Crystal Caves contains 25 Golden Bananas, five blueprints, five Banana Medals, two fairies and one crown. B. Locker requires 65 Golden Bananas to enter; Scoff needs a combined 350 coloured bananas to open the boss door.
Recommended route
- Buy the final character abilities from Cranky: OrangStand Sprint, Monkeyport and Gorilla Gone. Open Chunky’s breakable ice walls and activate the warp pairs to reduce repeated climbs.
- Use Diddy’s jetpack to fly through the star above the large igloo. This unlocks the five music pads, each opening its own Kong room.
- Tiny’s miniature cave paths unlock warp 3 and warp 4. Diddy opens the distant warp 5 by flying to its isolated platform; Lanky needs it for his blueprint.
- Work through the ice castle, igloo and cabins as separate groups. Solve Chunky’s boulder-switch chain and use Tiny’s teleport route into the giant Kosha’s cave to stop the falling rocks.
- Clear the late-game backtracking in earlier worlds, then donate 350 coloured bananas and defeat Army Dillo as DK.
Donkey Kong — five Golden Bananas
1. Baboon Blast by Cranky
Follow the narrow route near Cranky to DK’s pad. Complete the cannon chain and Busy Barrel Barrage at the end. Use each barrel’s full turning cycle to judge the next shot.
2. Rotating igloo maze
After Diddy opens the igloo, play DK’s bongos and enter his room. Move with the rotating spiked maze through its openings to the centre. Enter with upgraded health and avoid pressing against a wall when it starts moving.
3. Five-door cabin Zingers
Play DK’s instrument at his door in the multi-room cabin. Shoot all the Zingers while avoiding the floor hazards. Bongo Blast is disabled for this task, so bring ammunition; Homing Ammo makes the airborne enemies easier.
4. Rotating memory cabin
Enter DK’s separate cabin near Candy. Match pairs of coloured floor panels within 50 seconds. Use the grey side switches to rotate the room and expose more panels. Note that this room also contains the battle crown pad.
5. Yellow blueprint
Find the raised alcove near the ice castle. Defeat its yellow-haired Kasplat as DK and bring the blueprint to Snide.
Diddy Kong — five Golden Bananas
1. Waterfall bonus
Use the jetpack barrel near Funky and fly into the bonus barrel in the waterfall. Clear Mad Maze Maul, meeting the enemy target before finding the finish.
2. Igloo numbered barrels
Play Diddy’s guitar at the opened igloo. Lift the barrels so you can read their numbers, then throw them in ascending order. Work from the visible numbers rather than their positions.
3. Cabin enemy timer
Enter Diddy’s first-floor cabin room and defeat every enemy within 49 seconds. Guitar Gazump cannot clear this encounter. Use movement, peanuts and oranges for the appropriate enemy types instead.
4. Cabin candles
Enter Diddy’s upper cabin room and defeat the two large club-wielding enemies. Spring to the jetpack barrel and pass over all three candles to light them. Collect the banana and photograph the fairy that then appears.
5. Red blueprint
Tiny must shrink into the cave near Funky and activate its inner warp 4. As Diddy, fly to the matching pad on the rock pillar near Cranky. Warp in, defeat the red-haired Kasplat and return its blueprint to Snide.
Lanky Kong — five Golden Bananas
1. Ice Creature tile game
Slam Lanky’s blue switch outside the ice castle and enter the lower chamber. In the timed tile contest, prioritise reversing the opponent’s tiles. You need more of your colour showing when the timer ends.
2. Ice castle beetle race
Slam the other castle switch and use two balloon pads to reach its high entrance before the access timer expires. Beat the beetle while collecting at least 50 coins. At the three-way pit section, take the side route and curve back to the centre.
3. Igloo crystal climb
Open Lanky’s igloo room with the trombone. Defeat its enemies to expose balloon pads, then float from one to the next up the crystal structure. Take the Golden Banana at the top.
4. Sprint cabin
Float onto Lanky’s separate cabin near Candy and play the trombone to enter. Use the balloon pad inside to reach the sprint barrel. With OrangStand Sprint active, step on the grey button and dash to the banana within three seconds.
5. Blue blueprint
Have Diddy activate the remote warp 5 pad by jetpack. Use the matching pad on the cabin structure as Lanky to reach the small platform with his Kasplat. Defeat it and redeem the blue blueprint.
Tiny Kong — five Golden Bananas
1. Monkeyport miniature igloo
From Funky, take the narrow walkway to Tiny’s small ice opening. Shrink and enter, then use the Monkeyport pad inside. It carries you into a separate miniature igloo containing the banana.
2. Miniature cave bonus
Near the river by Cranky, shrink through the tiny cave opening. Clear Krazy Kong Klamour inside. Taking its banana makes the cave’s warp 3 appear, so activate it before leaving.
3. Igloo moving target
Enter Tiny’s igloo room and slam its red floor target to start the timer. Land three more slams on the moving target before time expires. Collect the reward, then photograph the fairy that appears.
4. Cabin purple Klaptraps
Play the saxophone at Tiny’s cabin door and defeat every purple Klaptrap inside. Her instrument is unavailable for the challenge, so use oranges and safe movement rather than relying on a musical clear.
5. Purple blueprint
Reach the elevated platform near Candy’s Music Shop. Defeat the purple-haired Kasplat as Tiny and exchange its blueprint with Snide.
Chunky Kong — five Golden Bananas
1. Entrance invisible cave
Punch the cracked ice wall near the level entrance. Inside, use Gorilla Gone on the pad to reveal the banana. Collect the green bananas here as part of the same visit.
2. Boulder-switch chain
Near the ice castle, carry the small boulder onto the grey switch on the raised route. In the large ice cave opposite Cranky, use Hunky Chunky to carry the newly available large rock onto the second switch. The small igloo breaks, exposing a banana.
3. Protect the rabbit
Enter Chunky’s large-igloo room through the triangle door. For 28 seconds, stop the approaching flames from reaching the rabbit’s explosive barrel. Position yourself between the closest flame and the rabbit rather than chasing the farthest one.
4. Cabin spotlights
Inside Chunky’s cabin, slam the three floor targets while avoiding the moving lights. Use the Gorilla Gone pad that appears so you can cross the lit area safely. Clear Searchlight Seek to finish the reward.
5. Green blueprint
Climb onto the roof of the large igloo and defeat the green-haired Kasplat as Chunky. Return its blueprint to Snide.
Boss: Army Dillo rematch
Donate 350 coloured bananas across the team, then enter as Donkey Kong. Jump over the fireballs and shockwaves, and keep moving while missiles track you. Throw TNT only when Army Dillo’s head is exposed. Later phases extend the attack sequence: survive the complete pattern before approaching the next barrel.
Fairies, crown and coloured bananas
Use these collection guides before marking the world complete:
World checklist
Check five Golden Bananas and at least seventy-five coloured bananas for each Kong, redeem all five blueprints, photograph both fairies and win the crown. If you are also collecting every coloured banana, raise all five colour totals to one hundred.
