Rayman in the Phantom Show uses a fixed team of Rayman, Rabbid Mario and Rabbid Peach. Explore the Space Opera Network, restore its three filming sets and defeat the Phantom again. This guide covers the story, eighteen side quests, both Gold Prism quests, fourteen Memories and nine weapon skins.
Rayman’s outfits, movement and team roles
Rayman cannot equip Sparks. His Blaster supplies ranged damage, while Plunger Guards react to enemy movement. Guards can be picked up and thrown into a better position. Upgrade the abilities you actually use rather than expecting a campaign Spark setup to apply to him.
The Vortex Outfit pulls enemies together and changes his attacks, while the Rocket Outfit gives him Rocket Ride and explosive attacks. A Rocket Ride returns him to the starting position when it ends; do not count its flight as a permanent route across the map. The outfit’s Super Effect protection also helps in hazardous fights.
Use the aerial rings for Rayman’s long movement routes. Rabbid Mario provides close-range area damage and benefits greatly from No Limits, which allows movement after firing. Rabbid Peach supplies recovery. The two Rabbids can equip the available Sparks, including Cryoquake and Selfie from Unlikely Team-Up; their Spark cap is level 3, unlocked at hero level 5.
Golden Ticket to Fame — learn the new abilities
Complete Old Acquaintances with the Blaster and Plunger Guards, Learning to Glide with the Vortex Outfit, then Rocket Man with the Rocket Outfit. Check the displayed range of a guard before ending the turn: a guard placed where no enemy will move cannot contribute its reaction attack. Follow the warehouse route through the movement tutorials and use Rayman’s charged Punch on distant exploration switches. In Unlikely Team-Up, combine his ranged pressure with Rabbid Mario’s approach and Rabbid Peach’s healing. Winning unlocks the studio adventure and the Spark Road Trip Memory.
The Western Set
Enter the Western Set and search its side routes for the nine bandit cutouts required by the story. Use charged Punch on targets beyond ordinary reach and check upper ledges reached by Jump Panels rather than inspecting only the main street.
In Boastin’ Bravados, defeat the Bravados. They exploit high ground and counterattacks, so inspect their active reactions before exposing a hero. Use Rayman’s rings to flank, keep Rabbid Peach within useful recovery distance and bring Rabbid Mario in only when he can land a meaningful area attack and return to cover if No Limits is unlocked.
After the set is restored, return for Victor’s cutout challenge. The western blue-key route, hidden bandit treasure and the Royal Pain fight are separate optional objectives.
The Pirate Set
Follow the newly opened studio route into the Pirate Set. In All Hands Ahoy!, focus on the required Sea Stooges, protecting your approach from Splash knockback. This victory awards The Golden Tickets Memory. On the overworld set, Dash the local egg, pick it up and throw it at each obstructing Darkmess Eye on the Kraken prop. Complete the four-eye exploration sequence to expose the story puddle on the ship.
The Kraken — destroy nine eyes
Only three Darkmess Eyes are exposed at once. The Kraken turns about ninety degrees counterclockwise each turn, so arrange the next firing position before ending the current turn. Use Rayman’s rings, the cannons and Team Jumps to move between the surrounding islands.
Every two turns it sends a large wave across the islands. Keep vulnerable heroes out of its effective range, use protection when necessary and heal before the next exposed approach. Shoot the eyes during the openings rather than spending a complete turn on distant reinforcements. Clear a Scoper or Squashette only when it stops the next safe shot. Destroying the ninth eye wins immediately.
The Medieval Set
Use the blue ball and yellow cube on their matching devices to open the castle approach. Check the path revealed by each mechanism before carrying the next object around the whole set. A distant switch may require Rayman’s charged Punch from a better angle or a Jump Panel ledge.
Castle Chaos
The objective is the Darkmess Gate. Use disabled Bob-ombs and your available damage tools on the gate while clearing the enemy that blocks the carrying lane. Do not spend every attack on enemies that will be replaced by a portal. Check HP and Spark cooldowns before finishing because the next boss follows immediately.
The Dragon that Wasn’t
Defeat the Giant Flamin’ Stooge rather than treating it as another ordinary Stooge that can be Dashed over. Inspect its protections, bring Burn protection for the Rabbids and use the Rocket Outfit’s protection on Rayman where appropriate.
