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Walkthrough & guides

Equipment

Super Mario RPG guide hub

Equip new purchases from the menu before the next fight. Keep an offensive set and a survival set available, and change accessories to address the boss’s actual status attacks. A small defense increase may be less valuable than preventing Sleep on your healer.

Stage What to check
Mushroom Kingdom Hammer equipped; basic Shirt or Pants; useful early pins.
Moleville New weapons and Mega armor; compare Work Pants’ attack and speed against their lower defense.
Booster Tower Masher for Mario; Chain Chomp for Bowser from the portrait room.
Sea and Sunken Ship Sailor equipment, Safety Badge and Safety Ring.
Nimbus Land Higher weapons and Fluffy armor.
Barrel Volcano Fire armor and enough FP recovery before the two dragon phases.
Bowser’s Keep Four weapon-course rewards, then final armor at Croco’s later shop.

Late-game rewards

For Mario, collect the Lazy Shell weapon from Rose Town’s gardener. For Peach, buy the Frying Pan from Moleville’s travelling merchant after the sixth Star Piece. The keep’s challenge courses provide the best main-story weapons for Mallow, Geno and Bowser.

The Lazy Shell armor is a different item from the weapon. It gives excellent defense but lowers Attack, Magic Attack and Speed. Put it on a support character only after considering when they will act. Protecting your healer is valuable, but a very slow healer may need a faster ally to use an emergency item first.

Do not confuse protection types

Safety Badge prevents status effects, but instant defeat is a separate danger. Safety Ring, Jinx Belt and Attack Scarf provide relevant protection for those attacks. Quartz Charm comes from defeating Culex, so it cannot be part of your first Culex preparation.

Work Pants raise Attack and Magic Attack by ten, Defense by fifteen, Magic Defense by five and Speed by five. They are useful offensive armor early on, but do not automatically outperform later protective gear.

Get the unique equipment rewards

Postgame weapon and accessory rewards

Choose equipment for the job a character will perform. A high Attack value does little for a healer who needs to survive status spells, and the Lazy Shell armor’s penalties can make an attacker much weaker. The lists below use the English names for this version.

Weapons

Weapon User Attack bonus and variation Where to get it
Hammer Mario Attack +10 (± 1) Hammer Bros. on Mushroom Way
Koopa Shell Mario Attack +20 (± 2) First Midas River run; later shell shop
Punch Glove Mario Attack +30 (± 3) Moleville shop
Super Hammer Mario Attack +40 (± 4) Marrymore shop
Masher Mario Attack +50 (± 30) Booster Tower seesaw chest
Paratroopa Shell Mario Attack +50 (± 5) Seaside Town after rescue
Lucky Hammer Mario Attack +0 (± 0) Seaside Town after rescue
Mega Glove Mario Attack +60 (± 6) Nimbus Land shop
Ultra Hammer Mario Attack +70 (± 7) Weapon World chest
Lazy Shell Mario Attack +90 (± 40) Rose Town gardener, Seed and Fertilizer
Froggie Stick Mallow Attack +20 (± 3) Cricket Pie to Frogfucius
Cymbals Mallow Attack +30 (± 3) Moleville shop
Whomp Glove Mallow Attack +40 (±4) Marrymore shop
Ribbit Stick Mallow Attack +50 (± 5) Seaside Town after rescue
Sticky Glove Mallow Attack +60 (± 6) Nimbus Land shop
Sonic Cymbals Mallow Attack +70 (± 7) Bowser’s Keep action course
Finger Shot Geno Attack +12 (± 3) Gaz at Rose Town inn after Bowyer
Hand Gun Geno Attack +24 (± 4) Marrymore shop
Double Punch Geno Attack +35 (± 5) Seaside Town after rescue
Hand Cannon Geno Attack +45 (± 6) Nimbus Land shop
Star Gun Geno Attack +57 (± 7) Bowser’s Keep battle course
Fake Chomp Bowser Attack +9 (± 3) Marrymore shop
Chain Chomp Bowser Attack +10 (± 4) Booster Tower portrait room
Hurly Glove Bowser Attack +20 (± 5) Sea merchant
Spiked Chomp Bowser Attack +30 (± 6) Monstro Town shop
Drill Claw Bowser Attack +40 (± 7) Bowser’s Keep battle course
Slap Glove Peach Attack +40 (± 4) Princess joins; later Seaside shop
Parasol Peach Attack +50 (± 5) Seaside Town shop
War Fan Peach Attack +60 (± 6) Nimbus Land shop
Super Slap Peach Attack +70 (± 7) Bowser’s Keep action course
Frying Pan Peach Attack +90 (± 20) Moleville travelling merchant after sixth Star Piece
Sage Stick Mallow Attack +80 Defeat Scratchy-Throat Belome in the postgame
Stella 023 Geno Attack +62 Defeat Engine 023 Booster in the postgame
Wonder Chomp Bowser Attack +57 Defeat Leveled-Up Punchinello in the postgame

The Lucky Hammer

has no attack bonus; its purpose is the Lucky reward trigger. Do not replace a strong weapon with it expecting the shop price to indicate higher damage. The wide damage variation of Masher and Lazy Shell also means individual hits can differ substantially.

