Skip to content
Walkthrough & guides

World 3

Yoshi’s Island DS guide hub

Cross World 3 of Yoshi’s Island DS, using the Stork Stops to choose the baby needed for each branch. One hundred points requires twenty red coins, five flowers and thirty stars at the goal in the same clear. Character coins are separate from that score and require the matching baby.

World 3-1 — Up the Creek

Take DK across the river on the hanging vines and check the high branches before landing on the tilting logs. Beyond the jungle route, board the automatically moving raft. Collect along the right of the descending waterfall, then actively climb the final waterfall as the camera rises. Keep DK for the character coin near the end of that climb.

Five flowers

  1. Above-right of the high post and tilting logs.
  2. On the upper hanging-vine route beyond the first Middle Ring.
  3. Low-right of the large bare tree in that same section.
  4. Above the raft route before the next Middle Ring; throw upward.
  5. On the right side of the waterfall.

Red coins: Pound the early small posts and sweep the vines, beneath the bare tree and under the bridge. Shoot the raft-route carriers and check the right-hand waterfall pockets before completing the last climb.

Character coin: Baby DK: search the side passage near the top of the final waterfall, before the goal.

Video walkthrough: Up the Creek


World 3-2 — The Goonie Coast Isn’t Clear!

The camera scrolls across four pirate ships. Use DK for the early ropes and change to Peach before the wind route beyond the second ship. Collect around the masts and pound the deck posts before they leave the screen. On the final ship, use the deck doors to reach the side flower and coin, then shoot the cloud beyond the ship to build the return path to shore.

Five flowers

  1. Right of the DK rope before the first ship.
  2. In the cloud on the first ship, before its next mast.
  3. In the cloud before the second ship.
  4. Use Peach in the wind beyond the second ship.
  5. Beside the first door on the fourth ship; use the next door to reach its exit.

Red coins: Shoot the early carriers, inspect both ship masts and pound the second ship’s posts. Sweep Peach’s wind route, the coins above the Middle Ring’s Stork Stop and both doorways on the last ship.

Character coin: Baby Peach: collect beside the second door on the last ship.

Video walkthrough: The Goonie Coast Isn't Clear!


World 3-3 — Island of Peril

Explore the opening ship and masts before taking the pipe. The next pipe junction links several islands, and every branch needs a visit before the final night section. Defeat all six Piranhas on their island for a flower, follow the cloud chain on another and take DK into the vine room. Search the Submarine detour before returning through the starting pipe toward the night-time goal route.

Five flowers

  1. Follow the left pipe branch and hit the full sequence of clouds.
  2. Take the right-hand island route and clear its flower challenge.
  3. Enter the pipe below that branch and climb the vine room to the top.
  4. Take the far-right pipe into the Submarine route and search its end.
  5. Enter the pipe near the goal and inspect its lower side room.

Red coins: Check the opening palms, both masts, under the ship’s bow and the high-left cliff. Sweep the vine and Submarine branches, then search the final ship both above and below deck.

Character coin: Baby Mario: reach the high-left corner in the final outdoor area with a Flutter Jump.

Video walkthrough: Island of Peril


World 3-4 — Bessie Bass’s Battleship

Explore both key routes inside the ship, returning to the deck after each. One route passes the Potted Ghost room; the other reaches a key vase via a crate used as a step. Use both keys along the central locked route. Bessie Bass is vulnerable at her open mouth during the high leap and downward fall. Dodge her smaller leaps, then throw an egg into the opening. Swallow the falling Toober Guys for ammunition and watch for closed-mouth feints late in the fight.

Five flowers

  1. At the top of the main mast.
  2. In a hidden cloud outside beneath the bow.
  3. In the room reached by the far-right deck pipe.
  4. Left of the Potted Ghost on the first key route; throw an egg.
  5. On the second key route, roll a Koopa shell left through the narrow corridor.

Red coins: Sweep the three outdoor masts and both outer pipe rooms. Search the upper and lower branches of each key route before returning to the central locked doors.

Character coin: Baby DK: take the second deck pipe from the left, break the lower-left block wall and enter its side room.

Video walkthrough: Bessie Bass's Battleship


World 3-5 — Heeeeeeere’s Wario!

