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Walkthrough & guides

Toad Town

Mario & Luigi: Partners in Time guide hub

Stay in airspace

Arriving on the spaceship, you best save first. Go down and then to the right. Collect the items as you walk through the center. As a plate baby, you can get a hidden Bean. In the second section you will find a trampoline that the babies must use. With the adults you strike against the big one! Block. To see him in the dark, the babies have to play at the light switches on top. Do you have it! Block touched often enough the way is clear. Here you can make a bridge to the beginning appear. Stand on the large Color Switch and you drive up the elevator. Not much happens anymore when you walk through the next door you meet Princess-Shroob. Kyle Koopa has her performance again and saves you. In the elevator, she then tells her story and shows the then rescued key. Finally, you fall off the spaceship and land in Toad-Town.

Name HP Attack Defense Ges. Erf. Coins
Guardian Shroob 81 90 90 59 90 9

The Old Toad Town

In the item store you can save and dress up with new things. To get further, the babies have to dig through the gate at the top right to get into the house. Over the bridge they reach the other side. Go down to the blocks with old and young, and cut against them in order. Now, the story of the Star Hill. After the conversation, you first go on the way with the adults until the next blocks. Once they have arrived, you can follow with the babies. Fight calmly against the Enemies, it is as always a good training. Once they have arrived, you can activate the blocks to open the gate. If you open the gate on the left, you come back to the castle. However, our solution continues directly at the Star Hill.

Name HP Attack Defense Ges. Erf. Coins
Shroid 105 130 108 50 140 15
Love Bubble 90 90 86 74 130 10
Skellokey 90 74 77 100 100 10

The way up

At Star Hill you will meet other Enemies. Pretty high up you meet a point where it goes no further. To get further you have to roll over the babies and then send them to the narrow cave. With the big brothers you turn back on the bike so that the fly weights get more lift. At the top left is the exit. Outside you can pick up the adults with a tube crystal block. Go either left or right to the top. Save and fill up your HP, a fight follows again.

Name HP Attack Defense Ges. Erf. Coins
Handfake 134 126 89 55 155 15
Fly Guy 100 140 95 83 150 10

Fighting the Commander

This time the enemy is Commander Shroob and his minions. In order to attack the Commander at all, you must first clear the support shroobs out of the way. It is best to always attack the two rear ones with red tanks or copy flowers. If the two are defeated, the front one can no longer hold the Shroob-omb and it rolls backwards where the commander stands. This is best attacked with the trampoline or the copy flower. After a few attacks, however, he already whistles the next bomb and you have to defeat the two rear support shroobs again. You do not need to try to defeat the bomb, because a new one will be towed anyway. After about 20 rounds, the fight is over and you can travel to the top of the hill. Here the cobalt star speaks to you and opens the way to the Star Shrine.

Name HP Attack Defense Ges. Erf. Coins
Commander Shroob 900 160 114 70 750 150
Shroob-omb 9999 148 95 23 0 1
Support Shroob 180 95 95 37 10 5