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Walkthrough & guides

World 1-4: Hither Thither Hill

Paper Mario: Sticker Star guide hub

The Underground World

At the beginning, use the green warp pipe, which is in front of the windmill and you reach the underground world. Here you will not only meet a new opponent, the Buzzy Beetle, but also see that a snippet is missing for a warp pipe. Ignore that and move on. At the end of the cave you will find a glitter serial jump. Now leave the pipe and go to the left. Here you can see another pipe that you should use. Continue in the underground world until you reach the end. Now use the pipe and you reach a weeping toad. Talk to him and he will join you. Since the Toad does not jump over fences, you have to choose the way back through the warp pipe. And since it’s really a wimpy toad, he won’t jump over opponents either, and once he touches a Buzzy Beetle, he runs back. So fight against all the Buzzy Beetle so that the way is clear.

Name Max. HP
Goomba 5
Koopa clan clan clan 8
Buzzy Beetle 7

Fiereinzzwodrai

Once you have made it out of the underground world, you leave the area to the world map and go to Decalburg. Here the Toad runs home and you should follow him. He gives you a mushroom sticker and tells you what the Goombas have been saying all the time. “Fiereinzzwodrai” means the numbers 4 1 2 3, which will play a role. If you have followed our solution, then you already have everything necessary. If this is not the case, then you should first turn the fan from W 1-2 into a sticker (this goes to the left of the item lobby shop). Best of all, you throw the Scissors, the Faucet and the Cat-o-Luck against the wall, because these three stickers will prove to be helpful. Once you’ve done everything, you can go back to Hither Thither Hill.


Turn my wheel

Now walk down here and pull the Bowser side of the windmill you see a tree stump. Stick the fan here so that a strong wind arises and the wings of the mill continue to move. Go to the mill and enter the number combination 4 1 2 3 so that another warp pipe appears. Use it and you will be back in the underground world. Follow the platforms and you’ll find a tube snippet. With this you now go to the warp pipe, which is in front of the windmill and glue it in the underground world to the appropriate place.

Name Max. HP
Goomba 5
Koopa clan clan clan 8
Buzzy Beetle 7

The Big Buzzy Beetle

Before using this warp pipe, you should recharge your HP. Afterwards you can go downstairs, just before the red warp pipe, which leads you to the goal, a Big Buzzy Beetle falls from the Blanket, which you must now fight. Here, there are two ways to successfully get out of the fight. Use the sticker wheel and try min. 2 attacks by this. On the first attack, you place a weak jump sticker, on the second attack, on the other hand, the jumping pushes. So you should be able to deduct the maxi-party member 20 HP. Repeat again and the Buzzy Beetle is defeated. The second variant is a little faster. Use your lucky cat sticker and the Big Buzzy Beetle should be defeated almost in one fell swoop. For the remaining HP, you also have to use the first variant. But if he is defeated, you get a MAX UP Heart. Now use the red warp pipe and go to the comet part.

Name Max. HP
Magikoopa 40