Open the side pipes with their matching switches when you need a safe flank. Remove the nearby Deep Freeze before it locks down the hero assigned to the next attack. Keep the team separated against the giant’s fire attacks, then use concentrated weapon damage on a prepared turn. The turn-target result carries over from Castle Chaos, so a missed target in the first fight is not repaired simply by rushing the second.
The Control Room — all three Phantom phases
The Phantom is protected by spotlights. Dash the active lights before attacking him. Rayman’s ring routes help reach a distant light, while the Rabbids can cover the nearby one. Preserve healing and check HP before finishing a phase: the next battle begins immediately.
Spectral Swing
Dash both lights, one near the heroes and one behind the Phantom. Once his protection is gone, use a coordinated attack turn. Sea Stooges and later Ghostly Walkers can disrupt the route; avoid relying on reaction shots alone against the latter. The target is five turns, and a missed target affects the later phases.
Burnin’ Rock
Dash all four lights at the different elevations. Use Jump Panels and rings instead of spending several turns walking around the central structure. Protect against Burn, remove the Fieldbreaker if it controls the next light and attack the Phantom only after all four are off. The phase target is six turns.
Operatic Showdown
There are six lights, activated in pairs. Dash the first pair to unlock the second, then the second to unlock the last. A still-locked light is not the next target even if Rayman can already reach it. Once all six are off, finish the Phantom. The final target is seven turns, with the earlier phases’ target results still relevant.
All eighteen side quests
Behind the Counter
In Network Reception, explore behind the reception desk and open the chest. This is easy to miss when following the first story marker.
A Bridge to Love
In Main TV Studio near the Pirate and Western Set approaches, retrieve the box of letters and use it on the switch. Open the chest behind the gate to finish.
Cooking with Alkementor
At Alkementor’s Main TV Studio set, find all three ingredients and throw them into the cauldron. Check the nearby set’s small raised and concealed routes for the last ingredient.
Darkmess Waves
At DJ Cheep Tuna’s studio set, destroy the required Darkmess Eyes. Reposition for a clear shot instead of spending a full turn on enemies that are not obstructing the objective.
Main Studio Blue Key Challenge
Activate the blue key ring and collect the full timed sequence. Preview the set’s ramps and Jump Panels first so the route is familiar when the timer starts.
Cutout Bandits’ Treasure
In the Western Set, use Rayman’s charged Punch on the remote switch. Adjust the angle from the nearby Jump Panel route if scenery blocks the shot, then open the gated chest.
Royal Pain
On the far western side, challenge the level-9 Squashette guarding a chest. Survive six turns against the strong enemy field; bring recovery rather than a pure boss-damage setup. Open the chest for the Operatic Blaster.
Space Opera Network Invitational
After completing the Western Set story, meet Victor near the entrance. Punch at least twelve bandit cutouts for quest completion; sixteen earns the Star Potion reward. Plan the route before starting.
Western Set Blue Key Challenge
Follow the timed blue-key route through the Western Set, using the ledges and traversal tools rather than reversing along the main street.
Atop the Pirate Watchtower
Climb the Pirate Set watchtower. At its upper route, break the cracked wall and open the hidden chest beyond it.
Pirate Set Blue Key Challenge
Start the ring on the Pirate Set beach and collect the successive timed keys. Check the next group before committing to a long detour.
Punch Pals
On the Pirate Set beach, use Rayman and Rabbid Mario to defeat all enemies. Bring recovery Sparks for a duo without Rabbid Peach. The reward is The Operatic Dukes.
Couple Affinity
In the Medieval Set, Rayman and Rabbid Peach must defeat Armored Goombas. Ordinary weapon fire is not the solution to their armor: knock them over and use throws or an appropriate displacement effect. The reward is Buccaneer’s Triple Troll.
Fantasy Loot
On the left side of the Medieval Set, use charged Punch on the switch that controls the chest gate. Move to a clear angle before releasing the shot.
Art at Stake
At Gerspard’s Backing Studio set, defeat at least eight enemies. Prioritize exposed targets that can be finished safely rather than spreading damage across the whole field.
