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Walkthrough & guides

Krazy Kremland

Donkey Kong Land 2 guide hub

Krazy Kremland in Donkey Kong Land 2. Search the level sections below for the bonus entrances and DK Coins, then finish the world encounter.

Hornet Hole

Activate the invincibility barrel, return left and pass through the Zinger to the cannon leading to the bonus. After the first No Animal Sign, search the small honey-lined gap for the DK Coin.

Target Terror

Near O and the Flitter, stay on the lower track for the first bonus. After the Continue Point, use the third Flitter for the DK Coin, then make the next jump so that you land on the lower track for the second bonus.

Bramble Blast

After the second DK Barrel and Flitter, climb the upward vine and follow the left route for the first bonus. Beyond the Continue Point, shoot down from the cannon with the single banana for the DK Coin among the brambles. After the automatic barrels, aim the next cannon up-right for the second bonus.

Rickety Race

Win the race to earn the DK Coin at the finish. Concentrate on overtaking and safe jumps rather than searching for a bonus barrel; this stage has no bonus room.

Bramble Scramble

After the No Animal Sign, use the wooden path over the vine to reach the higher vine on the left and the bonus. After the Continue Point and Squawks transformation, follow the right-hand route through the Zingers for the DK Coin.

Mudhole Marsh

Use the crow below the upward banana arrow to reach the first bonus. Carry the cannonball to the cannon for the second. The DK Coin is obtained by finishing that second bonus, so collect its reward before leaving.

Rambi Rumble

Left of the second DK Barrel, climb the honey wall and bounce from the Flitter into the cannons for the first bonus. As Rambi, pass the second Kruncha and use the Zingers on the right for the second bonus. After returning to Kong form, drop into the following gap and steer left for the DK Coin.

King Zing Sting

Fight as Squawks and aim shots at the exposed rear while King Zing follows its normal zigzag route. After a hit, retreat during its invulnerable homing movement instead of trying to score another immediate hit. Later, watch the ordinary Zingers around it. Five successful hits end the fight.

Save any new collectibles, then continue to Gloomy Gulch.