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Tattle Log

Paper Mario: The Thousand-Year Door guide hub

The Tattle Log appears in the game Paper Mario: The Thousand-Year Door and serves to enter all opponents. New entries can be made by using Goombella’s Tattle against an opponent or by getting information from Professor Frankly’s trash. But the latter is only possible if you can not fight against this opponent again.

List of Tattle log entries

No Picture Name Max. HP Attack Defensive Location Description
1 Paper Mario: The Thousand-Year Door illustrated walkthrough Goomba 2 1 0 Petal Meadows Shhwonk Fortress Hooktail Castle Glitzville Riverside Station Very small fish… as they are in the textbook. Opponents without special features.
2 Paper Mario: The Thousand-Year Door illustrated walkthrough Paragoomba 2 1 0 Petal Meadows Shhwonk Fortress Hooktail Castle Goombas with wings that are safe in the air from hammer attacks. If they suffer damage, they become normal Goombas.
3 Paper Mario: The Thousand-Year Door illustrated walkthrough Spiked Goomba 2 2 0 Petal Meadows Shhwonk Fortress Hooktail Castle A Goomba with a pimple hood. His attack power is slightly higher than a normal Goomba.
4 Paper Mario: The Thousand-Year Door illustrated walkthrough Hyper Goomba 8 2 0 Twilight Trail Hyper-strong Goombas that can charge up. After charging, their attack power increases to 8.
5 Paper Mario: The Thousand-Year Door illustrated walkthrough Hyper Paragoomba 8 2 0 Twilight Trail Hyper-Goombas with wings that can recharge. After charging, their attack power increases to 8.
6 Paper Mario: The Thousand-Year Door illustrated walkthrough Hyper Spiky Goomba 8 3 0 Twilight Trail Spiky hyper-goombas that can charge up. After charging, their attack power increases to 9.
7 Paper Mario: The Thousand-Year Door illustrated walkthrough Gloomba 7 3 0 Pit of 100 Trials Nasty Goombas who love dark tunnels. Maybe this is why the unhealthy color of the face?
8 Paper Mario: The Thousand-Year Door illustrated walkthrough Paragloomba 7 3 0 Pit of 100 Trials Winged glumbas with unhealthy face color. They look a little mouldy…
9 Paper Mario: The Thousand-Year Door illustrated walkthrough Pieks-Gloomba 7 4 0 Pit of 100 Trials Stingy glumbas living in dark places. Better not jump on it, it might hurt.
10 Paper Mario: The Thousand-Year Door illustrated walkthrough Koopa clan clan clan 4 2 1 Petal Meadows Shhwonk Fortress Hooktail Castle Old acquaintances from previous adventures. If they lie on their backs, the defense drops to 0.
11 Paper Mario: The Thousand-Year Door illustrated walkthrough Parakoopae 4 2 1 Rogueport Underground Hooktail Koopas with wings attacking from the air. Jumping attacks cause them to crash.
12 Paper Mario: The Thousand-Year Door illustrated walkthrough HP Koopa clan clan 4 2 1 Glitzville Koopa clan clan clan fighting in the arena of Glitzville. Somewhat different paint, but otherwise a normal Koopa clan clan clan.
13 Paper Mario: The Thousand-Year Door illustrated walkthrough HP Paratroopa 4 2 1 Glitzville A discolored parakoopa. Otherwise, just like a normal parakoopa. When he no longer flies, he becomes the normal Koopa clan clan clan again.
14 Paper Mario: The Thousand-Year Door illustrated walkthrough Shady Koopa clan clan 8 3 1 Glitzville Pit of 100 Trials After overturning, its attacking power increases. The Shady Koopa clan clan is a particularly nasty Koopa clan clan clan.
15 Paper Mario: The Thousand-Year Door illustrated walkthrough Shady Paratroopa 8 3 1 Glitzville Shady Koopa clan clan. Force him to land. After overturning, the attacking power increases.
