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Walkthrough & guides

Lost World

Donkey Kong Country 2: Diddy’s Kong Quest guide hub

Lost World walkthrough for the original SNES version. Follow the stage order below and collect each Bonus Area reward before continuing.

Each of the five Klubba’s Kiosk entrances costs 15 Kremkoins, for 75 in total. Crocodile Cauldron opens Jungle Jinx, Krem Quay opens Black Ice Battle, Krazy Kremland opens Klobber Karnage, Gloomy Gulch opens Fiery Furnace, and K. Rool’s Keep opens Animal Antics. Each Lost World stage has one bonus awarding a DK Coin.

Jungle Jinx

Bounce from the large tires to cross the spike pits, but do not let a rolling tire push you into a wall or Zinger.

Bonus Areas (1)

  1. Before the checkpoint, drop behind the Flitter toward the O and banana trail. Enter the Bonus Barrel, then defeat the four Flitters while avoiding the orbiting Zingers.

DK Coin: The bonus reward is the DK Coin instead of a Kremkoin.

Black Ice Battle

Control your speed on the ice before every downward opening. Short movements are safer than sliding blindly into the next Zinger.

Bonus Areas (1)

  1. After the N, drop into the gap and steer right to the alcove. Break the chest beyond the Klobber and Zingers for a cannonball. Carry it downward; near the three Klampons, drop along the bananas, continue right and use the cannon.

DK Coin: Complete the icy bonus descent to receive its DK Coin.

Klobber Karnage

Keep away from the charging Klobbers near ledge edges. Switch the leading Kong when a character barrel requires it, and aim carefully over the spike pits.

Bonus Areas (1)

  1. Walk beyond the end target and team-throw toward the lone banana, or use the Diddy Barrel. In the bonus, activate the invincibility barrel and defeat the Zingers over the spikes before it expires.

DK Coin: The DK Coin appears when every bonus Zinger is defeated.

Fiery Furnace

Steer each timed barrel toward the next safe barrel before its countdown ends. Set up your path around Zingers early rather than correcting at the last instant.

Bonus Areas (1)

  1. Near the exit, use a team throw or Cat O’ 9 Tails to reach the barrel above the straight banana line. Steer right, then upward along the bananas to the Bonus Barrel. Its untimed steerable barrel must be guided through the narrow bramble maze.

DK Coin: Reach the platform at the end of the bonus for the DK Coin.

Animal Antics

The route changes from Rambi to Enguarde, Squitter, Squawks and Rattly. Learn each transition and let the wind settle before steering Squawks through the brambles.

Bonus Areas (1)

  1. Before Squitter takes the Auto-Fire Barrel into the bramble section, build over the wall to its right. In the bonus, defeat the Zingers first as Squitter and then as Squawks after the transformation barrel.

DK Coin: Defeating all eight bonus Zingers reveals the DK Coin at the top. Collect it before leaving through the transformation barrel.

Krocodile Kore

Clear all five Lost World stages to open the final chamber. Survive K. Rool’s long sequence of spiked cannonballs and gas clouds. The last barrel supplies a safe cannonball: throw it into the blunderbuss during suction. One successful counter wins this rematch and awards the final DK Coin. Missing the opening restarts the attack sequence.