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Chapter 2: The Great Boggly Tree

Paper Mario: The Thousand-Year Door guide hub

Boggly Woods

Go to the right and follow the sequence with the shadows. Go by and fight the plant opponents who finally bring some SP again. Continue on the right until your new companion shows you the tree and the way there. On the right is a hotel voucher. Nothing else like afterwards to the tree. At the door goes right around the corner to find a BP Plus badges. Go to the creature to learn about the secret passage.

Then back to the warp pipe and on the right, into a new area. Go right here to the high wall. Down there in the secret corridor and walk up and in the background to the left. Hit the blue switch and get the splinter. Now continue over the high flight platform to the right. On the flight platform, an insignia fetches with the tank on the left. On the platform afterwards get the Quake Hammer Badges.

Name Max. HP Attack Defense
Piranha Plant 4 2 0
Pider 5 2 0
Dark Puff 3 2 0
Cleft 2 2 2

Flurrie is part of the team

Next to the tree strikes to find another splinter. Go right and as paper Mario into the bushes and left to the warp pipe to get to the house opposite. There goes to the right and traces the sequence around the collier. Go back again and almost to the beginning where you meet the 2 shadow ladies again.

Fighting the Three Shadows

The fight is not difficult with Koops’s tank attacks. 12 HP at all and they are history and you get the collier that you can now bring back.

At the end of the sucking sequence, Flurrie now also belongs to your team. Now go back to the tree and blow the hallway to the right and you uncover the entrance and you can go inside.

Name Max. HP Attack Defense
Beldam 9 1 0
Marilyn 12 2 0
Barbara 10 1 0

The Great Tree – Super Boots

Go right and defeat the first two guards. Track the sequence, refresh and save. Then go into the warp pipe next to you and past the machine into the next warp pipe. Once there, the bushes are examined for a power punch and off to the next warp pipe left.

Short fight and off to the next warp pipe and you come out with a prisoner. Go to the left and turn the guard. You get the red cell key for that. Get the Ultra Mushroom at the Crate and go back. Go then and free the individual prisoner and then go all the way down to the other rascals. After the sequence you now get 10 Bubus to your team. You get the Puni Orb as the leader.

Now go with them one floor up to the machine and use the Puni Orb to create a warp pipe. Grab them all again and down. There. Set the rackers down and jump down to find an insignia and a lightning behind a bush. Go back up and take the bubwel out of the frame and put it over there on the right. Now push down all Bubus with Flurrie, which now come back up by soap bubbles.

Name Max. HP Attack Defense
Piranha Plant 4 2 0
Pider 5 2 0
Dark Puff 3 2 0
Cleft 2 2 2

Blow it to the other side to the activated pedestal and you can then with all 11 in the warp pipe there. Drive 3 floors down and go right into the aisle and you can take down the 10 opponents with your 11. Then go right into the castle and get the blue key at the bottom of the Crate. Now go back to the bubble corner and leave the 11 rackers here and go to the prison to free the others. Go with them to the bubble room and send them over there in the old manner.

Then go back to the floor of the fight and now to the left and do all the spiders on the way. By tank create a block below the red one and get the badges. Only when the spiders are gone do the guys follow you in peace. Then to the other side and let them fight against the 100, support them with Flurrie’s breath and enter this castle at the end. Go down to the left and take the Bubus with you.

Complete the opponent for a sliver of stars and go right into the room and use the podium. You will be caught, but you can escape through the bars and continue right into the warp pipe. Down here hit the black switch and remember the 4 symbols and how they are arranged. Now go alone to the right and first castle where you fought 11 against 10 and use the 4 switches there to enter the combination and you get to see a door.

Go in and you get the super boots and can now perform the ground pound normally and in combat.


The Great Tree 2

Go back a room and use the whole thing to get down through the platforms to an insignia. Get left with the tank of the Charge Badges. Go up again and at the 2. Castle further to the left and you will find another place for the Ground Pound. You fall to the warp pipe and come down 2 floors. There you get to the right about 3 platforms with an insignia.

Go by and into the lower warp pipe. There you get to a blue switch. Step on the left and shoot the tank and hold the button. Go down from the switch and the 2nd in the water appears and can now be hit. The water runs out and you come down to the insignia. You will find a shrinkage among you. Now go back up to the cage and your captured bubus. Go into the cage and insert the part. Open the pit with the ground pound and go back up.

You have to blow the rackers into the pit until you have all 101 down. Go there and get them. Have you left the area and fall through the pit that led you to the shrinkage and water. Right on the water now uses the rear little warp pipe and drive down. There on the podium uses the 101 Bubus to open the way down. Refresh yourself here and save. Continue to the right into the final hall and place the rascals on the podium.

After that, the jewel appears briefly, but it is immediately stolen. Then a countdown begins. Follow the fellows through the warp pipe and make the way to the beginning of the tree.

Fight against Magnus of Grapple

Save there and the final battle is waiting, but it is not so difficult. The target is his feet. 30 HP has the good one. With Lightning and Mario’s specials, 10 should be gone quickly. His attack does not hit so much HP. Pick up flowers for the moment he pinches off his arms.

Watch the video walkthrough on YouTube

Otherwise, always pay attention to the HP and possibly switch between your helpers and it should quickly be history. Then you get the jewel and have also killed this boss and also finished this chapter.

Name Max. HP Attack Defense
Mini-Yux 1 0 0
Yux 3 2 0
Magnus von Grapple 30 2 1

On to Glitzville

This time relatively short because you only have to go to the computer again. This time he wants to dance with you and you have to press the screen icons to let the dance go. Then send her an email again and you are ready for today. With Bowser there is something very special. You have to play Mario Level 1-1 from Fire Mario Bros. with him and reach the flag. It shouldn’t be a problem. After that, the sequence follows around the Princess Peach poster and it goes back to Mario.

Go back from the tree to the Rogueport Underground and on the secret passage to the left to get the Badges Damage Dodge. Afterwards go back to the Thousand-Year Door to find out the next location. After visiting the professor, a door goes on and raises Flurrie a rank. Afterwards, head to the market and look for Luigi on the right and the dealer on the left, who occasionally has interesting power ups for Mario’s basic attacks. After that, first saves.

Now make sure you have 64 coins and go to the far right to the Ostend. There you squeeze between the houses through the gap to the other side and you get to the robber hiding place. Talk to the boss and give him the 64 coins and you will find out what you need in the west end to meet Don Pianta. Do the order in the lobby shop next to the arcade and you get admission to Don Pianta’s hideout. He now gives you the task of finding his daughter.

Go out again and down to the pier where you arrived. There you will find both. Choose the answer that you did not find it and go to the boss. Also with him says first that you have not found them. Shortly after, Francesca appears herself. At the end of the sequence you will now receive the Blimp Ticket. Go right at the arcade to the rear and right to the airship and off.

The text was originally written by Bibi2000. We have adapted it in some places.