Kremkroc Industries, Inc. bonus-room guide for the original SNES adventure. Use the stage sections below to find the hidden entrances needed for 101% completion. K-O-N-G letters are optional for the completion percentage.
Level Overview
- Oil Drum Alley
- Trick Track Trek
- Elevator Antics
- Mine Cart Madness
- Blackout Basement
Oil Drum Alley
Bonus #44: Right at the start of the level, you can jump on a rope at the top of the screen. From this you should then jump down on the black mark to reveal a hidden TNT barrel. A little further on, an oil barrel can be removed, under which a banana shimmers.
Bonus #45: Another TNT hidden in the ground will be found later. To the left of the site, the wall can be hunted up.
Bonus #46: Win the minigame with three individual bananas. It will appear your barrel, which you take in your hand and jump to the right wall. It is important that you enter the room immediately, otherwise the minigame will simply stop without entering the next secret room.
Bonus #47: After checkpoint there is a barrel behind a barrel-throwing monkey, which must be carried to the next wall to the right.
Trick Track Trek
Bonus #48: After the first deposit with the transport cart is over, there is a bonus barrel under the footbridge.
Bonus #49: After checkpoint does not hang out to overlook another bonus barrel in the air. Before the transport car loses altitude, you can jump on the platform of the two beavers.
Bonus #50: Below the exit is another bonus barrel.
Elevator Antics
Bonus #51: You can jump right at the beginning to a rope that leads you to a secret room.
Bonus #52: Even before Checkpoint, there are three ropes where yellow bees move from time to time. Jump from the second rope to the highest point from the third rope. From there, make another jump to the right into a hidden area
Bonus #53: The elevator at the exit leads to a bonus.
Mine Cart Madness
Bonus #54: From the second mine cart, you can reach a rope that takes you to a higher track with two rows of bananas. After the end of the first row, a barrel in the air can be reached by a jump.
Bonus #55: After Checkpoint you can discover from the first tyre, which follows almost immediately after the letter block N, and get through this into a bonus barrel.
Bonus #56: Close exit, as soon as you win land again, you jump left to the tires and over them into the barrel.
Blackout Basement
Bonus #57: At some point after checkpoint, you discover several platforms in a row, which start to fall as soon as you land on them. Under one of these there is a lonely banana.
Bonus #58: After bonus #57, you uncover a metal barrel hidden in the ground. Throw this against the wall and jump on the rolling barrel. You are automatically brought to the room.
