Welcome to Bright Savannah, the third island of Donkey Kong Country: Tropical Freeze. Between dancing trees, huge baobab fruits, tornadoes, forest fires and a lot of spike trap, the difficulty is slowly attracted noticeably. In our solution we show you the locations of all KONG Letters and Puzzle Pieces, explain the two secret exits in 3-5 and guide you safely through the boss fight against Ba-Boom. If you also collect all KONG Letters in the two secret levels 3-A and 3-B, you finally unlock the challenging temple level 3-K Precarious Pendulums.
3-1: Grassland Groove
Grassland Groove is one of the most musical levels in the entire game. Numerous trees and animal platforms move in the rhythm of music. Pay special attention to the small grass areas: If you roll through, you often activate hidden platforms or expose collectible objects. In total, nine Puzzle Pieces are waiting here.
- Puzzle Piece 1 — After the two tapping elephant platforms you jump on the upper branch of the Baobab tree. There appears a flying banana. Follow her and collect all the bananas until she turns into the first Puzzle Piece.
- K Shortly thereafter, the K hovers high above the normal path. Rolls through the grass area directly below. This gives you a platform with which you can conveniently get to the letter block.
- Puzzle Piece 2 — After the first spiky reel, you roll under the tree through the grass. A hidden handle appears. Pull on it and the second Puzzle Piece comes out.
- Puzzle Piece 3 Follows a little later the climbing surface on the Blanket to the left. In the end, you reach a yellow plant. Run a ground pound and the Puzzle Piece is yours.
- Puzzle Piece 4 Shortly afterwards you reach a barrel around which a bat circles. Jump in. The barrel shoots you directly through a wall and automatically through the fourth Puzzle Piece.
- Puzzle Piece 5 Immediately after the second checkpoint you first go back to the left. Roll through the grass and the next piece of the puzzle appears.
- O In the section with the large giraffe and zebra figures, the O floats between a giraffe and a red zebra. Use the movable platforms and tendrils to collect it.
- Puzzle Piece 6 — Puzzle 6 At the end of this section of the figure you reach a large blue zebra. Collect all the banana trees there. As a reward, the sixth Puzzle Piece appears in the middle.
- Puzzle Piece 7 — Puzzle 7 After being hurled over the giant giraffe figure, jump on the second Baobab tree and collect all the banana trees up there.
- Puzzle Piece 8 — Puzzle 8 On two rocking platforms are grassy areas. Roll through both so that several giraffe platforms appear from the background. Climb all the way up and jump into the barrel. In the bonus room you have to collect all the bananas.
- In the following section with the large tribal or animal platforms, the N is at the top of the first larger platform. Jump up early so you don’t miss it.
- G Later you move across the long snake-like platforms. The G floats between two of them over a puffton. Jump on the Enemies and use the recoil to reach the Letter Block.
- Puzzle Piece 9 On the second snake platform, a flying banana appears again. Collect all subsequent bananas and the flying banana turns into the last Puzzle Piece.
3-2: Baobab Bonanza
Baobab Bonanza is all about the huge spiky fruits of the Baobab trees. Initially, only smaller copies roll through the level, but in the end you are followed by a gigantic fruit, which Donkey Kong immediately turns off when touched. Some collectibles can only be reached once during this pursuit – so be especially attentive there.
- Puzzle Piece 1 — Puzzle 1 On the second purple flower platform, two banana rings rotate. Collect all bananas without falling off the platform.
- K Immediately after that, the K floats over a gap. Jump on the big Enemies and use it as a springboard to reach the Letter Block.
- Puzzle Piece 2 Pulls on the handle through which four flower platforms grow from the ground. Then take the armored tuck and throw it from the right flower platform against the wooden wall. Behind it is a bonus room.
- After the first bat opponent and another flower platform, you reach a rising path. The O is at the bottom at the beginning of this rise.
- Puzzle Piece 3 Shortly after the O, you reach a small flat spot with a handle on the ascending path. Pull on it and collect all the bananas that appear.