Green Screen Scene
Near Gerspard’s set, inspect the green-screen scenery and open the concealed chest. It is an exploration task rather than another Darkmess battle.
Space Opera Network Drifting Gateway
At Madame Bwahstrella’s Backing Studio set, clear the gateway’s defeat-all battle for an ordinary Skill Prism. Inspect the generated lineup before assigning the Rabbids’ Sparks.
Train Wreck
At Sullivan’s Backing Studio set, destroy all Darkmess Eyes. Plan firing angles and movement before spending actions on other enemies.
The two Gold Prism quests
Quiz Show!!!
Find Quiz Host in Main TV Studio. Answer at least six of the eight questions correctly, then clear the Reach Area battle that is revealed as the prize. Use Rayman’s mobility and a protected movement chain; the five-turn target does not require eliminating all the Flamin’ Stooges and Lone Wolves.
The reward is a Gold Prism. Quiz Host does not join the equipment list. Repeat attempts are available, so one mistaken answer does not require abandoning the adventure.
- Invitation to the network: Golden Ticket.
- Two species making a Spark: Lumas and Rabbids.
- Spark food: Star Bits.
- Spark that attracts a crowd: Glitter.
- Recovery from defeat: Pulser.
- Removes current negative effects: Cleansing Elixir.
- Prevents Super Effects: Immunity Charm.
- Restores movement after a weapon attack: Move Boost.
- Destroys an overworld Darkmess Eye: Darkmess Egg.
- Reveals hidden objects: Scan Power.
- A show not being filmed: Samurai.
- Rayman’s arrival vehicle: air balloon.
- Rayman’s original special costume: Vortex.
- Fully upgraded guard count: three.
- Rabbid Mario’s fully upgraded Dash count: two.
- Rabbid Mario’s passion: opera.
- Memory container: hermit crab.
- Object on Rabbid Peach’s Triple-Troll: smartphone.
Boxing Ring
At Movie Director’s Backing Studio set, follow the Jump Panels and rotating machinery up to the lighting switch. Turn the spotlights on, then take the hesitant actor’s place in the fight.
Defeat all the Magnafowls. Check their positions and supporting Medicians before using an area attack, and remove healing support when it would undo the finishing damage. The generated field can vary; the target is two turns. Victory awards another Gold Prism, not an equippable Movie Director Spark.
All fourteen Memories
- The Space Opera Network, Rayman, Bravados, Giant Flamin’ Stooge and The Kraken: Buy these five separate entries from SALESBOT.
- The Phantom: Break the cracked wall in Main TV Studio near the Pirate Set entrance.
- Plungerhands McMurdy: Collect the probe near Victor in the Western Set.
- The Careless Shepherdess: Collect its probe in the Medieval Set.
- Captain Opera-Beard: Break the cracked wall in the Pirate Set to reach the probe.
- Morning Galaxy Magazine: Break the cracked wall near Sweetlopek and the Dryad’s set.
- S.O.N. Movie-of-the-Week: Open the gate in the Backing Studio prop area and collect the probe behind it.
- Spark Road Trip: Complete Unlikely Team-Up.
- The Phantom 2: Defeat the Phantom.
- The Golden Tickets: Complete All Hands Ahoy!
All nine weapon skins and the last completion checks
For Rabbid Peach, buy Operatic Triple Troll and Legendary Triple Troll; earn Buccaneer’s Triple Troll from Couple Affinity. For Rabbid Mario, buy Buccaneer’s Dukes and The Legendary Dukes; earn The Operatic Dukes from Punch Pals. For Rayman, buy Buccaneer’s Blaster and Legendary Blaster; earn Operatic Blaster from the Royal Pain chest.
If a percentage is missing, check the eighteen side quests, both Gold Prism quests, fourteen Memories and the shop’s six skins. A battle reward does not open a separate nearby chest for you. Revisit Network Reception’s desk, the pirate watchtower, green-screen scenery and the prop warehouse before assuming the missing item belongs to a story boss.
The studio’s adventures have their own levels and completion tracking. They do not add Rayman to the main campaign’s selectable party or turn his outfits into equippable Sparks.
Full walkthrough · Previous DLC: The Last Spark Hunter · Spark abilities and DLC progression
