Jungle Japes contains 25 Golden Bananas, five blueprints, five Banana Medals, two fairies and one crown. B. Locker requires 1 Golden Bananas to enter; Scoff needs a combined 60 coloured bananas to open the boss door.
Recommended route
- Activate the warp pairs as you reach them, then climb the central mountain. Collect the banana outside Diddy’s prison before looking for the three new coconut targets.
- Buy the Coconut Shooter from Funky. Shoot all three prison targets, rescue Diddy and buy Baboon Blast and Chimpy Charge. Open the starting-tunnel peanut gate for later visits.
- In the rear clearing, unlock Rambi’s crate with DK. Smash the huts and the rhino-marked barrier: this exposes four Kong switches and the route into the storm cave.
- Clear the accessible DK and Diddy tasks, feed 60 coloured bananas to Scoff and defeat Army Dillo. Bring the key to K. Lumsy to open the route to Angry Aztec.
- Return after freeing Tiny, Lanky and Chunky. The first visit cannot yield all 25 Golden Bananas; the hive, handstand caves and underground skull need those characters.
Donkey Kong — five Golden Bananas
1. Outside Diddy’s cage
Climb the mountain overlooking the central lake and take the Golden Banana immediately outside Diddy’s cage. Collecting it reveals the coconut switches needed for the rescue; this banana and the rescue reward are separate objectives.
2. Rescue Diddy
Purchase the Coconut Shooter and hit all three coconut targets around the central caves. Use nearby ledges to get a clear angle rather than firing through the lake from too far away. Return to the open cage and collect its banana.
3. Rambi clearing switch
Shoot the coconut switch behind Cranky’s Lab and transform at the Rambi crate. Break the huts to expose the DK floor switch. Leave the animal transformation, slam the switch as DK and collect the banana near the central warp pads.
4. Baboon Blast course
From the tree beside the large X, swing across the vine to DK’s pad. Enter the cannon course with Baboon Blast. Watch the rotating barrels before firing; finish the chain to earn the banana.
5. Yellow blueprint
Search the side passage that runs from the central clearing toward the hidden clearing. Defeat the yellow-haired Kasplat as DK, pick up the yellow blueprint and exchange it at Snide’s H.Q.
Diddy Kong — five Golden Bananas
1. Starting-tunnel peanut gate
In the first tunnel, shoot both peanut targets beside the barred side room. Enter as Diddy and take the banana. This gate also gives Lanky and Tiny access to their own weapon switches later.
2. Mine switch and mountain summit
Shoot the peanut switch near warp 2 to extend the climb around the round hill. Enter the mine, shoot its bridge switch and cross to Diddy’s floor switch. Go back outside and climb to the summit for the reward.
3. Minecart: 50 coins
In the mine’s second chamber, use Chimpy Charge on the LO control to slow the conveyors. Climb them before the effect expires and enter the minecart. Collect at least 50 coins; brake around hazards instead of sacrificing coins to collisions.
4. Timed clearing switch
Slam Diddy’s switch among the huts Rambi destroyed. Warp 4 returns you toward the central lake; swim to the climbing vine and head toward the opening beside Funky. Set up both ends of warp 4 before starting the timer.
5. Red blueprint
Take the cave beside the central lake and defeat its red-haired Kasplat as Diddy. The blueprint does not award its banana until you hand it to Snide.
Lanky Kong — five Golden Bananas
1. Starting-tunnel bonus
Beyond Diddy’s peanut gate, shoot the grape target with Lanky. Enter the barrel and clear Mad Maze Maul: defeat the required enemies before leaving through the finish. The barrel’s displayed target is the rule for that attempt.
2. Painting cave
Have Diddy shoot the peanut target above the steep slope in the central clearing. Use OrangStand to climb as Lanky. Inside, slam both pegs and defeat the Zingers to uncover the banana in the painting. A fairy appears after the reward.
3. Timed clearing switch
Slam Lanky’s exposed switch near Cranky. Use warp 4 toward the lake, then warp 2 toward the mountain. Handstand up the final slope if necessary and enter the newly opened alcove before the gate closes.
4. Steep storm-cave barrel
Enter the storm cave and locate the high, slippery slope beside the blue Kasplat’s area. OrangStand carries Lanky up to the bonus barrel. Win Speedy Swing Sortie by collecting the required coins without wasting time on unnecessary vines.
5. Blue blueprint
In the storm cave behind the Rambi barrier, use OrangStand to reach the blue-haired Kasplat’s ledge. Defeat him as Lanky and redeem the blueprint with Snide.
Tiny Kong — five Golden Bananas
1. Starting-tunnel swimming bonus
Beyond the peanut gate, hit Tiny’s feather target and enter Splish-Splash Salvage. Gather the required coins in the pool; look above and below the waterline rather than circling only at one depth.
2. Hollow stump
Open the feather gates toward the hidden clearing. Use Mini-Monkey, bounce up to the hollow stump and drop through its small opening. The banana is inside; normal-sized Tiny cannot fit through the entrance.
3. Beehive rooms
Shrink in the hidden clearing and enter the beehive. Work through its rooms, using the floor switches to remove the next barriers. Finish the enemy encounters and climb the final raised platform for the banana.
4. Timed clearing switch
Slam Tiny’s switch in the hut clearing that DK opened with Rambi. Use the activated warp pairs to reach the central lake quickly, then collect the reward in the elevated opening before the timer expires.
5. Purple blueprint
Near the far end of the side passage toward the hidden clearing, defeat the purple-haired Kasplat as Tiny. Take the blueprint to Snide for the fifth banana.
Chunky Kong — five Golden Bananas
1. Boulder on the X
Find the heavy rock beside warp 3 in the central area. Pick it up as Chunky and throw it to release a Golden Banana. Clearing this rock also exposes the large X underneath.
2. Underground skull
Ground-pound the exposed X until it breaks and enter the underground room. Shoot the pineapple targets on the skull to lower vines. Swing to the reward; watch the drop beneath the vine route.
3. Giant-tree bonus
In the hidden clearing with Tiny’s beehive, use Hunky Chunky. Climb the oversized trees and jump into the bonus barrel between them. Complete Minecart Mayhem by changing tracks before an enemy cart reaches yours.
4. Storm-cave timed switch
Behind the barrier DK breaks as Rambi, lift the boulder covering Chunky’s switch. Slam it, then use warp 4 and warp 2 to reach the mountain area near Snide. The return route must be prepared before you start.
5. Green blueprint
In the underground skull chamber beneath the X, shoot the pineapple targets and take the vine route to the green-haired Kasplat. Defeat him as Chunky and bring the blueprint to Snide.
Boss: Army Dillo
Donate 60 coloured bananas across the team, then enter as Donkey Kong. Jump over Army Dillo’s fireballs and wait until he stops attacking and exposes his head. Throw a nearby TNT barrel into him. Avoid his rolling-shell attack between openings; repeat for three hits.
Fairies, crown and coloured bananas
Use these collection guides before marking the world complete:
World checklist
Check five Golden Bananas and at least seventy-five coloured bananas for each Kong, redeem all five blueprints, photograph both fairies and win the crown. If you are also collecting every coloured banana, raise all five colour totals to one hundred.
























