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Gloomy Galleon — Donkey Kong 64

Donkey Kong 64 guide hub

Gloomy Galleon contains 25 Golden Bananas, five blueprints, five Banana Medals, two fairies and one crown. B. Locker requires 30 Golden Bananas to enter; Scoff needs a combined 250 coloured bananas to open the boss door.

Recommended route

  1. Activate warp pairs before changing the tide. Use Lanky’s Enguarde transformation to raise or lower the water at the lighthouse’s arrow switches.
  2. With the water high, bring DK into the lighthouse and switch its light on. Complete his cannon route to free the seal and make its reward and race available.
  3. Use Enguarde in the shipwreck lake to leap through the DK star and open the treasure cavern. Clear the coin-pile tasks and collect Tiny’s five pearls.
  4. Do the low-water music-pad entrances together: Diddy, Lanky and Chunky need the low tide for their wreck sections. DK and Tiny use the other music doors.
  5. Raise the tide again for the cannonball room and remaining high ledges. Feed Scoff 250 coloured bananas, defeat Puftoss as Lanky and return the key to K. Lumsy.

Donkey Kong — five Golden Bananas

1. Lighthouse activation

Raise the water with Enguarde, then slam DK’s switch outside the lighthouse. Enter and climb to the top lever. Activate the lighthouse and collect the banana near its entrance. This also brings the sailing ship into the lake.

2. Free the seal

Use the Baboon Blast pad near the lighthouse and finish the cannon course. Find the freed seal near Candy in the shipwreck lake and talk to it as DK for the rescue reward.

3. Seal race: 10 coins

After collecting the seal’s first reward, enter its race opening near Candy with the tide high. Finish ahead while holding at least 10 coins. Take turns smoothly and avoid the obstacles that knock coins out of your total.

4. Bongo shipwreck room

Play the bongos on the rock formation near Funky in the shipwreck lake. Swim to DK’s numbered entrance on the large wreck before its 60-second door timer expires. Inside, clear the Krazy Kong Klamour barrel.

5. Yellow blueprint

Open the treasure cavern with Enguarde. Diddy must first complete the high coin-pile barrel to unlock the inner warp 4. Bring DK through the warp to reach the yellow-haired Kasplat and redeem its blueprint.

Diddy Kong — five Golden Bananas

1. Sailing ship switch

After DK activates the lighthouse, board the moving ship as Diddy. Use the jetpack to approach the deck safely, slam its switch and fly up to the banana released above the lighthouse.

2. Mechanical fish

Play the guitar on the lighthouse roof. Use warp 5 to reach the shipwreck lake and enter the mechanical fish before the timer ends. Shoot each of its three internal targets three times, waiting for the rotating obstruction to clear your line.

3. Low-tide guitar wreck

Lower the tide before playing the guitar on the rock formation near Funky. Swim to Diddy’s opened wreck door within 60 seconds and enter Splish-Splash Salvage. Collect the barrel’s required swimming coins.

4. Treasure-pile spring bonus

After Enguarde opens the treasure cavern, use Diddy’s spring pads to climb the coin piles. Clear Stealthy Snoop at the top. Collecting this reward opens warp 4 for DK’s blueprint visit.

5. Red blueprint

At low tide, search the lighthouse lake’s side alcove for the red-haired Kasplat. Fight him as Diddy and take the blueprint to Snide.

Lanky Kong — five Golden Bananas

1. Lighthouse treasure chest

Transform into Enguarde in the lighthouse lake and ram the underwater chest near the large shell. Return to Lanky’s normal form to collect the exposed Golden Banana.

2. Treasure-cavern balloon bonus

As Enguarde, jump through the star above the shipwreck lake to open the cavern. Return as Lanky and use the balloon pads to climb the gold piles. Finish Searchlight Seek in the barrel at the end.

3. Timed half-buried wreck

Slam Lanky’s switch in the starting tunnel and swim to the half-buried wreck within 30 seconds. Transform into Enguarde inside, smash the chests and follow the passage they concealed to the reward.

4. Low-tide trombone wreck

With the tide low, play the trombone near Funky’s rock formation. Enter Lanky’s opened large-wreck door within 60 seconds. Search the bed in his room for the banana, collecting its blue bananas on the same trip.

5. Blue blueprint

Raise the tide and enter the cannonball room near the level entrance. Defeat its blue-haired Kasplat as Lanky, then return the blueprint to Snide.

Tiny Kong — five Golden Bananas

1. Timed half-buried wreck

Slam Tiny’s switch in the entrance tunnels, then swim to her opening on the half-buried wreck within 30 seconds. Clear the Kremling Kosh barrel inside for the banana.

2. Miniature submarine

Find the submarine below the music rock near Funky. Use the underwater Mini-Monkey barrel to enter it. Reach the barrel behind its controls and clear Big Bug Bash.

3. Saxophone wreck and fairy

Play Tiny’s saxophone on the music rock and enter her large-wreck door before the timer ends. Swim through the open gap in the room’s cage for the banana. Photograph the separate fairy through the bars; its cage cannot be opened.

4. Mermaid’s five pearls

Once Enguarde opens the treasure cavern, shrink into the large chest. Collect one pearl from each of its five oysters, entering while their mouths are open. Return all five to the mermaid in the lighthouse lake’s shell.

5. Purple blueprint

Use the central cave’s cannon and vines to reach the ledge near warp 3. Defeat the purple-haired Kasplat with Tiny and redeem the blueprint at Snide.

Chunky Kong — five Golden Bananas

1. Broken-ship treasure chests

From the central cave, walk through the broken hull to the three large chests. Punch the rightmost chest for a banana. Break the leftmost chest as well to release this world’s other fairy.

2. Cannonball targets

Raise the tide, shoot the pineapple door near the entrance and carry the cannonball to its cannon. Hit three moving targets in 40 seconds with no more than six shots. Clear the Kasplat first so it cannot interrupt you.

3. Low-tide triangle wreck

With the tide low, play the triangle in the lighthouse lake’s alcove. Warp 5 shortens the swim to Chunky’s door on the large wreck. Clear Batty Barrel Bandit inside before returning to other tide-dependent tasks.

4. Sailing ship barrels

Board the moving lighthouse ship after DK starts the light. Ground-pound the cracked deck section, punch the rear gate and hit the orange sides of the five Chunky-faced barrels with Primate Punch. Finish all five for the reward.

5. Green blueprint

On the large rock formation with music pads near Funky, defeat the green-haired Kasplat as Chunky. Exchange its blueprint with Snide.

Boss: Puftoss

Donate 250 coloured bananas across the team, then enter as Lanky Kong. Steer the dinghy through each ring of stars before its timer ends. Each completed circuit sends an electrical hit into Puftoss. Keep moving to avoid fireballs and watch for the next star instead of circling close to the boss.

Fairies, crown and coloured bananas

Use these collection guides before marking the world complete:

World checklist

Check five Golden Bananas and at least seventy-five coloured bananas for each Kong, redeem all five blueprints, photograph both fairies and win the crown. If you are also collecting every coloured banana, raise all five colour totals to one hundred.