- Puzzle Piece 4 With the tree branch with the Dixie Kong barrel you do not immediately jump further to the right. Instead, jump left onto the platform where the Baobab fruits land. That’s where the fourth part is.
- N After the first blast barrel, you land at a vine under which a burning bird flies. Let yourself slide down at the Vine as far as possible and collect the N there.
- Puzzle Piece 5 After the big buffalo you get to two flower platforms. Jump to the left and collect all the falling banana trees.
- Puzzle Piece 6 — In the second area with the baobab fruits rolling down, there is a small plant after the wooden platform. Stomping on the floor next to it. A star-shaped banana pattern appears, which you have to collect completely within the time limit.
- Puzzle Piece 7 — During the great chase with the huge Baobab fruit you have to collect all bananas and banana coins up to the G. The Puzzle Piece appears on the platform at Letter Block. Be sure to get it before the huge fruit knocks down the platform.
- G At the end of the pursuit, you reach a platform with climbing grass after the two blue owls. Climb down the side and jump to the G. Then immediately back up before the huge Baobab fruit reaches the platform.
3-3: Frantic Fields
At Frantic Fields, Bright Savannah is hit by a massive storm. Tornadoes hurl you through the air, lightning destroys platforms and later you even run away from a huge cyclone. Fortunately, Rambi is at your side. Try to keep it as long as possible, because several Puzzle Pieces can only be reached with its help.
- Puzzle Piece 1 Frees Rambi from his Crate and then rides a little bit back to the left. Destroy the Rambi-Block and enter the bonus room. Collect all the bananas.
- Puzzle Piece 2 Goes right again with Rambi. Behind the next Stachelfeld is another Rambi-Crystal block. Destroy him and get the Puzzle Piece behind it.
- K Shortly afterwards, the K floats over a barbed field. Let yourself be hurled up from the nearby tornado and grab the letter block in flight.
- Before the first checkpoint, three platforms float in the air. The O is located above the third platform.
- Puzzle Piece 3 — While the strong wind carries Enemies from right to left through the picture, there is a grip in the ground in the middle of the chaos. Pull on it and the third Puzzle Piece appears.
- N Shortly afterwards, further Enemies are carried to the left by the strong wind. Between them is also the N. Stay attentive and jump into its trajectory in time.
- Puzzle Piece 4 In the great cyclone you reach again a Rambi-Crate. To the left of this lies the fourth Puzzle Piece on a small platform.
- G Within the hurricane, the G floats over a sting field. Use the movements of the platforms or Enemies to collect it safely.
- Puzzle Piece 5 Later you run over a large floating bridge. A blast barrel flies past you. Be sure to jump in – it gets you into a bonus room with the last Puzzle Piece.
3-4: Scorch ’n‘ Torch
The savannah is on fire. Trees, grasslands and tendrils burn everywhere. The most important aid is the water fruits that you can pick up and throw on fireplaces. Put out a fire pit too much rather than one too few – several Puzzle Pieces hide behind the flames.
- Puzzle Piece 1 — Puzzle 1 Under the first two vibrating tendrils, the grass burns. Put out the flames with a water fruit and then roll through the bushes. The first Puzzle Piece appears.
- K Shortly afterwards you stand before three levels of dried tree leaves. The K is on the highest of it. The leaves disintegrate after a short time, so keep moving.
- Puzzle Piece 2 — Puzzle 2 The next burning tree begins to sink as soon as you enter it. Collect all the bananas on its branches quickly. The Puzzle Piece appears at the top.
- O The O floats between two burning tendrils above a hot ground. If necessary, extinguish the flames and swing carefully through them.
- Puzzle Piece 3 After the first falling fire totems you see a burning floor plate. Put them out with a water fruit and then stamp on it. Below is a bonus room.
- Puzzle Piece 4 — Puzzle 4 A handle is in the middle of a burning floor surface. Be sure to delete the underground world first, because pulling it out takes a little longer. Then you can use the handle safely.
