Episode 1 — Road to the Big Windmill
Go down the path to the river. Using the rope you cross it and then go left past the houses until the wooden wheel. Jump up and use the Hover Nozzle to float in the air and get on a wheel. The wheel leads you to the other side, where you see a huge goop patch. Like at the airport, you have to spray the goop patch with water. When the brown slime monster appears, spray water into its open mouth three times to defeat it. At the end, the next Shine Sprite appears.
Episode 2 — Down with Petey Piranha!
Go back down to the river and cross it. This time you can go through the gate and be faster on the other side. Before the last time the slime monster was, is now an elevation that leads to the bridge. But since it is destroyed, you either have to jump over with the Hover Nozzle or you climb left/right on the rope and can overcome the lake. It follows the way up to the mill, but pay attention, because everywhere there is goop (with water it can be eliminated). There are also dirty piranha plants that roll down the mountain. Once you have arrived at the top, you recharge your water supply at the water sprinkler. If the tank is full, the journey continues. Jump over the abysses and do not touch the roots. In the third abyss you have to jump right past the roots. Once you have arrived at Pianta, you wait for a mill bike and jump up. Arriving at the top, the mill roof collapses and you end up in the mill with Petey Piranha. Petey Piranha is similar to defeating a slime monster. When she opens her mouth, you need to inject water until her belly is full. She tips over and you can put a ground pound on her belly button, repeat this three times and Petey Piranha is defeated.
Episode 3 — The Hillside Cave Secret
Again you have to go to the bridge. On the right you can see several platforms in the water that are connected with ropes. Jump onto a platform and follow the rope to the end of the path. Jump back to the land from there and go right to the sign with the arrow. With a triple jump you can reach the rope over the and climb even further up. Enter the cave of the hills. Unfortunately, the FLUDD of Shadow Mario is taken from you immediately, which means that you have to play without him now. In this new area, the task is to master the jump’n run and collect the Shine Sprite at the end of all platforms. Jump up the orange blocks first and stamp the nail into the ground on the right to get a 1-Up Mushroom. This is followed by blocks that move not only to the left and right, but also up and down. The easiest way is to always wait a little for the blocks and just go straight ahead. With the glass blocks, you have to run when they’re just going back to Untn. The most difficult task follows. Jump to the first star and stand at the top, wait a little and then jump to the top of the second star. Here you can get another 1-Up Mushroom. Stand on top again and jump to the Shine Sprite.
Episode 4 — Red Coins of Windmill Village
Go back to the village. Jump up on the rope (above the river) so that you land on the rope that is above you. On the left of the roof you see the first coin, if you have it you turn back and go to the wall to the second and third wall. Run once a round on the wall to get up to the fourth coin. At the fourth coin for you a rope to a house where the fifth coin is located. Jump down and walk between the two houses where a rope is stretched. Here you will find coin number six. The seventh coin is located at the top left of the village on a roof. For this, go to the two-roofed house and jump to this roof through a combination of wall jump and hover nozzle. On the right you will find coin seven. For the last coin, you have to jump on a windmill and spray the wheel with water so that you turn. At one point you pass the coin. The Shine Sprite then appears at the highest point of the village;.
Episode 5 — Petey Piranha Strikes Back
You have to go back to the village. On the right, you can spot three bells that drop a 1-Up Mushroom when you spray them with water. Continue to the big water wheel and head up to the wall. On one side you see a gray box that you can not use, there you have to go. With a combination of wall jump and hover nozzle you can climb up the steep slope. Up there you see Petey Piranha as he sleeps. Go to the fence and aim at him. You have to note that a monster is stuck on your nozzle. For Tyranha to wake up, a monster filled with water must meet her. Once awake, she flies over the village and spits with dirt. This is your chance if she opens her mouth you have to try to pour water in to make her fall. On the floor, it is the same scheme as in chapter 1. After three repetitions, Petey Piranha is defeated.
Episode 6 — The Secret of the Dirty Lake
Go to the lake and find a huge lily leaf. Jump to one and use your nozzle as a motor. Drive from leaf to leaf on the lake until you reach a cave at the end. Before you enter it, you can collect the Turbo Nozzle. In this world, you have to jump from platform to platform to goal again. First, overcome the red and blue platforms that turn around. On the big block you can get your first life. Next you have to go to a cube, use the wall jump to get far enough and climb to the cube. When you’re on it, you have to be careful not to fall off the constant spin. It also follows the next smaller cube that takes you further up. On this cube you can grab another 1-Up Mushroom. On the last platform maze, you should go first to the far right and then up. Make sure you take turns jumping from a blue platform to a red one. For the jump to the large green area, it is important that you are as close to it as possible.
Episode 7 — Shadow Mario on the Loose
This is the first mission in which you meet your arch enemy. In this round he is still very easy to defeat. Just go to him and spray him with water from a safe distance. If you are particularly good, you can make it fall to the ground after a few steps. Otherwise you have to chase him through the village.
Episode 8 — The Red Coins of the Lake
In the eighth mission you have to collect eight Red Coins again. Go to the cave from Mission 3. On the way, you can collect the first Red Coin at the ropes, close to the water. At the sign with the arrow you can see a red box on the right. Try to get there with the rope and collect the Rocket Nozzle. With this nozzle, you shoot yourself back on the rope and collect coin number two. Then leave the rope and go back to land to the Pianta lady. Over it is again a rope with the third Red Coin. After that, swim in the water to the top right to get to the fourth coin. Use the Rocket Nozzle and jump out of the water just before the ignition so that you fly high. Once you have collected them, you can go back to the high ropes garden. Best to the Pfal, which is also close to the Pianta lady. If you walk along the rope, you quickly see coin five. Jump up at this point to get on the rope above you and to the next coin. When you have it, you turn around and just follow the rope. On the next section you will find the seventh coin floating high in the air. You end up on a platform that has no other connecting rope. Jump to the left to the nearest platform, which is a little lower. From this you have to jump further to the right. Use the Rocket Nozzle in time to make the jump to the next platform. Turn left and jump high on the rope to reach the last coin. Now the Shine Sprite appears in the middle of the windmill.
Secret Shine 1 — The Hillside Cave Secret
There are two more secret Shine Sprites to pick up in Bianco Hills. For this, you have to choose Mission 3 again. Go to the cave again, but this time you will not lose the FLUDD. It is not your job to get to the Shine Sprite now, but to collect all eight Red Coins. To do this, activate the red switch at the beginning of the level and grab the first coin on the left. With the many dice, there is a small tactic, go from bottom left (2) to bottom right to the third coin, from there up and then left again. So you can quickly collect all four coins there. Next, from your current point of view, you jump directly toward the star you see in the distance. Using the Hover Nozzle you should reach the star safely and get the sixth coin. Now you just have to go to the other side to the other two stars and to the last two coins. It is enough if you just jump across the nozzle. When you go to the sun, don’t forget to grab the 1-Up Mushroom first.
Secret Shine 2 — The Secret of the Dirty Lake
For the second addition of sun, you have to select chapter 6 again and return to the cave. Also here you will find a switch that makes eight Red Coins appear. The first is located in the middle of the plate field, easy to reach with a red platform. Next, get the Red Coin hovering over the star at the 1-Up Mushroom. Take the spinning cube and move to the other side where the third coin is waiting for you. Then get on the cube that goes up. On the way up you can get two more coins. The first of these is front in the middle and appears before the 1-Up Mushroom and the second is back in the middle after the mushroom. Only three coins are missing. These are all in the plate labyrinth. First, move to the left of the sixth coin. Turn around jump across, because that’s how you get the remaining two coins. Of course, you have to land on the platforms in between so that you can make it.






























