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Walkthrough & guides

All 150 ? Panels

Mario Kart World guide hub

In the free ride of Mario Kart World you can get a total of 150? Find panels. The yellow plates are located exclusively within or directly at the 29 freely passable race tracks. Are there any on the Rainbow? Panel.

Drive over a plate so that it is activated and permanently registered as found. For everyone? Panel you get a new sticker. Some plates are open on the track, others require a charged jump, a wallride, a rail ride or a precise gliding flight.

Tip: Deactivate the Smart Control when it steers you away from a wall, track or hidden platform. In the free ride you can also use the rewind function after a missed jump.

Overview by region

Region Routes ? Panels
Central region 3 15
Coastal region 3 15
Desert region 2 10
Autumn region 2 10
Forest region 3 15
Jungle region 3 15
Lava region 4 20
Snow Region 3 15
South Sea Region 3 20
Wild West Region 3 15
Total 29 150

Central Region – 15? Panels

Choco Mountain – 5? Panels

  1. Rock ramp on the Chocolate Lake: Journey on the track with the yellow tubes on the Chocolate Lake. Jump right and follow the rocky slope to the plate.
  2. Behind the yellow warp pipe: Turn around at plate 1 and drive past the yellow warp pipe. The second plate is only a few meters away.
  3. Next to the starting line: Drive backward from the starting line and look to the right. The plate lies in the sticky chocolate area; a jump prevents you from being braked too much.
  4. Under the metal signs: Turns around at the starting line and follows the road to a small platform under several metal signs. Use a Wallride or Cape Feather to reach the platform.
  5. At the steel steps: Drive the course almost completely. Just before you reach the starting line again, turn left and drop to the metal steps and steel platforms.

Moo Moo Meadows – 5? Panels

  1. Under the haystack: Enter the large barn to the left of the starting line. The plate is hidden under a haystack.
  2. Barn at the Yoshi snack: In the barn next to the Yoshi drive-in, the plate is near one of the entrances.
  3. On the dirt road of the barn: Drive through the barns of the route. A slab lies in the middle of a dirt road next to bricks and a wooden post.
  4. On the blue stable roof: Seek the blue stable with the cow holding two flags. Drive on the grass hill, jump on the fence and grind from there on the roof.
  5. On the red barn roof: Use the rope next to the windmill to get to the blue roof. Then drive over the acceleration field to the neighboring red roof.

Princess Peach Stadium – 5? Panels

  1. Parking on the ground floor: Drive backward from the starting line, drop to the left of the road and turn around. The record is in the parking lot of MKTV and Royal Racers.
  2. Castle roof: Follows the spiraling road up. After the tubes you drop on the castle roof in the second turn.
  3. Under the bridge: Follow the outer ring of the road. The plate is next to a Yoshi snack under a bridge.
  4. Warp Pipe in the Stadium Wall: Follow the water to the edge of the city. Next to a warp pipe projecting from the stadium wall is the plate.
  5. Grass strip on the water: Drive from the starting line on the left onto the red path. Then turn left to the water. The plate lies on a small strip of grass next to a tree.

Intermediate: 15 out of 150? Panels


Coastal Region – 15? Panels

Princess Peach Beach – 5? Panels

  1. Wooden ramp to the right of the start: Drive a few meters forward and turn right. The plate lies on a small wooden slope.
  2. Wooden ramp behind the starting line: drive backwards from the starting line. The second plate is located near the first on the opposite side.
  3. Under the Tiki roof: About halfway there is a Yoshi snack in the style of a beach bar. The plate lies under one of the wooden roofs.
  4. Plateau at the castle: Drive to the left of the starting line up the castle section. During the big turn on the star window you carefully drop on a deeper grass plateau with a wooden block.
  5. Roofs before the flight section: Drive in the district over the roofs on the left. A wallride with subsequent rail travel leads to the plate.

Salt Speedway – 5? Panels

  1. At the lighthouse: Drive through the fish market to the lighthouse at the eastern end of the route. The plate lies immediately next to it.
  2. Red house roofs: Turn left from the starting line and drive up the stairs. Use the sloping roofs as ramps and jump to the plate.
  3. Stairs near the starting line: The plate is located near the start above a staircase on a red-white section of the track.
  4. Roof with clothesline: Go up the stairs at the lighthouse and follow the path to a grassy area. On the left you reach a flat roof with clotheslines. Grind over the lines to the plate.
  5. Behind the waterfall: Drive through the waterfall in front of the large dome building. Behind it lies the plate directly in front of a warp pipe.