- N Before the second checkpoint are three burning trees. The N is below the second tree.
- Puzzle Piece 5 On the third of these three burning trees, the next part is on the top platform. Jumps up quickly before the tree completely sinks.
- Puzzle Piece 6 — Puzzle 6 Later you reach a tree stump whose left side burns. Extinguish the flames and enter the visible opening. In the bonus room, the sixth Puzzle Piece is waiting.
- G Just before the end rains down under a large tree fire in several rows. The G is right underneath. Watch the rhythm of the fireballs and run through it in a safe gap.
- Puzzle Piece 7 — Puzzle 7 On the hot surface of the target barrel you have to get to the opposite side. There the last Puzzle Piece is hidden in the bushes.
3-5: Twilight Terror
Twilight Terror is one of the most important levels of Bright Savannah, because here are two secret exits. This unlocks the additional levels 3-A Rickety Rafters and 3-B Rankenrumba. Dixie Kong is particularly helpful for both paths – it is even necessary for the underwater portal.
- Puzzle Piece 1 — Before you even step into the Rocket Barrel, jump into the water and swim all the way to the left. There is the entrance to a bonus room. Collect all the bananas.
- K After starting with the Rocket Barrel you fly through several vertical rows of bananas. The K is in one of the last rows. Stay at about medium height.
- Puzzle Piece 2 On the flight, a long row of bananas appears, at both ends of which a Banana Coin floats. Collect the complete row and the Puzzle Piece appears.
- O The O is located under a large stone arch between the first two green fish. Stay low enough to fly underneath.
- Puzzle Piece 3 — After a big blue horror fish swims under your Rocket Barrel, another stone arch follows. Below this is the third Puzzle Piece.
- Puzzle Piece 4 Later you fly past several small fishing nets. The fourth Puzzle Piece is on top of the first small net.
- N The N is further back on the third small fishing net. Stay in the top of the screen.
- G After the second checkpoint, several bubbles rise out of the water. The G is in the third bubble. Fly in before it disappears from the screen.
- Puzzle Piece 5 After the Rocket Barrel has crashed, you dip deep down and swim all the way to the right. Attack the shell on the wall. She spits out the last Puzzle Piece.
- Secret exit to 3-A – Rickety Rafters Stays in the water after the crash and dives all the way down. There is a portal behind a strong water flow. You need Dixie Kong to swim against the current with her propeller. Enter the portal and hit the target barrel in the secret room. This will unlock 3-A Rickety Rafters.
- Secret exit to 3-B – Rankenrumba The second secret exit is located at the area with the fishing hut. Above the entrance is a hidden portal. With Dixie Kong or Cranky Kong you can reach the elevated point. Follow the hidden path to the target barrel and unlock 3-B Rankenrumba.
3-6: Cannon Canyon
Cannon Canyon consists largely of fast fascination sequences. Explosive TNT barrels swing around everywhere and later you have to shoot through between collapsing logs at the right moment. Puzzle Piece 2 and the G demand good timing.
- Puzzle Piece 1 — Right at the beginning you can jump over the nearby Tucks on a higher wooden platform. Go to the left through the apparent wall and you reach a bonus room.
- K Even before the first longer chassis cannon sequence, the K floats over a vibrating TNT barrel. Jump over the explosive barrel and get the letter block.
- Puzzle Piece 2 In the first barrel cannon sequence, you move far in the background as TNT barrels run through the image from above and below. Between them appear collection objects. In the right shot, the second Puzzle Piece also passes. Fire at the appropriate moment before it disappears from the picture again.
- Puzzle Piece 3 Right after the checkpoint, a Boom Bird carries a watermelon bomb. Defeat him, take the bomb and carry it back to the left. Throw them against the wooden slab under the collapsed tower. Behind this, a bonus room opens.
- Then go to the right again and take the upper path this time. The O floats between two wooden platforms.
