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Walkthrough & guides

Levels, Experience and Stat Bonuses

Super Mario RPG: Legend of the Seven Stars guide hub

The maximum level is 30. Each level adds fixed stat increases, then lets you choose one bonus: physical Attack/Defense, maximum HP, or Magic Attack/Magic Defense. Speed does not grow through ordinary level-ups. Equipment can still change it.

Read the tables correctly

The first row for each character shows their initial stats and EXP. Later rows show increases gained on that level, not the character’s total HP or Attack. Add the chosen bonuses and equipment separately. “EXP to next level” is the additional amount from that threshold, not another cumulative total.

The optional bonus columns are three alternatives: choose the physical pair, the HP bonus, or the magic pair. You do not receive all five optional values at once. The starting EXP differs for newly recruited characters even when they share the later thresholds.

Mario

Level HP Atk Def Magic Atk Magic Def Move learned Total EXP EXP to next Physical bonus Atk / Def HP bonus Magic bonus Atk / Def
1 20 20 0 10 2 Jump 0 16 0 / 0 0 0 / 0
2 5 3 2 2 2 — 16 32 1 / 1 3 3 / 1
3 5 3 2 2 2 Fire Orb 48 36 2 / 1 3 1 / 1
4 5 3 3 2 2 — 84 46 1 / 1 4 1 / 1
5 5 3 3 2 2 — 130 70 1 / 1 3 3 / 1
6 5 4 3 3 2 Super Jump 200 90 2 / 1 3 1 / 1
7 6 4 3 3 2 — 290 112 1 / 1 4 1 / 1
8 6 4 3 3 2 — 402 136 1 / 1 3 3 / 1
9 7 4 3 3 2 — 538 162 2 / 1 3 1 / 1
10 7 4 3 3 2 Super Flame 700 190 1 / 1 4 1 / 1
11 7 5 4 3 3 — 890 220 1 / 1 3 3 / 1
12 8 5 4 4 3 — 1110 250 2 / 1 3 1 / 1
13 8 5 4 4 3 — 1360 280 1 / 1 4 1 / 1
14 8 5 4 4 3 Ultra Jump 1640 310 1 / 1 3 3 / 1
15 9 5 4 4 3 — 1950 340 2 / 1 3 1 / 1
16 9 6 4 4 3 — 2290 370 1 / 1 4 1 / 1
17 9 6 4 4 3 — 2660 400 1 / 1 3 3 / 1
18 10 6 4 4 3 Ultra Flame 3060 430 2 / 1 3 1 / 1
19 10 6 4 5 3 — 3490 460 1 / 1 4 1 / 1
20 10 6 4 5 3 — 3950 490 1 / 1 3 3 / 1
21 2 2 2 2 2 — 4440 520 2 / 1 1 1 / 1
22 2 2 2 2 2 — 4960 550 1 / 1 2 1 / 1
23 2 2 2 2 2 — 5510 578 1 / 1 1 3 / 1
24 2 2 2 2 2 — 6088 604 2 / 1 1 1 / 1
25 2 2 2 2 2 — 6692 628 1 / 1 2 1 / 1
26 2 2 2 2 2 — 7320 648 1 / 1 1 3 / 1
27 2 2 2 2 2 — 7968 666 2 / 1 1 1 / 1
28 2 2 2 2 2 — 8634 681 1 / 1 2 1 / 1
29 2 2 2 2 2 — 9315 684 1 / 1 1 3 / 1
30 2 2 2 2 2 — 9999 0 2 / 1 1 1 / 1

