Frantic Factory contains 25 Golden Bananas, five blueprints, five Banana Medals, two fairies and one crown. B. Locker requires 15 Golden Bananas to enter; Scoff needs a combined 200 coloured bananas to open the boss door.
Recommended route
- Activate the lobby, storage and upper-floor warps. Buy Gorilla Grab, Simian Spring, Baboon Balloon and Pony Tail Twirl; the new pad abilities connect the factory’s vertical routes.
- Use Lanky’s OrangStand to climb the pipe in the storage room and slam the rescue switch. Free Chunky, then buy Hunky Chunky and Primate Punch for his breakable barriers.
- Take DK from Research and Development through the hatch into the high-voltage hut. Pull the lever there to power the production machine before attempting the five timed climbing tasks.
- Work through Testing and Research and Development, then return to the production tower with all five Kongs. Activate warp 4 at both heights to shorten timed climbs.
- Clear the arcade twice as DK: the first full run gives a banana; the second gives the Nintendo Coin. Feed Scoff 200 coloured bananas and defeat Mad Jack with Tiny.
Donkey Kong — five Golden Bananas
1. Arcade first clear
Use Baboon Blast from the storage-room pad to unlock the arcade control. Climb the pole to the cabinet and play the original Donkey Kong game. Clear all four boards for the banana; return for a second complete run to earn the Nintendo Coin.
2. Numbered floor
In Testing, climb the ABC blocks into the numbered-tile room. Slam DK’s switch and press the floor numbers from 1 through 16. Check the colours and orientation carefully when distinguishing 6 from 9.
3. Start the production machine
From Research and Development, climb to the middle passage and drop through its hatch. Enter the high-voltage hut in the storage area and use Gorilla Grab on the lever. Take the banana and note that the main machine is now running.
4. Strong Kong machinery tunnel
Once the production machine runs, enter its lower passage beside warp 4. Activate Strong Kong and move through the damaging press section. Keep enough Crystal Coconuts for the whole trip to the banana.
5. Yellow blueprint
After starting the machine, climb its platforms and drop onto the isolated ledge near warp 4. Defeat the yellow-haired Kasplat as DK, then turn the blueprint in to Snide.
Diddy Kong — five Golden Bananas
1. Block tower bonus
Climb the ABC-block tower in Testing. Use backflips and Simian Spring pads to reach the top bonus barrel. In Peril Path Panic, shoot Klaptraps before the fairies cross their mouths.
2. Research codes
Play the guitar to open Diddy’s glass room. Use Chimpy Charge on its numbered controls to enter 3124, 4231 and 1342, clearing each enemy wave. These are separate door codes, not one long combination.
3. Storage-room vine timer
Drop through the Research hatch and slam Diddy’s nearby switch. Swing across the newly lowered vines within 20 seconds to reach Beaver Bother. Approach beavers from behind to push them toward the central hole.
4. Production summit
Slam Diddy’s switch around the powered machine. Use warp 4 to skip the lower climb, follow the rolling pipes and use the high Simian Spring pad. Reach the banana before the timer expires.
5. Red blueprint
The red-haired Kasplat patrols the floor around the main production machine. Defeat him with Diddy and bring the blueprint to Snide.
Lanky Kong — five Golden Bananas
1. Rescue Chunky
In the storage room, handstand up the sloping pipe with OrangStand and slam the switch at its end. Chunky’s cage opens. Collect Lanky’s rescue reward before switching characters.
2. Testing balloon bonus
Use the Baboon Balloon pad near the tag barrel in Testing. Float up to Batty Barrel Bandit and line up the banana symbols on the reels. Timing improves when you watch one reel at a time.
3. Piano memory
Play the trombone to open Lanky’s Research room. Watch the Kremlings demonstrate the piano notes, then repeat the sequence exactly. Complete each demonstration rather than guessing from note colour alone.
4. Production handstand climb
Slam Lanky’s switch around the active production machine. Warp 4 brings you partway up; follow the staircase and OrangStand up the final steep pipe. The banana waits at the end of the timed route.
5. Blue blueprint
Search behind the central pillar in Research and Development for the blue-haired Kasplat. Defeat him as Lanky and redeem the blueprint with Snide.
Tiny Kong — five Golden Bananas
1. Arcade-room miniature pipe
In the arcade room beside warp 5, use Mini-Monkey and enter the small pipe above the cabinet. Follow it to the banana. Collect the purple bunch beside the entrance before you shrink.
2. Spinning target wheel
Shrink through the small Testing opening and slam Tiny’s switch inside. Shoot the item shown beside the rotating wheel; score six correct hits consecutively. Wait for a clean alignment to avoid resetting the sequence.
3. Mini-Car race: 10 coins
Take the Research doorway nearest warp 2. Shrink through its floor gap and follow the tracks through the second opening. Beat the Mini-Car and collect at least 10 coins; touching obstacles costs valuable time and coins.
4. Production conveyor bonus
Slam Tiny’s switch beside the powered machine. Warp 4 shortens the climb; cross the conveyors and use Pony Tail Twirl for the final gap. Clear Krazy Kong Klamour at the top by shooting the shown Kong without hitting the others.
5. Purple blueprint
The purple-haired Kasplat is near the pole linking storage to the arcade floor. Defeat him as Tiny and return his blueprint to Snide.
Chunky Kong — five Golden Bananas
1. Dark storage platforms
Punch open the gate beside storage warp 1. Break the question-mark box and slam the exposed switch. Primate Punch the Chunky wall control to light the room and raise the platforms, then climb to the reward.
2. Pole-side bonus room
Climb the pole beside the storage room and punch the gate directly ahead. Enter Stash Snatch and collect the required coins while completing any enemy objective before reaching the exit.
3. Toy monster
Play the triangle to open Chunky’s Research room. Punch the toy box and defeat the smaller enemies. When the assembled toy monster appears, use the supplied Hunky Chunky transformation and attack it to finish the encounter.
4. Production rotating platforms
Slam Chunky’s switch around the powered machine. Warp 4 takes you near the rotating section; cross to the centre before the 99-second timer ends. Watch a platform’s direction before jumping onto it.
5. Green blueprint
In Testing, search by the window overlooking the arcade cabinet. Defeat the green-haired Kasplat as Chunky and redeem his blueprint at Snide.
Boss: Mad Jack
Donate 200 coloured bananas across the team, then enter as Tiny Kong. Use Pony Tail Twirl to cross the platforms as Mad Jack jumps after you. When he stops, find the floor switch matching the colour of his platform and slam it to electrocute him. His later invisible phase still leaves a shadow to track. Five successful switch attacks finish the fight.
Fairies, crown and coloured bananas
Use these collection guides before marking the world complete:
World checklist
Check five Golden Bananas and at least seventy-five coloured bananas for each Kong, redeem all five blueprints, photograph both fairies and win the crown. If you are also collecting every coloured banana, raise all five colour totals to one hundred.