- Puzzle Piece 4 Jumps back to where the Boom Bird was traveling. A bottom plate stands out slightly from the rest in color. Stom on it and you fall into a secret area with the next Puzzle Piece.
- After you have shot down the waterfall with the barrel cannons, a green fish always jumps out of the water. Together with him, the N appears. Fire from the barrel right when the letter and fish come up.
- G Just before the end, several TNT barrels rotate like a carousel around your trajectory. The G is in the middle of them. Wait until it is on the front, and then fire.
- Puzzle Piece 5 As soon as you land on the platform with the target barrel, do not jump in immediately. Drop to the left of the platform. There is a hidden blast barrel waiting, which shoots you directly to the last Puzzle Piece.
3-A: Rickety Rafters
3-A Rickety Rafters is a secret level and will be unlocked via the underwater portal at the end of 3-5 Twilight Terror. Numerous platforms react here to vines, color switch and your weight. Especially Puzzle Piece 4 is very well hidden.
- Puzzle Piece 1 — After driving through a wooden platform under low spike trap, you land on a single platform above the abyss. Stamp on the marked wooden plate and you get into a bonus room.
- K After the first large gorge, the K floats above a bat. Use the Enemies as a springboard.
- Puzzle Piece 2 With two juxtaposed switch bars, you pull on the second one. This pulls the spike trap under the first Vine into the background. Jump into the resulting opening – behind the bushes hides a barrel that shoots you to the Puzzle Piece.
- O In the section with the large semicircular construction, the O is to the right of the two moving platforms. Jump on the nearby owl and use the extra momentum.
- Puzzle Piece 3 When you hang along a climbing surface for the first time, climb all the way up. Behind some leaves hides a vine. Pull on it and on the left a large wooden box is lowered. Therein lies the Puzzle Piece.
- N At the first blast barrel you wait until the bat flies far to the right. Then fire, jump on the bat and get the N.
- Puzzle Piece 4 After the second Blast Barrel you have to hold the grip button during the flight. Behind the leaves in the middle hangs a hidden vine. If you catch them, the wooden structure rotates under you and exposes the fourth Puzzle Piece.
- G Later you move between several blue owls and parallel platforms. Drive to the right with the upper platform, climb up the Vine and jump back to the second platform at the right moment. That’s where the G is.
- Puzzle Piece 5 Shortly before the target barrel there is still a grass area. Roll through completely and the last Puzzle Piece appears.
3-B: Bramble Scramble
Rankenrumba is reached via the second secret exit in 3-5. The level consists of huge tendrils, cactus fields and springy plants. Cranky Kong is especially practical here because he can jump with his stick over many Spike Trap.
- Puzzle Piece 1 Yellow dandelion platforms appear right at the beginning. Follow them up to the left and stamp on the yellow plant there.
- K After the first big Vine, the letter lies above a carnivorous plant or abyss. Jump on the closed plant and use it as a springboard.
- Puzzle Piece 2 At the next vertical Vine, several leaf platforms appear. Collect all the bananas. At the top grows an additional leaf with the Puzzle Piece.
- Puzzle Piece 3 On the following fixed platform hangs a hidden Vine at the top behind the sheets. Draw on it. In the background grows a huge Climbing Vine and a Blast Barrel appears. Let yourself shoot back and collect all the bananas while climbing.
- Puzzle Piece 4 After the first checkpoint you jump over the vine platforms. Above the Kong barrel you can jump through an apparent wall. Behind it is a bonus room.
- O The O floats over another carnivorous plant. Wait until her mouth is closed and jump over to the letter block.
- Puzzle Piece 5 — In front of a fixed platform with a yellow plant, you can see a single banana on the bottom right. Drop down on the wall. There hides a blast barrel that shoots you directly to the Puzzle Piece.
- Puzzle Piece 6 — Puzzle 6 After you have been shot with the barrel cannons deep between the tendrils, go immediately to the left. Behind the leaves is a yellow plant. Stamp on it and collect the bananas that appear.
