| Picture |
Name |
Location |
OP needed |
Description |
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Power Jump |
Badges lobby shop |
| 1 |
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Mario learns the Power Jump, which costs him 2 BP. With this jump, he shows opponents what a rake is. Several badges consume more BP, but have a stronger effect. |
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Multibounce |
Shhwonk Fortress Pianta Parlor |
| 1 |
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Mario learns the Multibounce, which costs him 2 BP. With the right action command, he hits all opponents in series. Several badges consume more BP, but have a stronger effect. |
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Shrink Stomp |
Badges lobby shop |
| 1 |
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Mario learns the Shrink Stomp. This cost him 2 bp. As a result, opponents shrink: they become weaker. Several badges consume more BP, but have a stronger effect. |
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Sleepy Stomp |
Pit of 100 Trials |
| 1 |
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Mario learns the Sleepy Stomp. A hit for only 2 BP. Hereby he puts opponents to sleep: they do not attack. Several badges consume more BP, but have a stronger effect. |
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Soft Stomp |
Rogueport Underground |
| 1 |
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Mario learns the Soft Stomp. It consumes 2 bp. This softens opponents and lowers their defense. Several badges consume more BP, but have a stronger effect. |
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Hurricane jump |
Creepy Steeple |
| 2 |
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Mario learns the hurricane jump, which costs him 3 BP. When used correctly, he also meets his air opponents. Several badges consume more BP, but have a stronger effect. |
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Power Dauz |
Hooktail Castle |
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Mario learns the Power Dauz, which costs him 3 BP. He meets opponents as long as the action command is right. |
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Power Smash |
From Prof. Gumbarth Badges lobby shop |
| 1 |
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Mario learns the power stroke. This consumes 2 bp. With this stroke, he shows opponents what a rake is. Several badges consume more BP, but have a stronger effect. |
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Piercing Blow |
Badges lobby shop |
| 1 |
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Mario learns the piercing blow that consumes 2 BP. This blow bypasses the enemy’s defense. |
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Hammer Throw (badge) |
Twilight Trail |
| 1 |
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Mario learns the Hammer Throw, for which he needs 2 BP. Mario’s Hammer acts against opponents in all positions. Several badges consume more BP, but have a stronger effect. |
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Head Rattle |
Keelhaul Key Badges lobby shop |
| 1 |
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Mario learns the Head Rattle for only 2 BP per stroke. This confuses the opponents and leads to loss of control. Several badges consume more BP but work longer. |
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Ice Smash |
Creepy Steeple |
| 1 |
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Mario learns the Ice Smash. This consumes 3 bp. This blow transforms opponents into icy sculptures. Several badges consume more BP but work longer. |
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Quake Hammer |
Boggly Woods |
| 2 |
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Mario learns Quake Hammer. This attack cost him 3 bp. The Quake Hammer damages all floor and ceiling opponents. Several badges consume more BP, but have a stronger effect. |
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Fire Drive |
Pit of 100 Trials |
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For 5 BP, Mario runs the mighty Fire Drive. He attacks all ground opponents and sets them on fire. Several badges consume more BP, but have a stronger effect. |
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Charge (badge) |
The Great Tree Badges Lobby Shop |
| 1 |
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Mario can select “batch” in the “Tactics” menu. It costs 1 bp. The use of two badges costs more BP, but gives even more strength. |
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Charge P |
Badges lobby shop |
| 1 |
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Your partner can select “Charge” in the “Tactics” menu. It costs 1 bp. The use of two badges costs more BP, but gives even more strength. |
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Double Dip |
Pit of 100 Trials Rogueport |
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Let Mario use two items per round. It costs 4 bp. The use of two badges costs more BP, but allows the use of three items. |
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Double Dip P |
Pit of 100 Trials Badges Lobby Shop |
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If the partner is on the train, he can use two items. It costs 4 bp. The use of two badges costs more BP, but allows the use of three items. |
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MAX UP Heart |
Hooktail Castle Riverside Station Pianta Parlor Badges lobby shop |
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Increases Mario’s total HP by 5. |
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HP Plus P |
Pianta Parlor Badges lobby shop |
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Increases your competitor’s total HP by 5. |
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FP Plus |
Rogueport Underground The Great Tree Badges Lobby Shop |
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Increases total BP by 5. |
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Power Plus (badge) |
Creepy Steeple by Dazzle |
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Attack value for jump and hammer attacks increases by 1. |
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Power Plus P |
Glitzville by Dazzle |
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Attack value of your competitor increases by 1. |
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Everything or… |
Palace of Shadow |
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Higher damage with successful action command. In the event of a failure, the damage is 0. |
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Jumpman (badge) |
by Charlieton |
| 2 |
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The effect of jumps increases by 1. Mario can no longer use the hammer for this. |
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Hammerman |
by Charlieton |
| 2 |
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The effect of Mario’s Hammer increases by 1. Mario can no longer use jumps for this. |
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P-Up, D-Down |
Riverside Station Badges lobby shop |
| 2 |
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Increases attack power by 1. Lower the defense by 1. |
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P-Up, D-Down P |
Badges lobby shop |
| 2 |
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Increases your partner’s attack power by 1 and lowers their defense by 1. |
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P-Down, D-Up |
Badges lobby shop |
| 2 |
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Decreases attack power by 1. Increases the defense by 1. |
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P-Down, D-Up P |
Boggly Woods Badges lobby shop |
| 2 |
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Reduces your partner’s attack power by 1 and increases their defense by 1. |
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Damage Dodge |
Rogueport Underground |
| 2 |
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If the action command for Mario’s Defense is used successfully, the damage suffered decreases by 1. |
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Damage Dodge P |
Badges lobby shop |
| 2 |
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If the Action Command for Partner Defense is used successfully, the damage suffered decreases by 1. |