Baby Wario is the only available partner on the first visit. Face his magnet toward metal crates and coins, then pull crates into position before climbing. For the high side room, put a metal crate beneath the Spring Ball before breaking its supporting floor; the ball must land on the crate so you can transport it. Climb both ships instead of following only their lower exits. Return with DK after the first clear for his character coin.

Five flowers

  1. On the ceiling above the starting position.
  2. In the high cloud near the first metal crate and Egg Block.
  3. In the upper-right side room beyond the first Middle Ring; use the transported Spring Ball.
  4. In the ceiling cloud over the platforms beyond the first ship.
  5. Above the goal; continue right far enough to collect it before entering the roulette.

Red coins: Use the magnet on the enclosed starting pockets. Check the high crate path, the upper end of the first area, the yellow platform and second mast, then sweep the last orange lift.

Character coin: Baby DK: return after clearing 3-5. Use Wario to position the crate and Spring Ball on the second ship, then change to DK for the high-right room.

Video walkthrough: Heeeeeeere's Wario!

Character-coin return visit


World 3-6 — Use the Magnet to Get Rich Quick!

Use Wario to pull metal lifts into position, then ride their return movement to the raised ledges. Take DK into the vine detour and switch back for its metal section. At the main barrier, activate the M Blocks with Mario, then drag the crate across them with Wario onto the switch. Keep that crate available for the wind-flower switch farther right; Peach uses the resulting current for her coin.

Five flowers

  1. Left of the red tulip in the high narrow passage; bank an egg over the wall.
  2. In the high coin room beyond DK’s vines.
  3. Immediately beyond the crate-operated barrier.
  4. Use the temporary red blocks beyond the Middle Ring before they vanish.
  5. Under the purple platform on the final water route.

Red coins: Pound the starting post, search under the grass walls and above the blocked lift. Sweep the tulip passage, upper metal room and grass pockets beyond the barrier, then collect above the last water crossing.

Character coin: Baby Peach: drag the metal crate farther right from the first switch onto the wind-flower switch, then change to Peach and rise through the current.

Video walkthrough: Use the Magnet to Get Rich Quick!


World 3-7 — Tap-Tap’s Sunken Cave

Push the opening crate onto the floor panel to enter the cave. Activate the cloud switches to open the pipe and explore around the changing water level. Stay out from between the moving rocks, and collect from the high recesses when the tide allows it. Before the last lava chase, switch to Mario. Dash ahead of the Super Big Tap-Tap and jump onto the safe final ledge.

Five flowers

  1. In one of the clouds in the first water chamber.
  2. In the ceiling cloud beyond the Middle Ring, before the moving rocks.
  3. High at the end of the moving-rock route.
  4. Under the breakable block at the end of the tidal chamber.
  5. At the end of the chase, before the goal.

Red coins: Inspect beneath the breakable water-room rock and around its clouds and pipe. Search the middle and far end of the moving rocks, then use ricochets for the high tidal-room coins before entering the one-way chase.

Character coin: Baby Mario: collect beyond the fifth flower at the end of the chase, before entering the goal.

Video walkthrough: Tap-Tap's Sunken Cave


World 3-8 — Castle of Priscilla the Peckish

Use Wario’s metal lift through the first spike mechanism, then search the DK side room beneath the second waterfall. At the three-pipe junction, enter the middle pipe to switch to Peach and take the low wind route upward. Search the water chamber before crossing the final paddle wheels. Priscilla lunges from her sand pit when Yoshi crosses her path. Bait a jump from one platform to the next, then throw an egg while she is airborne. Avoid being swallowed, which costs your egg supply.

Five flowers

  1. Above-right of the first metal lift.
  2. On the thin platform at the second area’s last waterfall.
  3. In the lower part of the tall wind chamber.
  4. In the narrow ceiling passage at the end of the water room; throw from a rising stone.
  5. Above-right of the green paddle wheel, beyond the opened barrier.

Red coins: Search both sides of the opening lift, the high-left waterfall pocket and each waterfall ledge. In the wind and water rooms, inspect the dead ends before taking the exit, then sweep the final wheels.

Character coin: Baby DK: drop into the hole by the second waterfall, switch below, collect to the left and return through the door.

Video walkthrough: Castle of Priscilla the Peckish