- N After the second control point, the N floats under a dandelion platform between two movable platforms or over a cactus field. With Cranky’s Stock, the letter can be reached particularly safely.
- Puzzle Piece 7 Uses the yellow dandelion platform directly above the N and jumps to the top left. Behind the leaves is another bonus room with the last Puzzle Piece.
- G Shortly thereafter, the G is located between two springy mushrooms. Jump over the nearby owl or use the right moment when the puffton hovers high up.
3-BOSS: Triple Trouble
At the end of Bright Savannah, Ba-Boom awaits you. What initially looks like a single baboon turns into a trio shortly before the fight. The three brothers move extremely fast and attack with hammers, roll attacks and later bombs. Overall, the struggle consists of three clearly separated phases.
Tip: Cranky Kong can be especially helpful because of its stock jump. Normally, the helmets protect Ba-Boom’s heads from your jumps – with Cranky’s stock you can attack much more flexibly.
Phase 1: At the beginning, all three Ba booms swing on ropes through the arena. Usually they wear hammers and then of course should not be jumped. However, some swings occur without a hammer. This is where your chance lies: Jump on the unprotected monkeys. Subsequently, two Ba booms roll over the ground. Dodge until they crash into the wall and remain dazed. Then you jump on her back. Once one of the three has taken enough hits in total, it disappears and the second phase begins.
Phase 2: Now two Ba booms remain. They both drop bombs into the arena. You have to avoid the spiky bombs, but you can pick up the green watermelon bombs and throw them back at one of the monkeys. After that, the two jump and roll through the arena until they finally land on their heads and are vulnerable for a short time. Attack one of the two consistently until the second Ba boom is also turned off.
Phase 3: The final Ba-Boom conjures up two ghostly copies of his brothers. The fight combines the mechanics of the previous phases: the trio swings on ropes, throws bombs and attacks with hammers. Pay particular attention to the real Ba boom. Once he throws a green watermelon bomb, pick it up and throw it back. A little later, the real Monchee hangs partly upside down on the rope – you can also meet it there. After the last hits, the trio is finally defeated.
After your victory, the road to Sea Breeze Cove will be unlocked.
3-K: Precarious Pendulums
Precarious Pendulums is the K level of Bright Savannah and will not be unlocked until you have collected all KONG Letters in all normal and secret levels of this island. As with all temple levels, there are no more KONG Letters here, but five sophisticated hidden Puzzle Pieces. The pendulums move partly with your weight, others are electrified or covered on the back with spike trap. Dixie and Cranky are especially helpful for the final Puzzle Piece.
- Puzzle Piece 1 — After the first swinging platforms you reach a small secure platform with a violet jar. Stamp on it and collect all the bananas of the star-shaped pattern. Then the first Puzzle Piece appears.
- Puzzle Piece 2 In the following chassis cannon sequence, the second blast barrel rotates. Do not fire on the normal way to the right, but at the right moment to the left. Follow the banana row to the Puzzle Piece. Then you land again in the previous barrel cannon.
- Puzzle Piece 3 — In the next section, two electrified pendulum arms rotate about the same axis. The third Puzzle Piece moves on the same circular path. Wait until it is on a safe side and jump in at the right moment.
- Puzzle Piece 4 — Shortly afterwards, a normal platform and an electrified swing arm swing together about an axis. The Puzzle Piece hovers high above the gap. Jump off when your platform reaches its highest point.
- Puzzle Piece 5 Later you will meet on two pendulum platforms, the backs of which are completely covered with Spike Trap. The last piece of the puzzle floats to the left of the second platform directly above the barbed side. With Dixie Kong you can partly float and return, jump with Cranky Kong on the Spike Trap. Without one of the two partners, the job becomes much more difficult.
At the end of Precarious Pendulums, you also reach the mysterious relic of Bright Savannah. If you have also completed the K-levels of the other islands later, these relics still play an important role.