16 Paper Mario: The Thousand-Year Door illustrated walkthrough Dark Koopa clan clan 8 4 2 Pit of 100 Trials Koopas living in the dark: hard and strong. By jumping, you can easily tip it over.
17 Paper Mario: The Thousand-Year Door illustrated walkthrough Dark Paratroopa 8 4 2 Pit of 100 Trials Parakoopas who live in the dark. After a jump attack, they become fies-coopas.
18 Paper Mario: The Thousand-Year Door illustrated walkthrough Koopatrol 6 4 2 Rogueport Underground Sometimes they charge up too. Defeat them quickly, or they will call their friends.
19 Paper Mario: The Thousand-Year Door illustrated walkthrough Dark Koopatrol 25 5 2 Glitzville Pit of 100 Trials Among the coopatrols, he is an ace. When he gathers strength, his attacks are extra strong.
20 Paper Mario: The Thousand-Year Door illustrated walkthrough Dull Bones 1 2 1 Hooktail Castle Glitzville Palace of Shadow Pit of 100 Trials Ossified Koopas who can throw with Bone and mysteriously reproduce themselves.
21 Paper Mario: The Thousand-Year Door illustrated walkthrough Red Bones 5 3 1 Hooktail Castle Palace of Shadow A scary red bone coopa. Attack power is high, and can also be resurrected if HP has fallen to 0.
22 Paper Mario: The Thousand-Year Door illustrated walkthrough Dry Bones 8 5 2 Palace of Shadow Pit of 100 Trials Skeletonized Koopas that can call reinforcements. After their defeat, they can be resurrected.
23 Paper Mario: The Thousand-Year Door illustrated walkthrough Dark Bones 20 5 2 Palace of Shadow The head of the Dry Bones with a lot of HP. When he reaches his HP 0, he can rise again.
24 Paper Mario: The Thousand-Year Door illustrated walkthrough Hammer brother 7 4 1 Glitzville Rogueport Underground Well-known opponents who throw hammers around. But did they really grow Mario?
25 Paper Mario: The Thousand-Year Door illustrated walkthrough Boomerang Bro 7 2 1 Glitzville Used for attack boomerangs instead of hammers. Attention: boomerangs can meet twice!
26 Paper Mario: The Thousand-Year Door illustrated walkthrough Fire Bro 7 3 1 Glitzville A hammer brother breathing fire? If his attacks hit, you can catch fire.
27 Paper Mario: The Thousand-Year Door illustrated walkthrough Lakitus 5 2 0 Glitzville Pit of 100 Trials Koopas riding on clouds, throwing spiny eggs. Stachis can also hatch from the Spiny eggs.
28 Paper Mario: The Thousand-Year Door illustrated walkthrough Dark Lakitu 13 5 0 Pit of 100 Trials Lakitus on dark clouds throwing with spiny eggs. Spiny eggs can hatch Buzzy Beetle stachis.
29 Paper Mario: The Thousand-Year Door illustrated walkthrough Spiny 3 3 3 Glitzville Pit of 100 Trials Stingy armoured animal with high defence value. If they curl up, attack is useless.
30 Paper Mario: The Thousand-Year Door illustrated walkthrough Sky-Blue Spiny 6 6 4 Pit of 100 Trials Hatch from spiny eggs of hyper-lacitus. When they come together, any attack is ineffective.
31 Paper Mario: The Thousand-Year Door illustrated walkthrough Buzzy Beetle 5 3 4 Creepy Steeple Pirate’s Grotto Pit of 100 Trials High levels of defense, immune to fire attacks. Flip it with jumps, and the defense drops to 0.
32 Paper Mario: The Thousand-Year Door illustrated walkthrough Spike Top 5 3 4 Creepy Steeple Riverside Station Pit of 100 Trials Buzzy Beetle with Spike Trap and high defense value. Your Spike Trap can prevent jump attacks.
33 Paper Mario: The Thousand-Year Door illustrated walkthrough Parakeets 5 3 4 Pirate’s Grotto Pit of 100 Trials Winged Buzzy Beetle with high defense. They lose their wings when you jump on them.
