World 1 – Mugly
You meet a nasty, fat Buzzy Beetle who has his delicate spot on the back. Do not jump on the sting but from behind three times on the sensitive spot. If he starts to jump wildly through the area, you avoid him best. In phase 2, he jumps around again, but now faster. Go back and jump to the back. In the third phase, the Buzzy Beetle moves extremely quickly from left to right and back again. Avoid him by jumping under him. After three more hits, he blesses the time.
World 2 – Land Crab Crew
You will encounter three crabs in this fight. By a jump on the head makes them unconscious, another neutralizes them. In the second phase, the three tower over each other. Wait until they lift their scissors into the air and then use the Shake Attack. Jump to all three heads and the phase is over. Now you just have to jump on their head and then immediately drum on the floor. The crabs on the ground can be switched off with one last jump. If they tower over each other, they proceed as in phase 2.
World 3 – Stu
The crow is sensitive to bombs, so throw it three times. Beware, however, the bombs explode shortly after they glow red. In Phase 2, you proceed again by firing three bombs at the sensitive spot. But watch out, the crow shoots around with rockets. In the last phase, you will memorize the movement pattern of the crow and dodge if necessary. If the crow flies towards you, you have to duck quickly.
World 4 – Mole Miner Max
It is a question of keeping calm. Wait for the tools to fly towards you and jump up at the right moment. Then concentrate on the moles and collect the extra life in the air. Stay on the non-blue marked train. In the second phase, the tools are flown faster and more often. Then you jump back on the moles and stop on the right pull part. In phase three, you encounter a giant mole at the beginning. Stay away from the waggons and hop on his head freezing cold.
World 5 – Mangoruby
Jump from ball to ball and always keep moving, otherwise the worm will get you. Color the blue V symbols in yellow. You can do that with the drum attack. Once you’ve done that, hop on the body parts of the worm. Phase 2 is identical, but the worm is now much faster. Health you can refresh with the hearts left and right in the plants. In the final phase, the pace picks up again. In addition, fireballs appear behind the worm, which pull off massive energy when touched. Hop on the worm once and you’ve made it.
World 6 – Thugly
The boss is similar to the one you already encountered in the jungle. This time, however, he wears a back armor, so his vulnerable spot is on the stomach or on the free spot on the back. In Phase 2, the Buzzy Beetle Fire spits. If this happens, you should duck quickly. Avoid his rapid movements and jump again to the vulnerable spot. In the final stage, it goes a level lower and rocks fall from above. Go before the flameball. You can escape the ground waves by jumping up at the right moment.
World 7 – Colonel Pluck (Feather Fiend)
During the first phase, he sometimes attacks with it by hovering over Donkey Kong, spinning and then stamping on the floor. While he is on the floor, you should be under him and duck, otherwise you will touch the pointed spike trap. There are chains hanging out on which Donkey Kong is supposed to cling and now strikes against the robot.
In the second phase, you simply have to try to avoid the Gakerbots and stamp on Colonel Chicken three more times. So he is defeated and accordion tiki now hovers exhausted in over the assembly line of the factory. Now the Tiki still gets blows and so the way to the Volcano is free.
World 8 – Tiki Tong
You are in a barrel and racing around the area. This time, however, you can regulate not only the flight altitude but also the speed. In the upper area, pay particular attention not to collide with the balloons. The Tiki-Enemies is now trickier. If his open hands move horizontally towards each other, you make a courageous jump. If his hand claps vertically on the floor, you should jump before the impact on the red color switch on the top of the hand. After three hits you come to the final phase.
It becomes fiery, for fire waves are added. Always keep moving and bounce off when he hits the Color Switch on the floor. If the Enemies fly towards you, you quickly run to the other side. Here again three hits are necessary to turn off the boss.











































































