The generator
The spirits seem to have paralysed all the machines of the towers. Bring the water generator back to work, otherwise it’s vinegar with the dark moon piece search…
Blind the flower on the far right to get the key for the gate. In the middle, you can turn on the gate so that a few bills flutter out.
Then go through the door to the right. Once you have looked at the generator, you get the key from the box on the right. There you can also make a closet visible by hiding MamBoo. Soak it up and then go back to the yard.
On the left, you can pull off a sheet and clear the door. On the map you can see that there is still a second door in the room. Make them visible and walk through them.
The way up
There are three Greenies in the greenhouse. To defeat them, you have to blind them just before they attack you with the shovel. Go through the door to the tower. Behind the stairs is a corridor that leads you to a gem.
Go up the stairs to the sapling house here you have to shoot the plants with a prickly ball, which you find in the front. If both are defeated, you can find another key in the box. Leave the room and do not step on the carpet. Under this is a pit. At the bridge you have to be careful not to be hit by the ravens. Run past them quickly.
The Gobber in the Water Supply
In Laboratories it is necessary to vacuum up all spirits again. Once you have done this, you can use the rubber fruit on the right as a balloon and float a floor higher. Follow the path and then fall into the pit, go left on the middle step so you fall into the tub where you can still find a gem.
Then move up to the left to the door. At the pumping station you have to defeat one Greenie. Then grab the bucket and fill it with slime. Put this on the rear switch and yourself on the front one. Flashes, so that all switches are activated. When the water flows again, an extra fat spirit appears. Vacuum it up to finish the mission.