34 Paper Mario: The Thousand-Year Door illustrated walkthrough Spiky Parabuzzy 5 3 4 Riverside Station Pit of 100 Trials Buzzy Beetle with Spike Trap and Wings. Hammer useless. Choosing the right attack will be difficult.
35 Paper Mario: The Thousand-Year Door illustrated walkthrough Spike Top 5 3 4 Glitzville A Buzzy Beetle with extra strong defense. Immunity to fire and explosions.
36 Paper Mario: The Thousand-Year Door illustrated walkthrough Magikoopa 7 4 0 Rogueport Underground Elite magician of the Koopa clan clan clan clan. Use magic. Should be defeated first in battles!
37 Paper Mario: The Thousand-Year Door illustrated walkthrough Red Magikoopa 7 4 0 Glitzville Red Magikoopa magician with amazing power. Increases attack and defense of your opponents.
38 Paper Mario: The Thousand-Year Door illustrated walkthrough White magikoopa 7 4 0 Glitzville White Magikoopa magician with amazing power. His magic makes your opponents fit again.
39 Paper Mario: The Thousand-Year Door illustrated walkthrough Green magikoopa 7 4 0 Glitzville Green Magikoopa magician with amazing power. Charge opponents or make them transparent.
40 Paper Mario: The Thousand-Year Door illustrated walkthrough Kammy Koopa clan clan 50 5 0 Palace of Shadow Old witch who always hangs out with Bowser. Uses different types of magic.
41 Paper Mario: The Thousand-Year Door illustrated walkthrough Bowser 70 7 2 Glitzville Palace of Shadow King Bowser, known as Mario’s eternal rival. Is here looking for Princess Peach and the Star Jewels.
42 Paper Mario: The Thousand-Year Door illustrated walkthrough Gus 20 3 0 Rogueport A nasty guy with a sharp lance that he throws in the fight. He is really strong, not just with his mouth.
43 Paper Mario: The Thousand-Year Door illustrated walkthrough Dark Craw 20 6 0 Glitzville Pit of 100 Trials His lance protects him from jump attacks. He throws the lance or attacks it head-on.
44 Paper Mario: The Thousand-Year Door illustrated walkthrough Bandit 5 2 0 Glitzville Pit of 100 Trials Bandits steal coins. A good defense prevents theft.
45 Paper Mario: The Thousand-Year Door illustrated walkthrough Big Bandit 8 3 0 Glitzville The big brothers of the bandits. They steal coins and items. A good defense prevents theft.
46 Paper Mario: The Thousand-Year Door illustrated walkthrough Badge Bandit 12 5 0 Pit of 100 Trials Strong bandits who like to steal badges. Pay attention to your defense, otherwise they will strike.
47 Paper Mario: The Thousand-Year Door illustrated walkthrough Spinia 3 1 0 Rogueport Underground Glitzville Pit of 100 Trials Mysterious creatures, obviously a cross between plywood and springs.
48 Paper Mario: The Thousand-Year Door illustrated walkthrough Spania 3 1 0 Rogueport Underground Glitzville Pit of 100 Trials A spinia with spike trap on its head. In an attack with jump, the attacker suffers damage. Known for his aggressive expression.
49 Paper Mario: The Thousand-Year Door illustrated walkthrough Spunia 12 7 2 Rogueport Underground Pit of 100 Trials These strange creatures are made of slices. Look weak, but are rather strong opponents.
50 Paper Mario: The Thousand-Year Door illustrated walkthrough Fuzzy 3 1 0 Shhwonk Fortress Glitzville Pit of 100 Trials Fuzzies suck up opponent’s HP and absorb them. The action command requires precise timing.
51 Paper Mario: The Thousand-Year Door illustrated walkthrough Gold Fuzzy 10 1 0 Shhwonk Fortress Fuzzies with golden bristles. Unlike normal fuzzies, they do not absorb the opponent’s HP.
