Episode 1 — Mecha-Bowser Appears!
Landed on the island, you first go to the park. Follow Shadow Mario who leads you to the fountain. After the sequence with Mecha-Bowser you are already sitting in a roller coaster car. There are always rockets on the track that you can use to shoot. Target the rockets on Mecha-Bowser to harm him. If the FLUDD just hasn’t loaded a rocket, you can spray water with it. You should also do this, because there are always ballwillis to meet you. You have three rounds to defeat Mecha-Bowser. When you are near him, he spits fire. To stop it, you have to spray into the flames with the FLUDD. After about three hits, Mecha-Bowser decays and you can pick up a Shine Sprite.
Episode 2 — The Beach Cannon's Secret
Run on the beach to the cannon, which the Bullet Bills fires at you. When you approach her, the mole throws with bob-ombs. Spray these so they turn blue and you can wear them (B). Throw those blue bob-ombs at the beach cannon. After three hits, it is destroyed and you can enter it. In the beach cannon you have to overcome an obstacle course. First, run quickly over the green platforms before they disappear. With the trampolines then jump up and cross the green platforms again. At the end, a Shine Sprite is waiting for you.
Episode 3 — Red Coins of the Pirate Ships
It goes back to the park for you. As the title suggests, you must find eight Red Coins in the pirate ship. The first is on the stairs to the two ships. For the second you jump on the first ship and swing left and right. A little further up you can get them. You get the third coin as well, only it is on the second ship on the left. Opposite the ships are several grids to climb. Hangle yourself to the bottom left and step against the grid (A) to remove the Electrokoopas. Down there you will also find the fourth coin. Now you have to go to the top right. Again you remove the Electrokoopas, but this time with a ground pound (A + L). But it's not going back. Further up you see a grid, jump there and get coin number five. On the cage is the sixth coin. Now you can go back. Where you just removed the Koopas, you can now get the Red Coin. The last one is waiting for you on the top left, just like the Shine Sprite.
Episode 4 — The Wilted Sunflowers
This mission takes place again on the beach. In front of the sunflowers you will see a few Yoshi eggs. Spray them with water until the monster awakens. A little sleepy it runs after you and then sets off for the jump. Make sure you are on sandy ground. Avoid the jump and now use the ground pound against him yourself. If it is defeated, a sunflower is breathed back into life. Defeat all monsters until the big sunflower shines again and leaves the Shine Sprite to you.
This mission triggers the event that Mario Morgana walks around the city with a Yoshi egg. If you bring it down with water, you can now find a Yoshi egg in the city.
Episode 5 — The Runaway Ferris Wheel
So we go back to the park. The fastest way is if you go to the well and from there only keep left. You are already behind the giant tempo wheel. Now it is a pure climbing work. Climb the grid to the right and spray the other grids with water so that they fall down. Also on the next grid you have to do this. Look around a little with the C-stick to decide where to go. But first you should remove the Electrokoopas. If you are at the top, you have to jump on the rope. Now you're hanging on a grid again. Step against (A) and the giant electric coopa falls into the water and the Shine Sprite is almost yours. Now comes the actually difficult part of trying to jump on the roof of a gondola to get up. The Hover Nozzle can help you a bit. At the top you can finally collect the sun.
Episode 6 — The Yoshi-Go-Round's Secret
Once again we go to the park. The first thing to do is go to the Yoshi egg on the tree to learn what it takes to hatch. Now you must seek the appropriate fruit.
Pineapple = Under the pavilion in front of the roller coaster. Banana = Near the pineapple, on the small protrusion (s). Image. Pear = Hangs on the tree. Green coconut = Hangs on the palm trees at the ship swings.
Once Yoshi hatches, he has to eat another pear to get the right color. With the orange Yoshi, we now go to the Yoshi carousel. Find the empty pole and stand there with Yoshi. You end up in a bonus area. Again, it is necessary to overcome all platforms in order to reach the Shine Sprite in the end. First you jump on the Yoshi platforms and try to reach the light blue ones, because only they lead you to the other side. It is best to change the camera view (C-stick) so that you have a better overview. Now you just have to get to the brown block. The cube now takes you to the block labyrinth. Here you go down the path first. Then you reach the top by jumping on the two near blocks. Only go up the way and you have reached the Shine Sprite.
Episode 7 — Shadow Mario in the Park
The Fiesling is in the park. You know your task, follow it and spray it with water. In principle, he always runs only around the ship swing, after a good round (if not earlier) he should plead for mercy.
Episode 8 — Roller Coaster Balloons
After you were already allowed to ride on the roller coaster in the first mission, this mission will be repeated. Go up the way to the right in the park to land at the roller coaster and talk to the lady there. The task is to destroy 20 balloons with rockets within three laps, sounds easy, but it is not. Right at the start you can burst the first two balloons on the left. On the right are two more. When you drive down the mountain and collect the water rocket, you must quickly turn around to destroy three more. In looping you can try to destroy a few balloons from the balloon rows. The roundabout that leads you back up is just so equipped with rockets. So shoot the three balloons in the spinning top and then the balloons that are a little further away. The remaining balloons you have to hit from a distance. If everyone is destroyed, you will get a Shine Sprite.
Secret Shine 1 — The Beach Cannon's Secret
Start the second mission again and climb into the beach cannon. At the beginning you will find a red switch that needs to be activated. After that, you have to collect all eight Red Coins. The first one is in the left corner, run into the middle to collect the second coin. A quick turn to the right corner for the third coin. At the top right and left are two more and there is also one coin to be caught in the coin. If you have the six coins you have to jump up with the trampolines. In front of the red blocks is the seventh coin in the air and the last coin is on the red blocks. Once you have collected them all, the Shine Sprite appears.
Secret Shine 2 — The Yoshi-Go-Round's Secret
For this Shine Sprite you have to visit the Yoshi carousel again. Here, too, it is necessary to collect all eighth Red Coins. The first two are in the two passages to the other side. If you have them, you have to go to the block structure. Where you need to use the wall jump, there are coin three and four. The fifth floats far in the air and can only be reached with the block that is constantly going up and down. If you turn to the left, there is a small lead. On this is the sixth coin. This lead leads you to the seventh coin. The last coin is on the wooden block behind the sun. Once all collected, the second secret Shine Sprite appears.






























