Chimp Caverns bonus-room guide for the original SNES adventure. Use the stage sections below to find the hidden entrances needed for 101% completion. K-O-N-G letters are optional for the completion percentage.
Level Overview
- Tanked Up Trouble
- Manic Mincers
- Misty Mine
- Loopy Lights
- Platform Perils
Tanked Up Trouble
Bonus #59: Don’t pick up the first tank, drop the van into the depths.
Manic Mincers
Bonus #60: Not far from Checkpoint there is a wooden barrel. The coming wall to the right of it is destructible.
Bonus #61: Not far after arrow sign there is a TNT barrel. Take this and jump far to the right to not catch a beaver and blow up the right wall.
Misty Mine
Bonus #62: Climb down the rope that follows Checkpoint after you have been swung right from it. You will see an entrance.
Bonus #63: The next TNT barrel to Checkpoint can destroy the following wall on the right.
Loopy Lights
Bonus #64: The first abyss contains a bonus barrel.
Bonus #65: After checkpoint there is a vulture sitting on an ON/OFF color switch, under which a wooden barrel stands. Use this for the next wall on the right.
Platform Perils
Bonus #66: Jump to the first platform at the start of the level and jump straight up immediately so that you land on the non-visible platform below, which promotes you to the penultimate bonus barrel.
Bonus #67: Uses the sloping platform near the exit and jumps to the right to the last bonus barrel.