52 Paper Mario: The Thousand-Year Door illustrated walkthrough Green Fuzzy 5 3 0 Glitzville Keelhaul Key Fuzzies from the forest that suck up your HP. Defeat them before they can divide.
53 Paper Mario: The Thousand-Year Door illustrated walkthrough Flower Fuzzy 6 3 0 Glitzville Keelhaul Key Pit of 100 Trials Pretty colored fuzzies that suck off BP. If they have enough BP, they use magic attacks.
54 Paper Mario: The Thousand-Year Door illustrated walkthrough Pokey 4 3 0 Glitzville Pit of 100 Trials Nasty cactus with spike trap. Throw pokeys with parts of her body. Sometimes they also call reinforcements.
55 Paper Mario: The Thousand-Year Door illustrated walkthrough Poison Pokey 8 4 0 Riverside Station Pit of 100 Trials Poisonous pokeys that can poison you too. Done them before they can call their friends.
56 Paper Mario: The Thousand-Year Door illustrated walkthrough Piranha Plant 4 2 0 Boggly Woods Glitzville A monochrome piranha plant whose bites cause great damage to the opponent.
57 Paper Mario: The Thousand-Year Door illustrated walkthrough Putrid Piranha 8 3 0 Keelhaul Key Poisonous piranha plants that contaminate their opponent. Especially in poison attacks, defense is important!
58 Paper Mario: The Thousand-Year Door illustrated walkthrough Frost Piranha 10 5 0 Outpost Pit of 100 Trials Ice-cold piranha plants, sensitive to fire. Your bite sometimes makes the opponent freeze!
59 Paper Mario: The Thousand-Year Door illustrated walkthrough Piranha Plant (Pit of 100 Trials) 15 9 0 Pit of 100 Trials A killer among the Piranha Plant… She supposedly loves the inside of tubes.
60 Paper Mario: The Thousand-Year Door illustrated walkthrough Crazee Dayzee 7 2 0 Twilight Trail Seemingly cute creatures who like to escape. Her lullaby can put you to sleep.
61 Paper Mario: The Thousand-Year Door illustrated walkthrough Amazy Dayzee 20 20 1 Twilight Trail Pit of 100 Trials Legendary Susel Dusels who appear very rarely. Many HP, like to flee. Try to win anyway.
62 Paper Mario: The Thousand-Year Door illustrated walkthrough Pider 5 2 0 Boggly Woods Glitzville Pit of 100 Trials Move up and down on threads. Aim and shoot up to three times.
63 Paper Mario: The Thousand-Year Door illustrated walkthrough Arantula 16 7 0 Pit of 100 Trials Underground live spiders that spit balls. They look toxic, but they are not.
64 Paper Mario: The Thousand-Year Door illustrated walkthrough Swoopers 6 3 0 Glitzville Creepy Steeple A kind of bat that hangs on the corners. Damage them to release them from the blanket.
65 Paper Mario: The Thousand-Year Door illustrated walkthrough Swoopula 9 4 0 Palace of Shadow Pit of 100 Trials Nasty bloodsuckers who rob the CCP of their victims. Make a nasty sound when they suck HP.
66 Paper Mario: The Thousand-Year Door illustrated walkthrough Swampire 20 6 0 Pit of 100 Trials Bloodsuckers hiding in the dark. They suck your HP and regenerate with it.
67 Paper Mario: The Thousand-Year Door illustrated walkthrough Dark Puff 3 2 0 Boggly Woods Glitzville Pit of 100 Trials Storm clouds that can attack with lightning. Cause damage to the attacker as long as they are electrically charged.
68 Paper Mario: The Thousand-Year Door illustrated walkthrough Ruff Puff 7 4 0 Riverside Station Close relatives of the Dark Puff in other coloring. Store electricity for common electric attacks.
69 Paper Mario: The Thousand-Year Door illustrated walkthrough Ice Puff 9 4 0 Outpost Pit of 100 Trials An icy relative of the sniffis. His cold wind attacks freeze the opponent.
