After the victory over giant bowser follows the finale of Mario & Luigi: Dream Team First you fight against Antasma in the Dream World. Then you reach Dreamy Bowser in the real world. Keep enough healing and Syrup Jar ready for both disputes and save at the offered storage points.Neo Bowser Castle — Kamek’s Final Battle and Giant Bowser
Antasma: Breaking the Nightmare
Focus your strong attacks on Antasma first. His black companions, however, are important as soon as they lock Dreamy Luigi or the boss falls asleep for healing. As you lock up, remember which bullet Luigi is in and destroy it. Without him, you are missing the team dream attacks.
If Antasma hangs on top, is protected by a sign and regains life points, attacks on his body do not bring anything. Now destroy all companions so that he wakes up and becomes vulnerable again. A surface attack helps; do not jump on the spiky shape of the small Enemies. Then you switch back to the main goal.
Recognize and counter his attacks
In the doppelgangers, you fight off the actual energy ball with the hammer. In the bat form, you skip the animals flying towards Mario. Bats fluttering high above it do not require an additional jump. Don’t let the crowd tempt you to hop permanently without rhythm.
During the pursuit, Antasma throws a ring of black balls in front of Mario. Run into the middle of the ring, because outside the shock wave hits you. Observe his hands to estimate the lateral displacement. As he prepares the explosion, you wait the short moment until you contract and jump. You must not touch the balls themselves when running in.
Escape from sleep
When Mario lands in a nightmare, you flee from Antasma and jump over his bullets and the dark openings. A jump over an opening reveals its contents. Remember the rainbow colored portal and jump in at the next opportunity. It leads you back into battle. The wrong portals send you to an additional case section with circular saws; avoid there by tilting the 3DS.
After the victory you save and go north. On the last path, you sideways dodge large rolling and small jumping bombs. Under large jumping bombs you can walk through, small rolling bombs you skip. The stairs lead to the last meeting.
Dreamy Bowser: First the arms, then the body
The end boss has three goals: body and two arms. Bowser’s right arm – from your point of view on the left – protects the body. Destroy this protection first. The other arm can hold a brother and thus prevent Bros. attacks. Therefore, take him out of the game before you go with strong jump and bros. attacks on the body. The arms can be restored later; recheck the targets after each stage.
Bomb Derby is suitable for simultaneously damaging multiple targets. Once you have collected the ten Attack Piece in Bowser’s castle, Luigi also has the Star Rocket available. Above all, use the attacks whose inputs you reliably master. Pick up enough Bros. points for the next open attack window.
Fire, Hammer and the Thrown Brother
In the first pair of fireballs, Mario and Luigi jump at the same time. When Bowser splits and the floors arrive offset, you press the buttons one after the other. In the large hammer, the coin with M or L shows the first target brother. Wait for the blow and counter with its hammer; then prepare for further blows.
If Bowser holds a brother, you attack the appropriate arm. If he throws him away, the free brother runs after him with the key inserted and catches him. Accelerate controlled: If you run too far ahead, the brother falls to the ground behind you.
The Airship and Bowsers Reinforcement
In the airship you control both brothers at the same time. Mario defeats the crew with A, while Luigi jumps over the approaching fireballs with B. Prioritize the jumps instead of pushing A so hectic that you lose Luigi’s timing.
If Bowser calls more dream opponents and retreats to the background for dinner, you eliminate the reinforcement as quickly as possible. As long as she stands, he heals himself and his arms. Use appropriate attacks against several Enemies and pay attention to which Enemies you can safely skip and which ones explode.
If Dreamy Bowser enlarges and pursues the brothers, you avoid the wandering streams of fire with targeted jumps. Then jump over the shock wave of his landing. Persist the rhythm until it resumes its normal size. Then open the protective arm again and use the next safe window for damage to the body.
Save Princess Peach and complete the story
With the last hit, Bowser loses his dream power. Mario and Luigi free Princess Peach, and Zeekeeper brings the group out of the collapsing castle. This concludes the main path of this complete solution.
After the credits, more goals await you: Traumworth’s gifts for rescued pillows, additional challenges and missing Attack Piece. The music box is also now unlocked. Via the chapter overview you will find the paths through the individual areas again.