Wario Shipyard – 5? Panels

  1. Left curve at the start: Turns sharply to the left at the starting line and follows the curve. The plate is open on the way.
  2. In the fortress section: The plate is located within a small fortress. You can reach them via the grinding ropes or from the sandbanks in the middle of the route.
  3. On the cannon ship: Journey to the ship with the large launching cannon. Passes the Cannon and follows the outer deck to the plate.
  4. Above the Quarterpipe: Use the rope of the track and grind to a small ramp above the Quarterpipe curve.
  5. At the Yoshi snack: Drive from the starting line to the left into the side area. The last record is near the Yoshi snack.

Intermediate: 30 out of 150? Panels


Desert Region – 10? Panels

Desert Hills – 5? Panels

  1. Hieroglyphic wall: Turn around at the starting line and follow the road until you discover the plate on a wall of hieroglyphic wall.
  2. Lower wooden path: Continue from plate 1 and turn to the lower wooden walkway. The plate is located next to a second hieroglyph wall.
  3. Under the wooden walkway: Drive backwards from the start and follow the road to a grass spot on the right. At the top of the wooden path lies the plate below the bridge.
  4. On the start banner: Turn around at the start, follow the road and drive left over the grass to the ramp. With her you jump on the big Mario Kart start banner.
  5. At the end of the wooden walkway: Follows the path to plate 3, but this time remains on the wooden walkway. Drive over the acceleration field and jump to the opposite platform.

Shy Guy Bazaar – 5? Panels

  1. Left palace wall: Drive on the middle path to the palace and use a wallride on the left wall.
  2. Sandstone building to the right of the palace: do not drive into the palace, but up the slope to the right. The plate is on the sandstone building.
  3. Outer City Wall: Grinds from the outer route over the rope to the wall. Follow to the left until the Mario Kart banner with a stone top.
  4. Arc over the Market Square: Drive right up the small stairs from the fountain and follow the path to the Warp Pipe. Use track and rope to the roof, drop on the cloth roof and then drag on the stone arch.
  5. Distance to the palace: Drive through the market square and the main palace. After the corkscrew exit, take the stairs to the right and follow the path to the slope with the plate.

Intermediate: 40 out of 150? Panels


Autumn Region – 10? Panels

Dandelion Depths – 5? Panels

  1. Wall in the trench: Follows the route to the first path division. Do not go either way, but let yourself fall into the ditch on the right. The plate hangs there on a wall.
  2. Grashang am Teich: Drive out of the digging of Plate 1 and cross the small pond. Behind it lies the plate on a grass slope.
  3. Hang behind the starting line: Turn around at the start, drop to the right of the track and drive to the small slope.
  4. Wall above the water cave: Follow the corkscrew-shaped dirt road up to a P Switch. The plate hangs on the stone wall above the large water cave. Use a wallride or let yourself fall from the upper track.
  5. Whamp in the cave: Drive into the water-filled dandelion cave. The plate lies on one of the larger stone ramps.

Cheep Cheep Falls – 5? Panels

  1. Pagoda above the starting line: The plate is located in a pagoda on the side of the track with a view of the start. Use the strained rope to grind up.
  2. Canyon Face at Yoshi Court: Drive to the Yoshi snack bars and cross the river to the small canyon. Use a wallride or drop from above to the plate on the wall.
  3. Warp Pipe next to the pagoda: Drive to the Yoshi stands. Turn right in front of the bridge and use the hidden warp pipe next to the pagoda.
  4. Under the bridge: Follows the normal route through the first pagoda and across the bridge. Drop left in front of the two Yoshi and turn around.
  5. Orange clearing: Drive from plate 4 past the Yoshi to the small orange clearing above the starting line. The plate lies in front of a green tree trunk.

Intermediate: 50 out of 150? Panels

Forest Region – 15? Panels

Oak Height – 5? Panels

  1. Wooden walkway at the Yoshi snack: Start from the starting line and turn left at the first Yoshi stand. The plate lies on the wooden walkway.
  2. On the big page: Turn around at the start and grind on the right track. Jump from there to the big leaf on the right. The rewinding function facilitates the landing.
  3. Under the tree root: Drive backward from the starting line down the slope and turn left to the arch of the gate. The plate lies under the large tree root.
  4. Grass area on the abyss: After the wooden walkway and the two sliding rails you fly towards a gorge section. Steer sharply to the right and land on the grass.
  5. Under the giant leaf: Drive through the long section with leaves, rails and piranha plants. The plate lies directly under the stem of a particularly large leaf.

