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Walkthrough & guides

The Flying Krock

Donkey Kong Country 2: Diddy’s Kong Quest guide hub

The Flying Krock walkthrough for the original SNES version. Follow the stage order below and collect each Bonus Area reward before continuing.

Screech’s Sprint

Use Dixie through the opening bramble jumps, then race Screech as Squawks. Shoot yellow Zingers in your flight path and keep a little room to steer around corners.

Bonus Areas (1)

  1. After the Mini-Neckys, use a team throw to reach the upper platform with the cannonball. Carry it to the cannon. Inside the bonus, use Dixie’s hover for the drops and roll jumps for the low gaps.

DK Coin: During the race, pass the O and two groups of four Zingers. At the downward banana arrow, continue right instead and loop around the bramble, past the DK Barrel, into the coin opening.

K. Rool Duel

Jump over K. Rool’s slides and wait for a cannonball’s spikes to retract. Throw the safe ball into his blunderbuss while it is sucking air. Later phases add bouncing and circling shots: break the barrel at the end of each sequence for the next usable ball. Blue gas freezes, red gas slows movement and purple gas reverses controls. Watch the floor dust when he becomes invisible. His falls after the third and sixth hits are false finishes; recover from the DK Barrel and continue. The ninth successful counter ends the fight.