The third world uses movable tires, breakable floors and cloud platforms to hide bonus entrances. Keep track of the Continue Point so that you know which section contains a missing room after a failed attempt.
Pot Hole Panic
For Bonus 1, push the second tire after O into the low passage and use it between the walls to reach the upper-left barrel. The room includes an optional Rambi section. For Bonus 2, move the tire just before N off the step to the lower left, then push it right past the Zingers. Bounce up along the vertical banana trail. G is inside above a Mincer.
Mountain Mayhem
Wait for falling rocks to pass before climbing beneath them. For Bonus 1, pass a Krusha and several Kritters, then follow the banana trail from the step onto dark, breakable ground. Take the rope to the Expresso room and look left for O. For Bonus 2, reach the tire after N and head left along the step before bouncing upward. G is beside a Mincer inside.
Track Attack
Use the small cloud platforms for the long gaps, making a short jump when you can land on the same moving platform again. From the second platform, jump right past the Zinger for Bonus 1; O is above a moving Mincer inside. Near the end, use the two Hogwashes as successive stepping stones to the right-hand barrel for Bonus 2.
Spiky Tire Trail
Mincers cannot be defeated. On the first platform above the large gap, follow the descending banana trail between the two Mincers for Bonus 1. For Bonus 2, stop at the gap before G and wait for the Mincer to move up. Drop below it, then use the steel keg against the weak wall. The room lets you exchange Kong Tokens for extra lives.
Sky High Caper
Jumping on a moving platform changes its direction, as does contact with a wall. Set up the turn before reaching a Zinger. This level has one bonus: on the third moving platform, follow its downward route and look for three bananas beside the track. Jump toward them into the hidden barrel. Swim around the fish in the bonus and leave on the right.
Landslide Leap
Use broad steps to wait out the falling rocks. After the two Krushas and the rock section, follow the banana trail from the high step onto dark ground for Bonus 1, an Expresso room. Near the end, bounce from the Hogwash right into the barrel for Bonus 2. Cross the oil drums and avoid the Mincers inside, collecting G before the return cannon.
Collapsing Clouds
The clouds vanish under your weight. Usually you should keep moving, but the two entrances require a deliberate drop. After the second Kritter, wait on the first cloud to the right and steer slightly left as it disappears for Bonus 1. After the checkpoint and Gnawtys, let the next-to-last cloud above the large gap collapse for Bonus 2.
Boss: Mad Mole Holes
Hard Hat emerges from three holes. Wait until it throws the helmet, dodge the projectile and jump on the exposed head. Do not land on it while the helmet is still in place. Stay close enough for a short response without standing in the throw’s path. Eight hits open Big Ape City.
Sky High Caper has one bonus; each of the other six normal stages here has two. Use those totals and the map’s exclamation marks to narrow a missing bonus search, then finish a level with the KONG Letters to save.
