Another 10 Attack Piece
With the new power you can make your way to the castle, because now the barrier can be overcome. At the castle you should first turn right and follow the blue para-coopas. There you will find a small climb below to walk along the grounds. Grab the blue tank and get the seven Attack Piece from the box. Now the Koopas reappear, they demand a payment of 300 coins for the fragments, thanks to which they show you where the remaining three are hidden. However, they are in invisible punch. So on the site, move to the left, where the eighth attack fragment is located. Approximately in the middle of the field, on the hedge, it can be found (see picture). Jump down to the left of the hedge and go up. Now you have to jump back to the top so that you can swirl to the lead at the end. Go right through the tower and then hit Mario on the head. So he fits through the pit and can fetch the ninth attack fragment in the castle, it is on the middle strip. Leave the castle again and jump off the site. In this area you now have to go to the left to a crystal block, luckily you can dive down through. Jump up in the next area and let Mario breathe in the air. Now you can easily get to the last attack fragment, which is on the top left pole. Now you have the Bros. Attack “Falling Star” unlocked.
| Name | HP | Attack | Defense | Ges. | Erf. | Coins |
|---|---|---|---|---|---|---|
| Mechawful (body) | 277 | 110 | 87 | 94 | 300 | 70 |
| Mechawful (head) | 98 | 86 | 80 | 94 | 150 | 20 |
| Metal Mawful Mole | 140 | 91 | 128 | 49 | 350 | 60 |
The rubbish
If you have all the Attack Piece, then go to the entrance of the castle, you will notice that it does not enter there. So continue on the right, past the statues and dive under the big gray crystal block, on the left. Behind the castle you have to go to the left tower. Swallow the water and shoot it (hammer stroke) at the fire. The smoke creates a vortex that you have to use to get further. Save before, because now the fight against Junker follows. This is really a tough Broken and with 1445 HP not just quickly defeated. It is recommended to use the Spin Pipe, because he is quickly defeated. If you create an excellent, it adds 200 damage points per attack. The horror tons do not necessarily have to be defeated, they can easily be beaten back with the hammer. When attacking with the rock, you should jump on the rocks so as not to lose ~80 HP.
Once the fight is won, Bowser reappears and you have to get back into his body.
| Name | HP | Attack | Defense | Ges. | Erf. | Coins |
|---|---|---|---|---|---|---|
| Mechawful (body) | 277 | 110 | 87 | 94 | 300 | 70 |
| Mechawful (head) | 98 | 86 | 80 | 94 | 150 | 20 |
| Metal Mawful Mole | 140 | 91 | 128 | 49 | 350 | 60 |
| Junker | 1445 | 120 | 89 | 48 | 6000 | 900 |
| Junker Can | 105 | 60 | 76 | 75 | 0 | 0 |
Rest once
From Pipe Yard, we now head to Lumbar Nook. Toadsworth has already visited this room to relax. Drill into the red spot and get a cup of tea J. Because waiting is called for. After about 5min, the problem has resolved itself, Bowser’s pain has disappeared and, how could it be otherwise, he feels better than before. By learning armor ball, Bowser can now climb soft walls. With this technique you should climb upstairs and continue looking for an entrance there. You will quickly notice that the statues can be destroyed in ball form, so it is possible to detect a teleporter. Where the teleporter is, you can also find a soft wall, climb it up to get to the castle. Before you do, however, you should fight once to get another Blitty.
| Name | HP | Attack | Defense | Ges. | Erf. | Coins |
|---|---|---|---|---|---|---|
| Mechawful (body) | 277 | 110 | 87 | 94 | 300 | 70 |
| Mechawful (head) | 98 | 86 | 80 | 94 | 150 | 20 |
| Metal Mawful Mole | 140 | 91 | 128 | 49 | 350 | 60 |
Hiding Games with Three Keys
In the lock you have to go left until you come across the three keys. Only the blue key is important here! Two flee down and one to the left. First go downstairs, there you see the blue key behind the statues, seek him out and he will flee. Save first and then go to the right and then down, here you will find the green key, this is quickly caught when you chase it from left to right into the corner. If you have the green key, you can go back to the memory point and resume tracking the blue key from there. To do this, you have to first go left and then down (just follow the key). He hides again behind statues, this time on an elevation, well reached with the armored ball. He flees again, this time to the top left. In a small cave, again on a raise, he waits again behind statues. This is his last escape attempt. Chase him down until he is near the exit to the balcony. Hit over from left to right and the key goes outside. With the Panzerball you can also roll on the Spike Trap. Do this and roll against the spring construction. She flings you with momentum over the ramp, directly on the key, now it is yours. Go back to the starting point and use the green key.
| Name | HP | Attack | Defense | Ges. | Erf. | Coins |
|---|---|---|---|---|---|---|
| Naplock | 183 | 247 | 130 | 25 | 580 | 80 |
| Dark Mechawful (body) | 280 | 282 | 146 | 30 | 800 | 80 |
| Dark Mechawful (head) | 200 | 105 | 102 | 32 | 200 | 40 |
| Dark Mechawful.5 | 280 | 294 | 157 | 35 | 800 | 80 |
| Dark Trashure | 360 | 235 | 120 | 58 | 640 | 100 |
| Alarm Bob-omb | 123 | 112 | 146 | 112 | 170 | 50 |
| Finster Fawful Guy | 128 | 85 | 79 | 106 | 200 | 65 |
| Dark sick bomb | 316 | 312 | 110 | 43 | 0 | 0 |
A new Bros. Attack
Once you have done this, it continues on the left for a short time, the red key is still missing. This is located on the far left in a high-altitude labyrinth. Just chase him to the next platform until you have him at the end. With the red key you can free the Kameks, the Bowser a new Bros. Bringing attack. Now open the blue door. Behind it is again a spring construction. Roll against it until Bowser is at the level of the last screw (see picture). Let go of the tax cross and you land directly in the pit. Go in and save.
| Name | HP | Attack | Defense | Ges. | Erf. | Coins |
|---|---|---|---|---|---|---|
| Naplock | 183 | 247 | 130 | 25 | 580 | 80 |
| Dark Mechawful (body) | 280 | 282 | 146 | 30 | 800 | 80 |
| Dark Mechawful (head) | 200 | 105 | 102 | 32 | 200 | 40 |
| Dark Mechawful.5 | 280 | 294 | 157 | 35 | 800 | 80 |
| Dark Trashure | 360 | 235 | 120 | 58 | 640 | 100 |
| Alarm Bob-omb | 123 | 112 | 146 | 112 | 170 | 50 |
| Finster Fawful Guy | 128 | 85 | 79 | 106 | 200 | 65 |
| Dark sick bomb | 316 | 312 | 110 | 43 | 0 | 0 |





































































