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Dreamy Mushrise Park

Mario & Luigi: Dream Team guide hub

Mushrise Park – Traumsworth’s liberation

After falling asleep, she first follows the rabbit to the right. Just behind the memory block, after talking to Traum-Brickle, you will find the first attack fragment of the Traum-Filzwald-Park. A little later you fight for the first time against a Dreamcap. Thanks to the support of Dreamy Luigi, hammer attacks are particularly effective here. In the defense you rely exclusively on ensued counterattack.

Subsequently, Luigi takes on the form of a luigision for the first time and sneezes question mark blocks from the background forward. A little further on the right you collect the second attack fragment. In the next screen, you jump up a series of platforms in front of the second flagpole and stand on the beige plate on the flagpole. Let them blow to the other side by nose tickling from the Luigision, run right to a question mark block and get the third attack fragment. Right next to it, you sneeze another question mark block forward and leave the screen to the right, where the fourth fragment is already waiting. Stay on the platform at the flagpole and blow it again to the other side to leave this area to the right.

In the next section you will discover a strange orange plant with a green mustache, with which you can not do anything for the time being. Continue to the right and meet Dream Brickle, who tries to capture the rabbit with a nightmare shard. Passes the large pink Pennhennen statue and then follows the blue warp pipe further to the right. Defend yourself against the Enemies – here, too, hammer attacks are the means of choice.

In a room with a squeaky sound, you must obviously make the flowers grow again. Continue to the right in the next screen, collect the fifth attack fragment and stand on the warp pipe, which leads you into a large hall with water pipes. On the map near the entrance you can see that the blue line is interrupted. You can’t change that right now. So just run through it and collect the available items, including the sixth and the seventh attack fragment above. Leave the room via the green pipe on the upper level.

You get into an area with memory block. Leave it to the right until you meet Brickle again. Let Luigi take on the new Luigision form on the right and pull on his mustache on the touchscreen to hurl Mario to the upper level. Repeat the process with Brickle, who will give you the eighth attack fragment.

Now go to the screen to the left. Below the stair-shaped platform you will find the ninth attack fragment. Then jump to the exclamation mark block and let Luigi blow out of the background so that the stairs turn in the other direction. Then go to the right where there is a fight. Shortly before, Brickle hands you the tenth attack fragment – you now master the first Luiginary Attack: the Luiginary Ball. In the following battle, this attack will be explained directly to you.


After the battle you run to the right, get a Super Mushroom from the question mark block and use the Luigision to set the propellers in motion. As a result, the water begins to flow again and the flowers grow. However, you must first align the pipelines correctly. Return to the room with the blue and orange tube system. Stand next to the first and third orange pipe pieces and blow the luigision to turn it into the right position.

Now not only the flowers, but also the strange orange mustaches grow into large luigision trees. Through the green warp pipe you get back to the first of these trees. Let Mario hurl on the flower platforms, from there on the cloud platform and then move to the right.

In this area you first activate an exclamation mark block, climb the stairs to the right and let the luigision turn the stairs over. A floor higher you repeat the process. Before you continue to the left, hit the exclamation mark block again and blow the stairs again. So you reach on the right a question mark block with Super Syrup Jar. Then return on the same path and move over the clouds to the next area to the left.

Here you run the rainbows all the way up to reach a Luigiblock. Defeat the Enemies at will or dodge them and move on to the left. After another rainbow and two fights, you finally reach the rabbit who leaves you the nightmare shard. After meeting Brickle, you will fall through the clouds and destroy the nightmare splinter to free Eldream. As a thank you, he opens a portal to the Dream’s Deep.


The Dream’s Deep

Crosses the first area of the Dream’s Deep to the top right. In another screen you learn that you are in a way inside Dreamy Luigi. If you leave the picture to the right, you get a few levels lower. Follow the coin track up and leave the screen again to the right. Run a longer distance to the left until Luigi’s face appears in the background. Jump into the cone of light to leave the Dream’s Deep.

However, since you want to save Princess Peach and hear her voice from the blue vortex on the right, you naturally choose this way. In the following screen you will fall through a large room for a while. Move so that you collect as many coins as possible. Once on the ground, Dreamy Luigi rejoins and you can enter the next vortex.

You can save here and then move to the right where you will find Antasma and Princess Peach. However, Bowser intervenes in the rescue operation and joins forces with Antasma.


Boss Fight: Bowser

Start the fight with a jump attack – the hammer is useless in the attack against Bowser at first. Bowser attacks with two different attacks. The first one consists of fire waves that you can simply jump over. After the third wave, you go to the bottom of the screen. Bowser is following you. Then move up before it ejects a straight column of flame. As soon as he realizes that he has missed you, he swings the attack in your direction. Jump over the flames in time to avoid damage.

The second attack is a massive punch that you can counter. Hold the hammer button to pull out, and release it when Bowser is about half the distance to you. Make sure that Bowser can also surprise you with a second attempt. With the analog slide, however, you can turn around in time and counter again.

If Bowser encases himself in a swarm of Antasma bats, he immediately reacts with the Luiginary Ball. With a little luck, you destroy a large part of the bats. If some are left, they will fly one after the other from right to left. Get out with the hammer and release the button as soon as a bat moves in your direction. It is crucial to eliminate all bats before you turn to Bowser again.

Bowser’s most dangerous attack follows when he turns into a spiky bullet. Run away from it, jump over shallow rows of flames and dodge tall, violet columns of flame. If you hold out long enough, Bowser stumbles and you win this phase. The basic rule is: eliminate bats immediately, use the hammer only defensively and dodge if possible no fire contact.

After the victory you return to Mushrise Park and from there turn south into the Dozing Sands.