Mallow

Level HP Atk Def Magic Atk Magic Def Move learned Total EXP EXP to next Physical bonus Atk / Def HP bonus Magic bonus Atk / Def
2 20 22 3 15 10 Thunderbolt 30 18 0 / 0 0 0 / 0
3 4 2 3 2 2 HP Rain 48 36 3 / 1 4 1 / 1
4 4 2 3 2 2 — 84 46 1 / 1 6 1 / 1
5 4 2 3 3 2 — 130 70 1 / 1 4 2 / 1
6 5 2 3 3 2 Psychopath 200 90 3 / 1 4 1 / 1
7 5 3 3 3 2 — 290 112 1 / 1 6 1 / 1
8 5 3 3 4 2 — 402 136 1 / 1 4 2 / 1
9 6 3 3 4 3 — 538 162 3 / 1 4 1 / 1
10 6 3 3 4 3 Shocker 700 190 1 / 1 6 1 / 1
11 6 4 3 4 3 — 890 220 1 / 1 4 2 / 1
12 7 4 3 5 3 — 1110 250 3 / 1 4 1 / 1
13 7 4 3 5 3 — 1360 280 1 / 1 6 1 / 1
14 7 4 3 5 3 Snowy 1640 310 1 / 1 4 2 / 1
15 8 5 3 5 3 — 1950 340 3 / 1 4 1 / 1
16 8 5 3 5 3 — 2290 370 1 / 1 6 1 / 1
17 8 5 3 5 3 — 2660 400 1 / 1 4 2 / 1
18 9 5 3 5 4 Star Rain 3060 430 3 / 1 4 1 / 1
19 9 6 3 5 4 — 3490 460 1 / 1 6 1 / 1
20 9 6 3 5 4 — 3950 490 1 / 1 4 2 / 1
21 2 2 2 2 2 — 4440 520 3 / 1 1 1 / 1
22 2 2 2 2 2 — 4960 550 1 / 1 2 1 / 1
23 2 2 2 2 2 — 5510 578 1 / 1 1 2 / 1
24 2 2 2 2 2 — 6088 604 3 / 1 1 1 / 1
25 2 2 2 2 2 — 6692 628 1 / 1 2 1 / 1
26 2 2 2 2 2 — 7320 648 1 / 1 1 2 / 1
27 2 2 2 2 2 — 7968 666 3 / 1 1 1 / 1
28 2 2 2 2 2 — 8634 681 1 / 1 2 1 / 1
29 2 2 2 2 2 — 9315 684 1 / 1 1 2 / 1
30 2 2 2 2 2 — 9999 0 3 / 1 1 1 / 1

Geno

Level HP Atk Def Magic Atk Magic Def Move learned Total EXP EXP to next Physical bonus Atk / Def HP bonus Magic bonus Atk / Def
6 45 60 23 25 17 Geno Beam 234 56 0 / 0 0 0 / 0
7 8 5 3 4 2 — 290 112 1 / 1 6 1 / 1
8 8 5 3 4 2 Geno Boost 402 136 1 / 1 5 3 / 1
9 8 5 3 4 2 — 538 162 3 / 1 5 1 / 1
10 8 5 3 4 2 — 700 190 1 / 1 6 1 / 1
11 8 5 4 4 3 Geno Whirl 890 220 1 / 1 5 3 / 1
12 8 5 4 4 3 — 1110 250 3 / 1 5 1 / 1
13 8 5 4 4 3 — 1360 280 1 / 1 6 1 / 1
14 8 5 4 4 3 Geno Blast 1640 310 1 / 1 5 3 / 1
15 8 5 4 4 3 — 1950 340 3 / 1 5 1 / 1
16 8 5 4 5 3 — 2290 370 1 / 1 6 1 / 1
17 8 5 4 5 3 Geno Flash 2660 400 1 / 1 5 3 / 1
18 8 6 4 5 3 — 3060 430 3 / 1 5 1 / 1
19 8 6 4 5 3 — 3490 460 1 / 1 6 1 / 1
20 8 6 4 5 3 — 3950 490 1 / 1 5 3 / 1
21 1 2 3 2 2 — 4440 520 3 / 1 1 1 / 1
22 1 2 3 2 2 — 4960 550 1 / 1 2 1 / 1
23 1 2 3 2 2 — 5510 578 1 / 1 1 3 / 1
24 1 2 3 2 2 — 6088 604 3 / 1 1 1 / 1
25 1 2 3 2 2 — 6692 628 1 / 1 2 1 / 1
26 1 2 3 2 2 — 7320 648 1 / 1 1 3 / 1
27 1 2 3 2 2 — 7968 666 3 / 1 1 1 / 1
28 1 2 3 2 2 — 8634 681 1 / 1 2 1 / 1
29 1 2 3 2 2 — 9315 684 1 / 1 1 3 / 1
30 1 2 3 2 2 — 9999 0 3 / 1 1 1 / 1