Armor

Armor User Buy price if sold Stat changes
Shirt Mario 7 coins Defense +6 Mg.Defense +6
Thick Shirt Mario 14 coins Defense +12 Mg.Defense +8
Mega Shirt Mario 22 coins Defense +18 Mg.Defense +10
Happy Shirt Mario 38 coins Defense +24 Mg.Defense +12
Sailor Shirt Mario 50 coins Defense +30 Mg.Defense +15
Fluffy Shirt Mario 70 coins Defense +36 Mg.Defense +18
Fire Shirt Mario 90 coins Defense +42 Mg.Defense +21
Hero Shirt Mario 100 coins Defense +48 Mg.Defense +24
Pants Mallow 7 coins Defense +6 Mg.Defense +3
Thick Pants Mallow 14 coins Defense +12 Mg.Defense +6
Mega Pants Mallow 22 coins Defense +18 Mg.Defense +9
Happy Pants Mallow 38 coins Defense +24 Mg.Defense +12
Sailor Pants Mallow 50 coins Defense +30 Mg.Defense +15
Fluffy Pants Mallow 70 coins Defense +36 Mg.Defense +18
Fire Pants Mallow 90 coins Defense +42 Mg.Defense +21
Prince Pants Mallow 100 coins Defense +48 Mg.Defense +24
Mega Cape Geno 22 coins Defense +6 Mg.Defense +3
Happy Cape Geno 38 coins Defense +12 Mg.Defense +6
Sailor Cape Geno 50 coins Defense +18 Mg.Defense +9
Fluffy Cape Geno 70 coins Defense +24 Mg.Defense +12
Fire Cape Geno 90 coins Defense +30 Mg.Defense +15
Star Cape Geno 100 coins Defense +36 Mg.Defense +18
Happy Shell Bowser 38 coins Defense +6 Mg.Defense +3
Courage Shell Bowser 60 coins Defense +12 Mg.Defense +6
Fire Shell Bowser 90 coins Defense +18 Mg.Defense +9
Heel Shell Bowser 100 coins Defense +24 Mg.Defense +12
Lovely Dress Peach – Defense +24 Mg.Defense +12
Sailor Dress Peach 50 coins Defense +30 Mg.Defense +15
Fluffy Dress Peach 70 coins Defense +36 Mg.Defense +18
Fire Dress Peach 90 coins Defense +42; Magic Defense +21
Royal Dress Peach 100 coins Defense +48 Mg.Defense +24
Work Pants All 22 coins Attack +10 Mg.Attack +10 Defense +15 Mg.Defense +5 Speed +5
Lazy Shell All – Attack -50 Mg.Attack -50 Defense +127 Mg.Defense +127 Speed -50
Super Suit All – Attack +50 Mg.Attack +50 Defense +50 Mg.Defense +50 Speed +30

Accessories

Accessory User Stat changes Effect Location
Booster’s Charm All Attack +7 Mg.Attack +7 Defense +7 Mg.Defense +7 Speed -5 Halves elemental damage; stats listed below. Booster Tower curtain game
Antidote Pin All Defense +2 Mg.Defense +2 Prevents Poison. Mushroom Kingdom shop
Attack Scarf Mario Attack +30 Mg.Attack +30 Defense +30 Mg.Defense +30 Speed +30 Prevents instant defeat. Monstro Town, 30 Super Jumps
Nurture Ring Peach – Used by the princess to hatch the Mystery Egg. Marrymore shop
Coin Trick Mario – Doubles coins earned in battle. Seaside Town Frog Coin merchant
Exp. Booster All – Doubles the wearer’s battle EXP, including while in reserve. Seaside Town Frog Coin merchant
Fearless Pin All Defense +5 Mg.Defense +5 Prevents Fear. Rose Town shop
Feather All Defense +5 Mg.Defense +5 Speed +20 Large speed bonus. Dodge Dodo’s statue inspection
Ghost Medal All – Reduces incoming damage. Three Musty Fears flag hunt
Jinx Belt All Attack +27 Defense +27 Speed +12 Prevents instant defeat. Defeat Jinx three times
Jump Shoes Mario Mg.Attack +5 Defense +1 Mg.Defense +1 Speed +2 Allows Jump to affect normally resistant or immune targets. Mushroom Kingdom shop
Quartz Charm All – Damage dealt +50%; damage received halved; prevents instant defeat. Defeat Culex
Defense Scarf All Defense +15 Mg.Defense +15 Raises physical and magic defense. Cloud-vine detour before Nimbus Land
Safety Badge All Defense +5 Mg.Defense +5 Prevents status ailments; does not prevent instant defeat. Defeat the Sunken Ship chest monster
Safety Ring All Defense +5 Mg.Defense +5 Speed +5 Prevents status ailments and instant defeat; elemental protection differs by version. On Normal, elemental damage is reduced by 70%, rather than removed completely. Hidden underwater room in Sunken Ship
Flower Ring All – Halves FP costs in battle. Seaside Town Frog Coin merchant
Signal Ring All Speed +10 Alerts you to hidden treasure when equipped. Mushroom Kingdom item-shop basement tutorial
Troopa Medal All Speed +20 Raises damage dealt by 50%. Paratroopa cliff-climb record
Trueform Pin All Defense +4 Mg.Defense +4 Prevents Mushroom and Scarecrow. Kero Sewers chest monster; later shops
Wake-Up Pin All Defense +3 Mg.Defense +3 Prevents Sleep and Mute. Mushroom Castle guest room; later shops
Zoom Shoes All Speed +10 Defense +5 Mg.Defense +5 Speed and defense bonus. Booster Tower Room Key chest; later shops
Echo Signal Ring All Speed +10 Pinpoints hidden treasure. Nimbus Land after the royal rescue
Enduring Brooch All — Survive one otherwise fatal hit per battle. Extra-Fancy Bundt rematch
Teamwork Band All — Improves Action Gauge charging. Mario-Style Jinx rematch

Important equipment quests

Seed, Fertilizer, Jinx Belt and Ghost Medal · Frog Coin shops · Main walkthrough