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Donkey Kong Land 2

Donkey Kong Land 2 guide hub

Rescue Donkey Kong with Diddy and Dixie, then collect the Kremkoins needed to enter the Lost World. This guide follows Donkey Kong Land 2 for Game Boy. Its layouts and several boss patterns differ from Donkey Kong Country 2.

Worlds in order

  1. Gangplank Galleon
  2. Krem Cauldron
  3. Krazy Kremland
  4. Gloomy Gulch
  5. K. Rool’s Keep
  6. The Flying Krock
  7. Lost World

Kremkoins and DK Coins

Complete the bonus challenge and collect its coin; merely entering the room is not enough. The main adventure provides 47 Kremkoins, including the one after K. Rool Duel. Pay them together at Klubba’s Kiosk to open the Lost World. Its five bonus rooms award DK Coins rather than more Kremkoins.

The complete collection has 40 DK Coins: the 34 main-level coins, five Lost World bonus rewards and the final Krocodile Kore reward. A map exclamation mark tracks a completed bonus collection, while a DK mark tracks the level’s Hero Coin. KONG Letters provide extra-life benefits rather than replacing those completion goals. Save new progress at Wrinkly’s Kong Kollege.

Use the Game Boy routes

Krem Cauldron combines areas that are separate on SNES. Dungeon Danger and Krazy Koaster also differ from the home-console stages. Follow the location and boss instructions for this version rather than applying a Country 2 route with the same world name.

The other handheld adventures have separate guides: Donkey Kong Land and Donkey Kong Land III.