Gloomy Gulch walkthrough for the original SNES version. Follow the stage order below and collect each Bonus Area reward before continuing.
Ghostly Grove
Move between ghost ropes as soon as they appear. Wait on solid ground for the next cycle instead of reaching for a rope that is already fading.
Bonus Areas (2)
- At the second pair of Krunchas, carry a barrel into the wall marked by a single banana. Break the bonus chest against the red Zinger repeatedly.
- After the checkpoint, cross the two rapidly vanishing ropes above the Klampons to the high Bonus Barrel. Keep jumping between ropes in the challenge.
DK Coin: After the O, drop into the next gap while steering left. Dixie’s hover helps you enter the partly hidden Auto-Fire Barrel that leads to the coin.
Haunted Hall
During each Kackle chase, hit Plus Barrels to extend the timer and avoid Minus Barrels. Check the track split after each chase.
Bonus Areas (3)
- After the first Kackle, jump onto the upper track and enter the upper tunnel first. Complete the reversing-cart challenge.
- Leaving that upper challenge sends you back into the lower tunnel for the star-collection bonus. Starting with the lower tunnel skips the first bonus.
- After the third Kackle, choose the lower rail at the fork. Jump across the broken tracks to the token.
DK Coin: At the end-target room, walk into the tunnel on the left. Collect the coin before using the target.
Gusty Glade
Watch the wind before each long jump. Rattly is available above and behind the starting area; his high jumps help with the first secret.
Bonus Areas (2)
- Before the No Animal Sign, follow the two bananas upward with Rattly or a team throw. Bounce across the Flitters to the token.
- After the checkpoint, break the upper chest near the two Kutlasses to obtain the cannonball. Carry it across both gaps to the cannon and collect the stars.
DK Coin: Beyond the last Kannon, the coin hangs high over the gap. Bounce from a fired barrel or use Dixie’s wind-assisted hover to reach it.
Parrot Chute Panic
Quawks slows your descent but cannot climb or shoot. Set your horizontal position before entering each narrow shaft.
Bonus Areas (2)
- On the early descent beyond the two Klampons, steer left when the shaft opens into a wider room. Drop onto the ledge and enter the opening.
- After releasing the second Quawks beyond the checkpoint, jump left to the honey wall and climb to the bonus. Use Squawks against the first seven Zingers, then the TNT barrel for the last one.
DK Coin: On the very first drop, use Dixie’s hover and stay left. Enter the side opening before descending past it.
Web Woods
Keep a chain of Squitter platforms over every long gap. Use projectile webs to clear enemies before creating the next landing point.
Bonus Areas (2)
- After the N and Mini-Necky gap, follow the left-moving cannonball from the Kannon. Let it break open the bonus wall, then build through the narrow bramble corridor.
- Beyond the same Kannon, cross the next pit and red Zingers. A second Kannon opens another wall on the left. Collect the stars with web platforms.
DK Coin: The DK Coin is an end-target prize. Watch the full prize cycle before firing from the final Barrel Cannon, allowing for the travel time to the target.
Kreepy Krow
Avoid the ghost birds and defeat the ordinary Mini-Necky to produce a barrel. Use it against Krow, then climb the hooks and ropes while dodging the eggs. Repeat on each higher platform. Three successful barrel hits finish the encounter.