70 Paper Mario: The Thousand-Year Door illustrated walkthrough Poison Puff 15 8 0 Pit of 100 Trials Poison gas cloud that attacks head-on or with poison. If it is charged, attacks damage the attacker.
71 Paper Mario: The Thousand-Year Door illustrated walkthrough Boo 7 3 0 Creepy Steeple Pit of 100 Trials Shy spirits who like to make themselves invisible. But for ghosts she was actually quite pretty.
72 Paper Mario: The Thousand-Year Door illustrated walkthrough Nuclear buy 40 4 0 Creepy Steeple A collection of several Buu-Huus. The thing attacks itself and sends doubles.
73 Paper Mario: The Thousand-Year Door illustrated walkthrough Dark Boo 8 4 0 Poshley Sanctum Pit of 100 Trials Scary boos with more HP and attack power. Done them before they make themselves invisible.
74 Paper Mario: The Thousand-Year Door illustrated walkthrough Ember 8 3 0 Keelhaul Key Pirate’s Grotto Blue flashlights, sensitive to water and ice. Bombs also have a good effect.
75 Paper Mario: The Thousand-Year Door illustrated walkthrough Lava Blub 6 4 0 Pirate’s Grotto Pit of 100 Trials Fire monsters, weak against ice and water. Bombs are also good, jumps rather not…
76 Paper Mario: The Thousand-Year Door illustrated walkthrough Phantom Ember 10 5 0 Palace of Shadow Pit of 100 Trials Angry spirits, born of vengeance. Their fire attacks can set you on fire.
77 Paper Mario: The Thousand-Year Door illustrated walkthrough Bald Cleft 2 1 2 Shhwonk Fortress Stone monsters with imposing faces. Fighting with full physical effort. Immune to fire.
78 Paper Mario: The Thousand-Year Door illustrated walkthrough Hyper Bald Cleft 4 3 3 Glitzville Hyper-strong Kahl kirks that can charge. After charging, the attack power is 8 points.
79 Paper Mario: The Thousand-Year Door illustrated walkthrough Cleft 2 2 2 Shhwonk Fortress Boggly Woods Pit of 100 Trials A spiky stone monster. Fire is ineffective, moreover, the body is rock hard.
80 Paper Mario: The Thousand-Year Door illustrated walkthrough Steel cleft 6 4 ???? Glitzville Huge, hard Kirks. Immune to many attacks. How can you please defeat them?
81 Paper Mario: The Thousand-Year Door illustrated walkthrough Steel cleft 6 4 ???? Glitzville Huge, hard Kirks. Immune to many attacks. He has green shoes… Probably the little brother.
82 Paper Mario: The Thousand-Year Door illustrated walkthrough Hyper Cleft 4 3 3 Twilight Trail Pit of 100 Trials Hyper-strong Kirks that can recharge. In the charged state, their force of application is 9.
83 Paper Mario: The Thousand-Year Door illustrated walkthrough Moon Cleft 6 5 5 Moon Pit of 100 Trials Kirks who live on the moon. High defense! The defense drops to 0 when you tip it over.
84 Paper Mario: The Thousand-Year Door illustrated walkthrough Bristle 2 1 4 Shhwonk Fortress Glitzville Stone monsters with thorns, immune to fire attacks. For defense, they drive out their thorns.
85 Paper Mario: The Thousand-Year Door illustrated walkthrough Dark Bristle 8 8 4 Pit of 100 Trials Beings made of stone with high defense. Defend yourself also with Spike Trap and spears.
86 Paper Mario: The Thousand-Year Door illustrated walkthrough Bob-omb 4 2 1 Glitzville Pit of 100 Trials Bomby party members who easily go into the air. If they get damaged, they explode on the next train.
87 Paper Mario: The Thousand-Year Door illustrated walkthrough Bulky Bob-omb 6 2 1 Pirate’s Grotto Pit of 100 Trials Huge pink bobs exploding after four moves. Before the explosion they should be defeated.
