Fungi Forest contains 25 Golden Bananas, five blueprints, five Banana Medals, two fairies and one crown. B. Locker requires 50 Golden Bananas to enter; Scoff needs a combined 300 coloured bananas to open the boss door.
Recommended route
- Buy Super Simian Slam for blue switches. Use the clock’s sun or moon target to change time, and activate all five warp pairs as the routes become accessible.
- During the day, clear the mill’s preparations, the giant mushroom rooms and the garden. Free the worm from the tomatoes and take Tiny’s bean from the stump to its soil patch.
- At night, return to the mill, dark attic and thorn-enclosed barn. Finish the owl flight and visit the mushroom’s night-only exterior ledges.
- For Lanky’s second rabbit race, come back after buying OrangStand Sprint in Crystal Caves. Winning the first race only awards coins, not the Golden Banana.
- Turn the time back to day to visit Snide. Feed Scoff 300 coloured bananas and defeat Dogadon with Chunky; the final giant-punch phase needs Hunky Chunky and Primate Punch.
Donkey Kong — five Golden Bananas
1. Mill lever sequence
During daytime, break the question-mark box inside the mill and slam the blue DK switch. Pull the three levers in middle–left–left–right–middle order, or 2–1–1–3–2 when numbered left to right. Return at night to collect the outside cage reward.
2. Night barn bonus
At night, use Strong Kong if needed to pass the thorny approach into the enclosed barn. Break its question-mark box, slam the green switch and climb to the lowered vines within 25 seconds. Clear Minecart Mayhem in the barrel.
3. Giant mushroom cannon timer
Have all five Kongs shoot their matching entrance switches to enable the mushroom’s cannon. Slam DK’s blue switch and use that cannon to climb quickly. Reach the spawned banana before its 30-second timer ends.
4. Mushroom Baboon Blast
Reach the wooden ledge partway up the giant mushroom; Diddy’s jetpack can help make the area accessible. Use DK’s Baboon Blast pad and complete the cannon route, then win Peril Path Panic at its end.
5. Yellow blueprint
At night, search behind the thorn-enclosed barn in the mill area. Defeat the yellow-haired Kasplat as DK. Change back to day if Snide’s headquarters is closed, then redeem the blueprint.
Diddy Kong — five Golden Bananas
1. Mill winch
At night, climb the mill’s rope and slam Diddy’s blue switch to enter its attic. Shoot the ON target and charge the winch control. Go to the new guitar pad beside the thorn enclosure and play to release the reward.
2. Dark attic
At night, climb the boxes beside the barn near Snide and enter its attic. Play the guitar to call Squawks with a light. Follow the narrow platforms to the banana; a fairy appears here after you collect it.
3. Top-of-mushroom bonus
Use the bouncing mushroom to reach Diddy’s jetpack barrel. Fly above the giant mushroom to the high bonus barrel and complete Teetering Turtle Trouble.
4. Owl ring flight
At night, play the guitar beside the large tree to wake the owl. Use Rocketbarrel Boost to approach it and follow the ordered rings. The finish reveals Busy Barrel Barrage above the tree; clear that bonus for the banana.
5. Red blueprint
Inside the giant mushroom, check the beginning of its second interior section. Defeat the red-haired Kasplat and exchange the blueprint with Snide during the day.
Lanky Kong — five Golden Bananas
1. Mill attic bats
At night, use the balloon pad to reach the mill roof entrance. Slam Lanky’s switch inside and shoot the bats. Homing Ammo reduces missed shots, but the challenge can be cleared without it.
2. Coloured mushroom puzzle
Handstand up to Lanky’s blue switch at the giant mushroom summit. Enter the room with five coloured mushrooms and follow the displayed order. After solving it, clear Krazy Kong Klamour for the banana.
3. Bouncing mushroom room
The same summit switch opens a second room. Enter the chamber with the two red bouncing mushrooms. Defeat the Zingers and use a bounce to reach the high banana in the middle.
4. Second rabbit race
During the day, play the trombone by the rabbit in the big-tree clearing. Win once for coins, then accept the second race for the banana. Buy OrangStand Sprint in Crystal Caves first and take the inside of bends while passing every checkpoint.
5. Blue blueprint
Look beneath the large tree reached through the orange tunnel. Defeat the blue-haired Kasplat as Lanky, then hand the blueprint to Snide while it is daytime.
Tiny Kong — five Golden Bananas
1. Giant Spider
Have Chunky open and clear the mill’s miniature entrance beforehand. At night, shrink through the small hole and climb to the spider chamber. Defeat the small spiders, then shoot the giant spider’s eye when it opens. Repeat until it falls.
2. Timed mushroom climb
Slam Tiny’s blue switch at the giant mushroom base. Climb the ladders and turn left after the second one, using Pony Tail Twirl for the gap. Reach the barrel within 37 seconds and finish Speedy Swing Sortie.
3. Tree-stump Klaptraps
In the big-tree area, shrink behind the stump and play the saxophone on its pad for Squawks’s lift. Drop inside and defeat the purple Klaptraps. Collect the Golden Banana and the bean on the same visit.
4. Beanstalk reward
Bring the stump’s bean to the garden’s soil patch behind the tomato area. After the beanstalk grows, use Mini-Monkey and play Tiny’s saxophone on its pad. Squawks carries you up to the second banana.
5. Purple blueprint
Halfway up the giant mushroom, take the outer wooden walkway to the purple-haired Kasplat. Defeat him as Tiny and redeem the blueprint at Snide during the day.
Chunky Kong — five Golden Bananas
1. Well minecart: 50 coins
Ground-pound the well cover in the starting area and drop inside. Clear the minecart with at least 50 coins. Take branches deliberately and brake before enemy carts, since losing coins can invalidate an otherwise finished ride.
2. Mill metal barrels
Punch the cracked mill entrance and break the boxes inside. Play the triangle to start the machinery. Carry all three metal barrels onto the moving conveyor; crushing the third releases the banana.
3. Mushroom face puzzle
Climb to the giant mushroom summit and slam Chunky’s blue switch. Enter the puzzle room and shoot its panels until they form Chunky’s face. Compare the whole picture before changing a tile that already matches.
4. Worm in the apple
Use Hunky Chunky in the garden and ground-pound all four hostile tomatoes. Still enlarged, lift the apple containing the worm and carry it back through the green tunnel. Set it on the apple marking in the starting area for the reward.
5. Green blueprint
In the giant mushroom’s second section, swing the vines to the balcony with the green-haired Kasplat. The normal route is available at night. Defeat him as Chunky and redeem the blueprint when Snide opens during the day.
Boss: Dogadon rematch
Donate 300 coloured bananas across the team, then enter as Chunky Kong. Use TNT barrels when Dogadon lands. When the arena begins sinking and the Hunky Chunky barrel appears, become giant and use Primate Punch repeatedly during each opening. Return to the barrel-and-transformation cycle if he escapes.
Fairies, crown and coloured bananas
Use these collection guides before marking the world complete:
World checklist
Check five Golden Bananas and at least seventy-five coloured bananas for each Kong, redeem all five blueprints, photograph both fairies and win the crown. If you are also collecting every coloured banana, raise all five colour totals to one hundred.
