in the jetty. Play with Dixie and throw Kiddy upstairs so he falls on the damaged spot and breaks the ground. Below this is the bonus barrel.

DK Coin: Koin is approximately in the area of the letter O. Use the metal barrel and let it bounce back so that it hits it from behind.

Bonus #2: At Letter Block N you should jump into the water. Under the jetty you can swim further to the right and reach the second bonus barrel.

Doorstop Dash

In the first mill, doors, rope and color switch play an important role. Therefore, look also where the obvious path does not lead.

Bonus #1: After the first buzzes, a rope leads up. Ignore it at first and move on to the left. Ship Kiddy with Dixie to the Color Switch and then use Dixie’s helicopter flight to get behind the open door.

Bonus #2: Later you climb up again on a rope. Instead of following the bananas to the left, you jump to the right into the hidden area.

DK Coin: Shortly after the G follows a long fall. Stay as far to the left as possible.

Tidal Trouble

The water rises and falls regularly. Wait a moment in dangerous places instead of being surprised by the current or opponents.

DK Coin: Right at the beginning you will find a metal barrel. Be sure to take it with you, because you will need it later for Koin.

Bonus #1: Below the O you will find an Enguarde barrel on the left. Turn and then swim to the right to the bonus area.

Bonus #2: Shortly after the star barrel you will meet two cocos. Jump over them to the upper pier and glide with Dixie to the bonus barrel.

Alternatively, Kiddy can gain enough height from the web with his water jumping roller.

Skidda’s Row

The snowy underground world is extremely slippery. Let go a little earlier during longer jumps, as Dixie and Kiddy continue to glide after landing.

Bonus #1: Near the O, the bonus barrel hovers visibly above the normal path.

DK Coin: Koin appears shortly after the star barrel and can hardly be overlooked.

Bonus #2: After the N you will find two purple Kremlinings. Above them hovers the second bonus barrel.

Murky Mill

Here you take over Ellie temporarily. The elephant can suck barrels with its trunk and is afraid of certain opponents.

Bonus #1: Directly after the star barrel you will find a metal barrel. Use it against the buzz and then jump on the trap door to get through the floor into the hidden barrel.

DK Coin: Koin is to the right of the first DK barrel after the star barrel.

Bonus #2: With a red buzz flying up and down vertically, there is an invisible barrel on the top left. As Ellie, you have to suck a metal barrel to clear the way to the actual bonus barrel.

Boss: Belcha’s Barn

Belcha is slowly trying to push you out of the barn.

Jump on one of the spit out barrels. Inside is a Buzzy Beetle. Pick it up and throw it directly into Belcha’s mouth.

Belcha is thrown backwards. Repeat the whole thing until the huge barrel finally falls into the pit at the other end of the arena.

Secrets in Lake Orangatanga

Also apart from the normal levels there is a lot to discover here.

  • Barnacles Island: Buy the shell at Bazaar for five bear coins and take it to Barnacle. For this you get a banana bird.
  • Smuggler Bay: Swim under the northern bridge and search the beach for a hidden crystal cave.