88 Paper Mario: The Thousand-Year Door illustrated walkthrough Bob-ulk 10 4 2 Pit of 100 Trials Huge, strong bob-ombs, explode after four moves. The damage is huge, so defeat them beforehand!
89 Paper Mario: The Thousand-Year Door illustrated walkthrough Chain dog 7 6 5 Palace of Shadow Pit of 100 Trials Chomps are hard and strong, but they have little HP. Do it quickly with a strong attack.
90 Paper Mario: The Thousand-Year Door illustrated walkthrough Red Chomp 6 5 3 Glitzville Pit of 100 Trials Brutal Chomps, strong in attack and defense. The red paint is supposedly from Grubba.
91 Paper Mario: The Thousand-Year Door illustrated walkthrough Bill Blaster 5 0 2 Pirate’s Grotto Solid black Cannon shooting down Kugelwillis. No one knows whether they are living beings or not.
92 Paper Mario: The Thousand-Year Door illustrated walkthrough Bullet Bill 2 4 1 Pirate’s Grotto A bullet shot by Bill Blaster. High attack power! Therefore, defeat quickly.
93 Paper Mario: The Thousand-Year Door illustrated walkthrough Bombshell Bill Blaster 10 0 4 Palace of Shadow In short, a super strong Bill Blaster. Shoot Willis rockets as long as he can.
94 Paper Mario: The Thousand-Year Door illustrated walkthrough Missile Willi 3 6 2 Palace of Shadow Basically, big bullets. Little HP, therefore easy to defeat.
95 Paper Mario: The Thousand-Year Door illustrated walkthrough Dark Wizzerd 10 5 2 Palace of Shadow Pit of 100 Trials Ancient robots that can use magic. Create doubles to deceive attackers.
96 Paper Mario: The Thousand-Year Door illustrated walkthrough Wizzerd 10 6 3 Pit of 100 Trials Ancient robots that can use magic. If he tickles you with his four hands… Hihihi!
97 Paper Mario: The Thousand-Year Door illustrated walkthrough Elite Wizzerd 12 8 5 Pit of 100 Trials The magical summit of ancient engineering. Confuses attackers with doubles.
98 Paper Mario: The Thousand-Year Door illustrated walkthrough Blooper 12 1 0 Rogueport Underground A huge squid that can attack with tentacles and ink. It is believed that he has found his way into the canals from the sea.
99 Paper Mario: The Thousand-Year Door illustrated walkthrough Hooktail 20 5 1 Hooktail Castle Controls tamping and biting attacks and spews fire. Is afraid of an animal that starts with “F” and ends with “sh”.
100 Paper Mario: The Thousand-Year Door illustrated walkthrough Gloomtail 80 8 2 Palace of Shadow Hooktail’s big brother is in black. Has a poisonous breath, specialty: hyperstorm.
101 Paper Mario: The Thousand-Year Door illustrated walkthrough Bonetail 200 8 2 Pit of 100 Trials Hooktail’s eldest sister is just a skeleton. But incredibly strong. The strongest opponent in the game?
102 Paper Mario: The Thousand-Year Door illustrated walkthrough Rawk Hawk 40 4 0 Glitzville He’s the champion, so it’s going to be a tough fight. His air strikes are probably particularly elegant…
103 Paper Mario: The Thousand-Year Door illustrated walkthrough Macho Grubba 60 4 0 Glitzville By the power of the Star Jewel, he is so strong… And he probably thinks he’s pretty nice like that.
104 Paper Mario: The Thousand-Year Door illustrated walkthrough Rumble 40 6 0 Creepy Steeple Twilight Trail Palace of Shadow Turns into his opponent before the attack. Upon Beldam’s pressure, he is a member of Three Shadows.
105 Paper Mario: The Thousand-Year Door illustrated walkthrough Cortez 20 4 1 Pirate’s Grotto The restless spirit of the Pirate King… His heart is still full of anger.
106 Paper Mario: The Thousand-Year Door illustrated walkthrough Smorg 50 5 1 Excess Express Monster consisting of a fuzzy collective. Use his tentacles in attacks.
