Krem Cauldron in Donkey Kong Land 2. Search the level sections below for the bonus entrances and DK Coins, then finish the world encounter.
Hothead Hop
As Squitter, return left to the patrolling Kremling and web upward toward the banana arrow for the first bonus. At the Continue Point, web diagonally up-right for the DK Coin. Carry the cannonball to the cannon for the second bonus.
Kannon’s Klaim
At the Continue Point, jump right onto the raised platform, then left into the invisible bonus barrel. For the DK Coin, climb the following cannon route, use the hook on the right and drop to the ledge, or approach beneath the cannon.
Lava Lagoon
In the third water section, search the small left niche near the Puftup before leaving the water for the invisible first bonus barrel. After the Continue Point, follow the upward banana arrow, then swim right and up for the DK Coin. The second bonus is through the left-hand exit from the later water section.
Redhot Ride
After crossing the first lava stretch beyond the Continue Point, jump left onto the balloon for the bonus barrel. After two more lava gaps, pass the Zinger and bounce from the Flitter to the lower balloon. Two bananas mark the DK Coin close to the lava.
Squawks’s Shaft
Near the start, reach the hook-throwing Kremling and use the barrel above it to shoot left for the first bonus. From that route or the next platform, shoot left again for the DK Coin. The second bonus is on the right, two platforms below the exit.
Barrel Bayou
Backtrack left at the start for the first bonus. Carry the cannonball to its cannon for the second. Just after the Continue Point, take Rambi through the lower cannon route for the DK Coin.
Glimmer’s Galleon
Swim right from the start for the first bonus. At the third right-pointing arrow, search the upper-right corner and swim up the hidden corridor for the DK Coin. Near the end, examine the passage above the large barrels at the final light point for the second bonus.
Krockhead Klamber
After K, bounce from the high Flitter above the reeds to the bonus barrel. After N, use the Flitters or the reeds to the left of the high-jumping enemy for the DK Coin.
Rattle Battle
Look left above the Zingers beside the second DK Barrel for the bonus. After O, use Rattly’s charged jump above the upward banana arrow for the DK Coin.
Slime Climb
After the Continue Point, climb the right net and bounce across the two Flitters for the DK Coin. Drop along the banana trail left of the invincibility barrel for the bonus.
Kleaver’s Kiln
Avoid the fireballs and wait for the barrel containing a cannonball. Throw the ball at Kleaver for each of the first two hits. In the second half, dodge the horizontal charge and enter the cannon when Kleaver passes above it. Two well-timed cannon shots finish the four-hit Game Boy battle.
Save any new collectibles, then continue to Krazy Kremland.
