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Walkthrough & guides

Angry Aztec — Donkey Kong 64

Donkey Kong 64 guide hub

Angry Aztec contains 25 Golden Bananas, five blueprints, five Banana Medals, two fairies and one crown. B. Locker requires 5 Golden Bananas to enter; Scoff needs a combined 120 coloured bananas to open the boss door.

Recommended route

  1. Buy instruments at Candy’s Music Shop and obtain the next available Cranky moves. Keep off the damaging sand when crossing between the two main temple areas.
  2. Use Diddy in the temple near Candy to melt the ice and rescue Tiny. Use DK’s cannon pad outside the Llama Temple to free the llama, then enter that temple and rescue Lanky.
  3. Visit Banana Fairy Island with Tiny after buying Mini-Monkey. Return with the camera so that temple fairies can be photographed during the rest of the route.
  4. Use Diddy’s flight and totem controls to unlock the five-door temple. Each Kong has a separate weapon entrance; open and clear them one at a time.
  5. Clear 120 coloured bananas for Scoff and fight Dogadon with Diddy. Return with Chunky after Frantic Factory to finish the vase room and his temple tasks.

Donkey Kong — five Golden Bananas

1. Free the llama

Use Baboon Blast on the pad outside the Llama Temple in the second main area. Finish the barrel route, then return to the llama’s opened cage in the first clearing to claim DK’s banana.

2. Rescue Lanky

After freeing the llama, enter its temple and play DK’s bongos on the music pad. The pool becomes safe. Dive through to Lanky’s prison, shoot the coconut switch and collect the rescue banana.

3. Strong Kong side tunnel

Slam DK’s switch inside the Llama Temple. Outside, use the Strong Kong barrel to cross the damaging sand into the newly opened passage by warp 5. Reach the bonus barrel and clear Stealthy Snoop without alerting its guards.

4. Five-door temple

Diddy must first activate the temple’s opening controls. Shoot DK’s coconut entrance, then follow the inner targets to the Golden Banana. As soon as the reward triggers a threatening countdown, run back out along the route you just used.

5. Yellow blueprint

Open the coconut gate in the first tunnel. Cross the dangerous floor with Strong Kong and defeat the yellow-haired Kasplat. Exchange the yellow blueprint with Snide.

Diddy Kong — five Golden Bananas

1. Rescue Tiny

In the temple near Candy, slam Diddy’s switch and climb the extending tongues. Shoot the high peanut target, reach the guitar pad and melt the ice. Swim to Tiny’s cell and Chimpy Charge the letters in K–O–N–G order.

2. Gong tower roof

Charge all four gongs in the second main area. When the tower rises, enter Rocketbarrel Boost and land on its roof to take the banana. Tiny later uses the same tower for the beetle race.

3. Buzzard ring flight

Fly through the sun-shaped ring over the totem three times to release the buzzard. Meet it and follow its ring course with the jetpack. Keep the next ring centred before accelerating, then collect the banana at the sun emblem.

4. Five-door temple

Fly to the temple roof and activate the switch; finish the totem’s peanut-target sequence to reveal the doors. Enter Diddy’s peanut door and follow the internal switches to the banana, then leave before the trap countdown ends.

5. Red blueprint

Use Rocketbarrel Boost to reach the roof of the temple near Candy’s Music Shop. Land before fighting the red-haired Kasplat, then deliver Diddy’s blueprint to Snide.

Lanky Kong — five Golden Bananas

1. Temple buzzard

Enter the temple near Candy and swim to the raised-platform room. Slam Lanky’s switch and shoot the released buzzard four times. Collect the banana; draining this room also exposes the battle arena pad.

2. Sound-matching puzzle

Inside the Llama Temple, shoot the grape door and activate Lanky’s switch. Test the monkey-face panels, remember each sound and shoot matching pairs consecutively. Clear every pair to release the banana.

3. Llama Temple high barrel

Play the trombone on the temple’s music pad, then OrangStand up the raised snake-head platforms. Enter Teetering Turtle Trouble and feed the turtles before they fall; cycle between them rather than watching only one.

4. Five-door temple

Once Diddy opens the temple, enter through Lanky’s grape door. Follow the switches to Big Bug Bash. Position the swatter over a bug’s next landing point rather than chasing every movement, then escape the temple.

5. Blue blueprint

Tiny must shrink through the Llama Temple’s small passage and activate the inner warp 2 pad. Bring Lanky through that warp, defeat the blue-haired Kasplat and redeem the blueprint at Snide.

Tiny Kong — five Golden Bananas

1. Underwater miniature passage

Return to the temple where Tiny was rescued. Shrink and swim through the narrow underwater opening. Defeat the purple Klaptraps in the chamber at the end; her instrument is useful for clearing the group.

2. Beetle race: 50 coins

Use Mini-Monkey beside the tower Diddy raised. Play the saxophone on its pad to get Squawks’s lift to the top. Win the slide race and finish with at least 50 coins. Stay ahead while taking the coin lines through bends.

3. Llama Temple lava platforms

Shrink at the Llama Temple’s barrel and enter its small passage. Use Tiny’s three floor switches to open the route across the lava room. Activate the warp pad here as well, so Lanky can return for his blueprint.

4. Five-door temple

Enter Tiny’s feather door after Diddy opens the building. Follow the feather targets and miniature passage to the reward. Check the side chamber for a fairy while exploring, then leave promptly when the temple trap activates.

5. Purple blueprint

The purple-haired Kasplat stands in the connecting tunnel, near Cranky’s Lab. Defeat him as Tiny and redeem the blueprint with Snide.

Chunky Kong — five Golden Bananas

1. Vase matching

Shoot the pineapple targets in the first tunnel. Inside the new room, lift each vase and set it down on its matching symbol. Clear nearby enemies with the triangle first if they keep interrupting the placements.

2. Temple enemy room

Enter the first temple and play Chunky’s triangle on its pad. Follow the opened passage and clear the enemies triggered by the switch. The Golden Banana appears after the encounter is finished.

3. Boulder-weighted switch

Near Cranky in the connecting tunnel, a large switch only stays down while weighted. Use Hunky Chunky to carry the nearby boulder onto it, then enter the uncovered Busy Barrel Barrage bonus barrel.

4. Five-door temple bonus

After Diddy opens the temple, enter Chunky’s pineapple door and follow its weapon switches. Clear Kremling Kosh by shooting the required targets, then escape before the countdown closes the route.

5. Green blueprint

Inside Chunky’s section of the five-door temple, look near the second pineapple target for the green-haired Kasplat. Defeat him as Chunky and exchange the blueprint at Snide.

Boss: Dogadon

Donate 120 coloured bananas across the team, then enter as Diddy Kong. Dodge Dogadon’s fireballs and wait until he lands at the arena edge. Pick up a TNT barrel and throw it into him before he takes off. Repeat the landing-and-barrel cycle three times.

Fairies, crown and coloured bananas

Use these collection guides before marking the world complete:

World checklist

Check five Golden Bananas and at least seventy-five coloured bananas for each Kong, redeem all five blueprints, photograph both fairies and win the crown. If you are also collecting every coloured banana, raise all five colour totals to one hundred.