Exploding Weight
An antique spook has turned out with our watch hands! Fortunately, it is so powerful and dangerous that we could easily locate it. Great, right?
Use the elevator on the left and activate the monster in front of the junk pile. Walk through the door and pull the carpet away at Clockmaker’s Chambers. Blow the propeller and set the clock to 9:00. This activates the alarm clock and awakens the mind. Fight him for a gem.
Go through the door into the loading halls and cross the abyss with the help of the porters. On the other side, you walk through the door. Choose the door to the finishing room on the left. Make the ghosts visible and then vacuum up all three. You can walk behind the stairs and then vacuum the wrong wall in front. Behind the door you see now is a mini-game in which you can sift off a few coins. Go back to Transportation Hall and select the door to the right this time.
Pull on the bobble until the bombs are as heavy as the weight. From the box come Slammer. Vacuum them up and walk over the bridge. Then flash all the bombs so that the bridge goes down at the back of the door.
A Miniboss
Now go to the Kiln Room and turn the tap on the left. The right cock must first be made visible again. Now vacuum up the fog and flash the switch to open the gate.
Capture the two Greenies to reveal the Boo, then capture it as well. Go through the door, pull away the cloth blocking the picture and use the Dark-Light Device on the painting to retrieve the key. Use it to unlock the front door.
In the warehouse a new fight takes place. Dodge the bombs and then blind the mind. Don’t let the other spirits scare you. If everyone is captured, you just have to lower the bridge and the clock hands are yours.