Boo Cinema – 5? Panels

  1. In front of the cinema entrance: Turn around at the starting line. The plate is located directly in front of the main entrance.
  2. On the cinema roof: Drive through the auditorium and take the stairs up or drag onto the roof over the camera tripods.
  3. Red ramp behind the screen: Drive through the cinema and through the screen. Follow the path to the red carpet area; the plate is on the red slope to the right.
  4. Under the balcony seats: In the cinema hall, the plate lies on a small white slope immediately below the upper rows of seats.
  5. Behind the left curtain: The plate hangs high behind the left stage curtain. A Cape Feather makes the jump much easier.

Mario Circuit – 5? Panels

  1. Between the Nabbit trucks: In front of one of the warehouses, the plate stands between two trucks with a Nabbit motif.
  2. Roof of the large Mario building: Use the jump blocks or sliding rails to get to the building with Mario in the tube frame.
  3. Second roof of the main building: travel on the lower level over the rails and jumps precisely to the second roof.
  4. Grass area behind the colorful wall: Brakes in front of the acceleration field on the blue block. Drive laterally from the ramp and across the colored wall to the raised grass area.
  5. T-shaped grass area: Look for the T-shaped green area on the map. Use a charged jump to get up.

Intermediate: 65 out of 150? Panels


Jungle Region – 15? Panels

Distant Oasis – 5? Panels

  1. Wall behind the rapids: Turn around at the start and drive through the rapids to Grashang. Pass the buffalo on the left.
  2. Arch at the Yoshi snack: Cross the rapids again, but drive right to the Yoshi snack this time. The plate lies under the neighboring arch of the gate.
  3. Red roof above the starting line: Drive right through the narrow opening next to the start and use the jump cushion to the roof.
  4. Narrow wooden path: Take a wide arc in the first river curve and drive on the thin wooden path behind the main route. The plate is above the ramp.
  5. Warp Pipe on the opposite shore: Drive from the starting line through the water to the Yoshi snack on the other shore. Pass it and use the warp pipe in the rock face.

Dino Dino Jungle – 5? Panels

  1. Upper floor of the research laboratory: Drive from the start via the metal bridges to the upper floor. Use the ramp for a wallride to the plate.
  2. External ramp of the laboratory: Leave the ground floor through the right door and immediately go right up the metal ramp.
  3. Below the broken bridge: Turn around at the start and follow the course. In front of the curved metal ramp, take the bypass to the right. Behind the damaged bridge you drop down to the right.
  4. External wall of the second level: Leaves the second floor and follows the path outside along the windows. The plate hangs on the big wall.
  5. Top red track: Uses the quarterpipe in the laboratory to get on the red grinding rail. Changes between the rails to the top of the building.

Great? Block Ruins – 5? Panels

  1. Among the gold blocks: At the beginning of the route, travel to the golden blocks and destroy them. Below is the plate.
  2. Island with Warp Pipe and Piranha Plant: Use the air ramp behind the starting line or one of the tubes to reach the small island.
  3. Platform under the clouds: Follow the route to the hairpin curve with the rings. Let yourself fall between the two clouds on the platform below.
  4. Gold area on the grass spiral: drop in the gold block section at the red plant and land on the spiral grass area next to the piranha plants.
  5. On the Warp Pipe and the Yoshi Car: Jump from Plate 4 over the ramp back to the main track. Drive to the area with torch and chain, jump from the cloud and land at the Warp Pipe.

Intermediate: 80 out of 150? Panels


Lava Region – 20? Panels

Airship Fortress – 5? Panels

  1. At the spiral tower: Drive the fortress tower up. The plate hangs on the left wall.
  2. Wooden bridge behind the start: Drive backwards from the starting line and drop onto the wooden bridge. Turn left.
  3. Outside of the main ship: skips the wall after the Bullet Bill Passage, crosses the factory room and grinds along the grey railing on the left.
  4. Roof at the ship’s mast: Use the warp pipe next to plate 3 and jump over the ship’s roofs to the mast.
  5. Rear wall of the main ship: Ride around the large ship. The plate hangs on the rear outer wall.

Bowser’s Castle – 5? Panels

  1. Middle outer tower: The plate is located on the central tower above the blue streets. Use a track or jump trick.
  2. At the spherical area: Follow the outer blue path to the tubes with the spherical balls. The plate is to the right of the middle ramp.
  3. Roof on the second Warp Pipe: Turns left at the starting line and follows the outer track. Jumps off on the second warp pipe and uses it to get to the roof.
  4. Exterior wall of the fortress: Grind again on the outer track. Jump right as soon as you see the plate on the wall.
  5. Slope at the end of the outer track: Drive almost completely clockwise over the outer track. Jumps at the end; the plate is on a slope to the left.

