Vine Valley bonus-room guide for the original SNES adventure. Use the stage sections below to find the hidden entrances needed for 101% completion. K-O-N-G letters are optional for the completion percentage.
Level Overview
- Vulture Culture
- Tree Top Town
- Forest Frenzy
- Temple Tempest
- Orang-utan Gang
Vulture Culture
Bonus #18: On the same plateau as the K hidden in the ground, to the right of a tire is a small collection of bananas, above which is a hidden bonus barrel. This can be achieved with the aid of said tyre.
Bonus #19: There is a destructible wall on the left, with a barrel hidden in the ground in close proximity.
Bonus #20: At some point after Checkpoint, another hidden barrel lies near a vulture that throws stones from a multi-step mountain at you. After the first elevation of the mountain, the wall can be destroyed on the left.
Tree Top Town
Bonus #21: Jumps left into a bonus barrel right at the start of the level with the help of a vulture.
Bonus #22: At some point after Checkpoint, a lonely banana can be discovered at the bottom of the screen. Shoot your way to the Banana with the last controllable barrel to finally get to the bonus.
Forest Frenzy
Bonus #23: As soon as you hang on the rope and want to welcome a swarm of vultures, stay far below to automatically get into a bonus barrel.
Bonus #24: Near level end is a climbing and then descending mountain. The last wall hides one of the many hiding places. Carefully do all the Kremlinings gradually, while you keep putting down the barrel taken from the pothole.
Temple Tempest
Bonus #25: Take the first DK barrel and carry it far to the right to the next wall, which blocks the entrance to another bonus.
Bonus #26: On one of the rope hanging down, an arrow of bananas points down. Follow this arrow direction.
Orang-utan Gang
Bonus #27: Jumps from the edge at N far to the right, up to a barrel intended to expose the next secret room.
Bonus #28: Take Expresso (the Ostrich) near the checkpoint and fly back to the first DK barrel, from which you (a platform higher than the barrel) fly to the left as far as possible.
Bonus #29: At the very point where two black Kremlinings are more or less trapped in a gap, there are also gaps on the right which you can fall into. Let yourself fall from a removable barrel once to the right and then again to the right. On the left side of the wall you throw the barrel.
Bonus #30: Take the same barrel as for #29 and jump down a gap again. Now run right over the previous gap to the next wall.
Bonus #31: Once again with the same barrel, this time you run past the barrel-throwing monkey to the next wall, which is destructible on the right side.
