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Walkthrough & guides

Creepy Castle — Donkey Kong 64

Donkey Kong 64 guide hub

Creepy Castle contains 25 Golden Bananas, five blueprints, five Banana Medals, two fairies and one crown. B. Locker requires 80 Golden Bananas to enter; Scoff needs a combined 400 coloured bananas to open the boss door.

Recommended route

  1. Purchase Super Duper Simian Slam for the red switches and the Sniper Scope for distant weapon targets. Activate the exterior warps during the climb.
  2. Open the great tree with DK’s cannon course and clear its underwater targets. Visit the lower graveyard tunnel, mausoleum and catacombs as one group.
  3. Work upward through the greenhouse, ballroom, museum and library. Diddy must open the ballroom before Tiny can use its Monkeyport route into the museum.
  4. Use Chunky to punch open dungeon gates, including those hiding Diddy’s red banana bunches. Collect the crown in Lanky’s greenhouse after finishing the maze.
  5. Donate 400 coloured bananas and defeat King Kut Out. With the Crystal Caves and Creepy Castle keys returned, Crocodile Isle’s mouth opens toward Hideout Helm.

Donkey Kong — five Golden Bananas

1. Tree sniper targets

Use Baboon Blast outside the great tree to open its door. Drop into the lower chamber, stand on the plank and use Sniper Scope on its three distant targets. Raising the water lets you swim to the banana and photograph the fairy.

2. Catacomb minecart: 25 coins

Enter the catacombs through the large graveyard skull. In DK’s lever room, pull the near-left lever, then near-right, then far-left. Take the opened minecart route and finish with at least 25 coins.

3. Dungeon face puzzle

In the dungeon, slam DK’s red switch to enter the panel room. Flip the tiles to form DK’s face, using the surrounding picture as a guide. The red switch requires the final slam upgrade.

4. Library

Slam DK’s red exterior switch and enter the library within 20 seconds. Clear enemies on the first branch and slam the switch they reveal. Return through the other branch and use Strong Kong to pass the flying books to the reward.

5. Yellow blueprint

Inside the great tree’s upper section, find the yellow-haired Kasplat above the pit. Defeat him as DK and take the blueprint to Snide.

Diddy Kong — five Golden Bananas

1. Catacomb coffin switches

In the graveyard catacombs, turn left twice into Diddy’s coffin chamber. Chimpy Charge the four numbered controls from lowest to highest to open the reward. Wrong inputs open side coffins, which also contain red bananas.

2. Dungeon chains

Enter Diddy’s dungeon room after buying the final slam and sniper upgrades. Shoot the distant peanut switch, then use the moving chains to cross to the revolving-door reward.

3. Ballroom candles

Slam Diddy’s red switch outside the ballroom. Defeat its enemies to reveal the jetpack and light all three high candles. Enter the bonus barrel and clear Minecart Mayhem; the opened ballroom also gives Tiny access to the museum.

4. Castle summit bonus

Use the jetpack barrel above exterior warp 2 and fly to the highest bonus barrel. Complete Big Bug Bash. Collect the red bunch on the summit cloud during the same flight.

5. Red blueprint

At the first junction of the lower graveyard cave, defeat Diddy’s red-haired Kasplat and return its blueprint to Snide.

Lanky Kong — five Golden Bananas

1. Mausoleum sprint and vines

Open the grape door on the graveyard mausoleum. Shoot its internal switch and use OrangStand Sprint to pass the timed gate. Play the trombone beyond the next barrier and swing along the lowered vines to the banana.

2. Dungeon balloon chain

Enter the dungeon’s balloon-pad room. Float from pad to pad across its gaps, then enter Kremling Kosh on the far side. Keep the gun centred on the next emerging target.

3. Greenhouse maze

Use the red Lanky switch to enter the greenhouse. Take the OrangStand Sprint barrel and follow the maze to the banana before 40 seconds expire. The battle arena pad appears after the reward, so revisit the maze centre before leaving.

4. High tower wind

Slam Lanky’s red switch at the top tower and defeat the enemies inside. Use the sniper view to shoot all three high grape targets, activating the wind. Float into it from the balloon pad and clear Beaver Bother above.

5. Blue blueprint

On the exterior stone path between the moat and warp 2’s jetpack point, defeat the blue-haired Kasplat as Lanky. Deliver the blueprint to Snide.

Tiny Kong — five Golden Bananas

1. Mausoleum gap

Enter the mausoleum through Tiny’s feather door. Slam the red switch on the right-hand route and use Pony Tail Twirl to cross the long gap to the banana.

2. Lower-cave bonus

In the lower enclosed cave, use Pony Tail Twirl over the wide chasm to reach the bonus barrel. Complete Teetering Turtle Trouble before returning across the gap.

3. Trash-can flies

Shrink and enter the trash can beside the greenhouse from its top. Defeat the flies inside; Saxophone Slam is a quick way to clear the group. Collect the bunch above the cheese as well as the Golden Banana.

4. Museum Mini-Car race

Have Diddy open the ballroom. Enter as Tiny and use its Monkeyport pad to reach the museum’s model building. Shrink into the building and win the two-lap Mini-Car race with at least 10 coins.

5. Purple blueprint

The purple-haired Kasplat stands on an isolated ledge along the narrow route into the graveyard cave. Reach it as Tiny, defeat him and redeem the blueprint at Snide.

Chunky Kong — five Golden Bananas

1. Tree sniper barrel

After DK opens the great tree, punch its cracked inner wall. Stand far enough back to keep the pineapple target visible and hit it with the sniper view. Clear Beaver Bother in the opened cage.

2. Catacomb coffin bonus

In the catacombs, take the right route behind warp 3 and open the coffins on the wall. Enter Searchlight Seek from the coffin hiding the barrel, then complete its target challenge.

3. Museum boulder puzzle

Slam Chunky’s red switch to enter the museum. Punch the three shield controls on the wall to open one stone-monkey face. Lift its boulder onto the large central switch; this holds the other face open so you can collect the banana.

4. Invisible shed bats

Punch the door of the wooden shed beside the greenhouse, then break its question-mark box. Use Gorilla Gone to make the bats vulnerable and defeat them; the triangle helps clear the room while invisible.

5. Green blueprint

In the enclosed lower cave, locate the junction near Candy’s Music Shop. Defeat the green-haired Kasplat as Chunky and exchange the blueprint with Snide.

Boss: King Kut Out

Donate 400 coloured bananas across the team, then enter as All five Kongs; Lanky starts. The fight starts with Lanky and can cycle through the team if you miss. Enter a cannon only when the real King Kut Out aligns with it; darker cutouts are decoys. Land three hits in each of the three phases. In the final rotation, lead the moving target rather than firing after it has already passed.

Fairies, crown and coloured bananas

Use these collection guides before marking the world complete:

World checklist

Check five Golden Bananas and at least seventy-five coloured bananas for each Kong, redeem all five blueprints, photograph both fairies and win the crown. If you are also collecting every coloured banana, raise all five colour totals to one hundred.