Dry Bones Rally – 5? Panels

  1. Under the wooden ramp: Take the left path from the start, drive right in front of the Mario Kart banner over the small ramp and pass the Yoshi snack.
  2. On the bone ramps: Follow the left path until the second Mario-Kart banner. Let yourself fall on the left on the bony ramps.
  3. Warp Pipe behind the lava jump: Drive backwards until the first big jump. Fly intentionally low and land next to the warp pipe on the other side.
  4. Hidden off-road jump: Drive from the start straight ahead and in front of the Yoshi car left into the off-road. Follow the path around the bone pillar and take the acceleration ramp on the cliff.
  5. Track in the Bone Arc: First follow the path to Plate 4, but this time go up the dirt road. Turn left at the top and use the track in the first arch.

Toad’s Factory – 5? Panels

  1. Wall behind the Yoshi snack: Drive left from the start to the Yoshi drive-in. Passes the car and uses a wallride on the wall next to the ramp.
  2. Under the bulldozer: Drive to the yellow construction machines to the right of the start. Behind the left row lies the plate under the middle vehicle.
  3. Under the metal dome: Take the stairs up to the large dome. The plate is directly underneath.
  4. Roof next to the dome: Circumnavigate the metal dome and reach the roof of the adjacent building.
  5. Orange roof: Drive again to the Yoshi car, but this time up the stairs behind the blue dinosaur.

Intermediate: 100 out of 150? Panels

Snow Region – 15? Panels

DK Pass – 5? Panels

  1. Slope on the ski slope: Drive right from the starting line via several metal ramps to the ski slopes. The plate is slanted in the snow.
  2. End of the metal roof: Turns around at the start and follows the acceleration ramps up the cliff. Turn sharply to the left above and drive to the end of the longest roof.
  3. Under the DK sign: Drive to the top of the building at the end of the route. Follow the route to plate 2, but stay on the way past the snowmen.
  4. In the snow at Snowman: Drive up the ramps again behind the start. Turn left to Snowman behind the DK Alpine sign.
  5. Wall behind the Snowmen: Follows from Plate 4 to the row of Snowmen to the left. Use the ramp for a wallride on the wall.

Sky-High Sundae – 5? Panels

  1. Yellow stand with star: Drive the route almost completely. Just before you reach the starting line again, the plate is at a small yellow stand.
  2. Brown hill on the lower level: drop to the deepest part of the route. The plate lies on a brown hill between the pink ice cream.
  3. Chocolate waffle road: Take the yellow waffle road on the right at the path division. Drive sharply to the right through the striped barriers and up the chocolate path.
  4. Yellow platform at the start: Use the jump, but turn left behind the Toadette sign. Grind on the track and jump left to the yellow platform.
  5. Strawberry area: follows the flight section of the route until it is divided into yellow and green paths. Use the track on the green path and jump to the warp pipe.

Star Summit – 5? Panels

  1. Golden Ground on the Red Way: Follow the Red Way after the fast journey and take the right turn. At the end of the slope, the plate lies on the left on a flat golden surface.
  2. External Ice Trail: Drive out of the way and follow the outer Ice Trail on the right. From outside the course, the plate can already be recognized on approach.
  3. Basement of the observatory: The plate is located in the lower lounge behind two benches next to a relaxed Shy Guy.
  4. Grass area with globe: Follow the course until the second yellow-blue curve. Let yourself fall to the left on the green level with the big globe.
  5. Roof of the Observatory: Uses the Warp Pipe on the level of Plate 4. It takes you to the roof to the Lumas and the last plate.

Intermediate: 115 out of 150? Panels


South Sea Region – 20? Panels

Kronenstadt – 10? Panels

  1. On the map of the Nordpier: drive to the pier on the north side and to the end. The plate lies behind the big city plan.
  2. Lane to the main road: In the restaurant district, look for the narrow lane that leads to the main road.
  3. Roof on the beach: The plate is located on a roof near several rails. Wait for a moving ramp or use a Cape Feather.
  4. House wall on the northeast beach: Uses an acceleration ramp to reach the plate on the building side.
  5. Under the drink refresh sign: Turns left at the first intersection and follows the ramp down. Leave the line on the sign and go under it.
  6. Roof at the construction site: Drive from the starting line through the car park ramp. During the climb, bends right through the opening and jumps over the small ramp to the roof.
  7. In the car park: Turn around at the start, cross the bridge and take the first road to the right. Drive up in the parking garage floor by floor.
  8. At the advertising sign at the helicopter landing area: Follow the route over the spiral ramp and solar roofs. Jump from the hanging road section to the building with the helicopter landing site and on to the advertising sign.
  9. Right solar roof: Jumps from the spiral ramp to the right solar roof. Just before the acceleration field, drop right onto the roof below.
  10. At the Fireflower Restaurant: The last plate is on the roof of the building next to the Fire Flower Diner near the long red bridge.