107 Paper Mario: The Thousand-Year Door illustrated walkthrough X-Naut 4 3 0 Boggly Woods Keelhaul Key X-Naut Fortress Drink strength punch and attack head-on. Are these crucions really that easy to beat?
108 Paper Mario: The Thousand-Year Door illustrated walkthrough X-Naut PhD 9 4 0 X-Naut Fortress X-Naut PhD throw their various chemicals. They test the effect of their developments.
109 Paper Mario: The Thousand-Year Door illustrated walkthrough Elite X-Naut 10 5 1 X-Naut Fortress Crucion elite who also like to use chemistry. Her Jraft comes from chemical research.
110 Paper Mario: The Thousand-Year Door illustrated walkthrough Yux 3 2 0 The Great Tree X-Naut Fortress Combat units made by the Crucions. For defense, they used mini-crucimats.
111 Paper Mario: The Thousand-Year Door illustrated walkthrough Mini-Yux 1 0 0 The Great Tree X-Naut Fortress protection units for the crucimats. A maximum of two pieces per Yux. You have to go first.
112 Paper Mario: The Thousand-Year Door illustrated walkthrough Z-Yux 7 4 0 Moon X-Naut Fortress Advanced crucimates with HP recovery. Are perfectly protected by mini crucimats.
113 Paper Mario: The Thousand-Year Door illustrated walkthrough Mini-Z-Yux 2 0 0 Moon X-Naut Fortress Up to four of them protect the Z-Yux. Defeat them all to defeat the Z-Yux.
114 Paper Mario: The Thousand-Year Door illustrated walkthrough X-Yux 10 3 1 X-Naut Fortress Make two mini crucimats appear per move. Sometimes they manage to paralyze the opponent.
115 Paper Mario: The Thousand-Year Door illustrated walkthrough Mini-X-Yux 1 0 0 X-Naut Fortress Small crucimates that protect the X-Yux. Kill them before attacking the main opponent.
116 Paper Mario: The Thousand-Year Door illustrated walkthrough Grodus X 3 4 0 Palace of Shadow Magic items that protect Grodus. Annoying things! With four crucitectors, Grodus becomes invulnerable.
117 Paper Mario: The Thousand-Year Door illustrated walkthrough Magnus von Grapple 30 2 1 The Great Tree The most powerful and modern robot of the Crucions. Especially dangerous are his rocket fists.
118 Paper Mario: The Thousand-Year Door illustrated walkthrough Magnus von Grapple 2.0 70 6 2 X-Naut Fortress A further development of the Magnus of Grapple. Special improvement: an MG. Attention! Danger!
119 Paper Mario: The Thousand-Year Door illustrated walkthrough Lord Crump 30 4 0 Rogueport Keelhaul Key Commander of the Crucions, fighting with physical action. But he doesn’t always have it easy in his job either.
120 Paper Mario: The Thousand-Year Door illustrated walkthrough Grodus 50 7 1 Palace of Shadow Leader of the Crucions and Princess Peach’s kidnappers. A nasty guy who aspires to world rule.
121 Paper Mario: The Thousand-Year Door illustrated walkthrough Beldam 30 5 0 Boggly Woods Palace of Shadow Leader of the shadow trio, uses various magic. It has a very bad character…
122 Paper Mario: The Thousand-Year Door illustrated walkthrough Marilyn 40 7 0 Boggly Woods Palace of Shadow Member of the shadow trio, Beldam’s younger sister. High attack power, so better defeat quickly!
123 Paper Mario: The Thousand-Year Door illustrated walkthrough Barbara 10 1 0 Boggly Woods Beldam’s sister, belongs to the Three Shadows. This beautiful witch certainly has many admirers.
124 Paper Mario: The Thousand-Year Door illustrated walkthrough Shadow Queen 150 7 0 Palace of Shadow The Shadow Queen: The Thief of Princess Peach’s Body. She wants to darken the world, but Mario prevents it. Princess Peach is also certain: end good, everything good.