Bowser

Level HP Atk Def Magic Atk Magic Def Move learned Total EXP EXP to next Physical bonus Atk / Def HP bonus Magic bonus Atk / Def
8 80 85 52 20 30 Terrorize 470 68 0 / 0 0 0 / 0
9 8 3 3 4 2 — 538 162 2 / 1 1 1 / 1
10 8 3 3 4 2 — 700 190 1 / 1 3 1 / 1
11 8 4 3 4 2 — 890 220 1 / 1 1 3 / 1
12 8 4 3 4 2 Poison Gas 1110 250 2 / 1 1 1 / 1
13 8 4 3 4 2 — 1360 280 1 / 1 3 1 / 1
14 8 4 3 4 2 — 1640 310 1 / 1 1 3 / 1
15 8 4 3 4 2 Crusher 1950 340 2 / 1 1 1 / 1
16 8 5 4 4 2 — 2290 370 1 / 1 3 1 / 1
17 8 5 4 4 2 — 2660 400 1 / 1 1 3 / 1
18 9 5 4 4 2 Bowser Crush 3060 430 2 / 1 1 1 / 1
19 9 6 4 4 2 — 3490 460 1 / 1 3 1 / 1
20 9 6 4 4 2 — 3950 490 1 / 1 1 3 / 1
21 4 2 2 2 2 — 4440 520 2 / 1 1 1 / 1
22 4 2 2 2 2 — 4960 550 1 / 1 3 1 / 1
23 4 2 2 2 2 — 5510 578 1 / 1 1 3 / 1
24 4 2 2 2 2 — 6088 604 2 / 1 1 1 / 1
25 4 2 2 2 2 — 6692 628 1 / 1 3 1 / 1
26 4 2 2 2 2 — 7320 648 1 / 1 1 3 / 1
27 4 2 2 2 2 — 7968 666 2 / 1 1 1 / 1
28 4 2 2 2 2 — 8634 681 1 / 1 3 1 / 1
29 4 2 2 2 2 — 9315 684 1 / 1 1 3 / 1
30 4 2 2 2 2 — 9999 0 2 / 1 1 1 / 1

Toadstool

Level HP Atk Def Magic Atk Magic Def Move learned Total EXP EXP to next Physical bonus Atk / Def HP bonus Magic bonus Atk / Def
9 50 40 24 40 28 Therapy , Group Hug 600 100 0 / 0 0 0 / 0
10 4 1 3 4 2 — 700 190 1 / 1 9 1 / 1
11 5 2 3 4 3 Sleepy Time 890 220 1 / 1 5 3 / 1
12 6 3 3 4 3 — 1110 250 3 / 1 5 1 / 1
13 7 4 3 4 3 Come Back 1360 280 1 / 1 9 1 / 1
14 8 5 3 4 3 — 1640 310 1 / 1 5 3 / 1
15 9 6 3 4 3 Mute 1950 340 3 / 1 5 1 / 1
16 10 7 3 4 4 — 2290 370 1 / 1 9 1 / 1
17 11 8 4 4 4 — 2660 400 1 / 1 5 3 / 1
18 12 9 4 4 4 Psych Bomb 3060 430 3 / 1 5 1 / 1
19 13 10 4 4 4 — 3490 460 1 / 1 9 1 / 1
20 14 10 4 4 4 — 3950 490 1 / 1 5 3 / 1
21 2 2 2 2 2 — 4440 520 3 / 1 3 1 / 1
22 2 2 2 2 2 — 4960 550 1 / 1 2 1 / 1
23 2 2 2 2 2 — 5510 578 1 / 1 1 3 / 1
24 2 2 2 2 2 — 6088 604 3 / 1 1 1 / 1
25 2 2 2 2 2 — 6692 628 1 / 1 2 1 / 1
26 2 2 2 2 2 — 7320 648 1 / 1 1 3 / 1
27 2 2 2 2 2 — 7968 666 3 / 1 1 1 / 1
28 2 2 2 2 2 — 8634 681 1 / 1 2 1 / 1
29 2 2 2 2 2 — 9315 684 1 / 1 1 3 / 1
30 2 2 2 2 2 — 9999 0 3 / 1 1 1 / 1

Choose bonuses for your party

Preview all three choices. Large bonuses often cycle: magic is comparatively attractive on levels two, five, eight and so on, physical on levels three, six, nine and so on, and HP on levels four, seven, ten and so on. Individual values and later levels vary, so check the actual preview.

Mario and Bowser benefit from physical strength when used as regular attackers. Mallow relies more on elemental magic; Geno can support either role. Toadstool needs enough HP and protection to remain available for healing. Change the emphasis when a boss repeatedly defeats a character instead of selecting a stat solely because it is that character’s usual role.

The late fixed gains become smaller, so good equipment and status protection can matter more than grinding one more level. An EXP-boosting accessory helps only its wearer; reserve characters normally still earn battle EXP.

Special-move levels and FP costs