DK Spaceport – 5? Panels

  1. Hidden alley on the ground floor: drop to the lowest level and drive to the northwest corner by the streets and stairs. The plate is located in a small side alley.
  2. DK boosters on the water: Drive on the water and to the oblique DK boosters at the foot of the plant.
  3. On the rocket roof: Enter the spaceport at the rocket foot and rise above stairs and beams. Use the launching barrel on the right for the last stair section.
  4. In front of the launching barrel: Go up two stairs under the rocket, turn right and follow the path under the blue carrier.
  5. Warp Pipe at Yoshi snack: Use the warp pipe in the blue wall at Yoshi snack below the starting line.

Koopa clan clan Troopa Beach – 5? Panels

  1. Warp Pipe on the Sea Pillar: Turn around at the start and drive to the big pillar in the sea. The plate is in front of the warp pipe.
  2. Grashang behind the start: Take a little backwards and take the sand slope on the left. At the top, the sand turns into grass.
  3. Small island platform: Drive from plate 2 up the ramp and on to the right. At the end, take the left ramp and jump to the small platform.
  4. Partyhang at the start: Drive up the small slope to the party at the starting line on the left and keep yourselves slightly to the right.
  5. Koopa clan clan clan Beach-1 replica: Drive west of the main beach to the remote Yoshi restaurant. The plate lies in shallow water behind the small group of islands in the middle of the retro course.

Intermediate: 135 out of 150? Panels


Wild West Region – 15? Panels

Mario Bros. Circuit – 5? Panels

  1. Under the elevated road: Follow the route and drive to the elevated road section. The plate lies on the dirt track below.
  2. Roof by Mario Motors: The plate is located directly on the starting line on the roof of the Mario Motors building.
  3. Roof on the water: Use the green ramp next to the curved metal road and jump on the small roof on the water.
  4. Beneath the large metal loop: The plate lies directly under the huge looping next to a P Switch.
  5. Roof of Luigi Tires: Grinds over the yellow railing on the large curved metal road and jumps to the roof of the building next to the restaurant.

Wario Stadium – 5? Panels

  1. Left ramp at the entrance: Turn around at the starting line and drive to the route entrance. Take the left ramp instead of the exit.
  2. Grrrol-Metal-Sign on the outside: Follow the track and pay attention to the faded sign on the right. Jump from the mound into a wallride to the lower right corner.
  3. Grrrol-Metal-Sign in the center: Drive from the starting line on the left through the wall opening into the center of the arena. Grind over the nearby crane and jump to the plate with a wallride. A Cape Feather makes the jump easier.
  4. Pit in the arena roof: Turn around at the start and use the large acceleration ramp. Land on the platform on the left, grind on the higher roof and look into the opening.
  5. Halfpipe on the highest roof: Follow the roofs of the arena to the halfpipe at the top. The plate is on its left side.

Whistlestop Summit – 5? Panels

  1. Behind the first red ramp: Drive right past the P Switch at the start and over the first red ramp. Stop and turn around.
  2. On the mountain summit: Drive right past the starting line again and glide to the big mountain. Follow the road to the top and pass the Yoshi snack.
  3. Parking space behind the station building: Follow the route to the last corner. Drive behind the building; the plate is in front of the parking lots next to the food truck.
  4. Station roof: Drive through the underpass and turn sharply to the right up the stairs.
  5. Tunnel exit at the summit: Drive on the big mountain to the tunnel. Directly behind the output is the last plate in front of an acceleration field.

Complete checklist

  • ☐ Central region: 15 out of 15
  • ☐ Certificate of origin
  • ☐ Desert region: 10 out of 10
  • ☐ Autumn region: 10 out of 10
  • ☐ Forest region: 15 out of 15
  • ☐ Forestry area: 15 of 15
  • ☐ Lava region: 20 out of 20
  • ☐ snow region: 15 out of 15
  • ☐ South Sea Region: 20 out of 20
  • ☐ Wild West region: 15 out of 15

Overall progress: 150 out of 150? Panels

Rewards for the? Panels

  • Everyone activated? Panel unlocks a new sticker.
  • At least ten activated plates are required for mirror mode.
  • After all 150 records, there is no additional exclusive total reward.
  • The complete collection will be registered in the Free Movement as completed collection progress.

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