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Defend Plus |
Twilight Town Rogueport Underground |
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Mario’s Defense increases by 1. |
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Defend Plus P |
Rogueport Underground Pirate’s Grotto Badges Lobby Shop |
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Your partner’s defense increases by 1. |
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Double Pain |
by Charlieton |
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Double the damage that Mario suffers. |
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Power Rush |
Pianta Parlor |
| 1 |
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If caution is required, Mario’s attack power increases by 2. |
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Power Rush P |
Badges lobby shop |
| 1 |
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If caution is required, your partner’s attack power increases by 2. |
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Last Stand |
Badges lobby shop |
| 1 |
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If caution is required, any damage suffered by Mario will be halved. |
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Last Stand P |
Hooktail Castle |
| 1 |
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If caution is required, any damage your partner suffers will be halved. |
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Mega Rush |
by Charlieton |
| 1 |
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If Mario is in danger, his attack power increases by 5. |
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Mega Rush P |
Petalburg |
| 1 |
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If your partner is in danger, his attack power increases by 5. |
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Close Call (badge) |
Petal Meadows |
| 1 |
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If caution is required, opposing attacks against Mario are more likely to go wrong. |
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Close Call P |
Riverside Station |
| 1 |
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If caution is required, opposing attacks against your partner are more likely to go wrong. |
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Pretty Lucky |
Rogueport Underground by Dazzle |
| 2 |
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Opposing attacks on Mario sometimes go wrong. |
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Pretty Lucky P |
Badges lobby shop |
| 2 |
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Opposing attacks on your partner sometimes go wrong. |
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Lucky Day |
Pit of 100 Trials |
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Opposing attacks on Mario often go wrong. |
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Lucky Start |
Creepy Steeple |
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A little bit of luck at the beginning of a fight. |
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Happy Heart |
Petal Meadows by Dazzle |
| 2 |
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Mario’s CP regenerates slowly during the fight. |
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Happy Heart P |
Rogueport Underground by Dazzle |
| 2 |
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Your partner’s HP regenerates slowly during the fight. |
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Happy Flower (badge) |
Badges lobby shop |
| 2 |
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The BP regenerates slowly during the fight. |
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Flower Saver |
Creepy Steeple |
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Each attack costing Mario BP will be 1 cheaper. |
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Flower Saver P |
Rogueport Underground |
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Any attack that costs your partner BP will be 1 cheaper. |
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Pity Flower |
Badges lobby shop |
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If Mario suffers damage in combat, he sometimes recovers by 1 BP. |
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HP Blessings |
Rogueport |
| 1 |
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Mario’s attack power drops by 1, but with each attack his HP recovers by 1. |
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HP Drain P |
Poshley Heights |
| 1 |
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Your partner’s attack power drops by 1, but with each attack, their HP recovers by 1. |
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FP Drain |
Badges lobby shop |
| 1 |
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Mario’s attack power drops by 1, but with each attack his BP recovers by 1. |
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Heart Finder |
by Dazzle |
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After a winned battle, you will find more hearts. |
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Flower Finder |
by Dazzle |
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After a winned fight, you will find more flowers. |
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Item Hog |
by Dazzle |
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After a winned fight, you will often find items. |
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Ice Power |
Keelhaul Key |
| 1 |
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Mario takes no damage when jumping on burning opponents. Increases attack power against fiery opponents by 1 and reduces damage done by those opponents by 1. |
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Spike Shield |
Rogueport Underground |
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Prevents damage when jumping on spiky opponents. |
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Zap Tap |
Pit of 100 Trials |
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During a fight, all opponents who touch Mario take damage by electric shock! |
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Return Postage |
Pit of 100 Trials |
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Opponents who attack Mario also suffer damage. |
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Feeling Fine |
X-Naut Fortress |
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Protect Mario from poison and dizziness. |
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Feeling Fine P |
X-Naut Fortress |
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Protect your partner from poison and vertigo. |
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Refund |
Pianta Parlor |
| 1 |
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After item use in combat, part of the purchase price for this item will be refunded. |
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Money Money |
Pianta—Playroom |
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After a winning battle, you will find more coins. |
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Super Appeal |
Badges lobby shop |
| 1 |
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More star energy after Mario’s appeal. |
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Super Appeal P |
Aeronas House |
| 1 |
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More star energy according to the appeal of a partner. |
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Peekaboo (badge) |
by Dazzle |
| 2 |
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Show the HP of your opponents. |
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Quick Change |
by Dazzle |
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In combat, you can perform an action immediately after „Selection“. |
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Timing Tutor |
by Charlieton |
| 1 |
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Shows the timing for the trick command. |
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Simplifier |
Badges lobby shop |
| 1 |
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The action command will be easier to execute. Mario receives less star energy. |
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Unsimplifier |
Badges lobby shop |
| 1 |
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The action command will be harder to execute. Mario gets more star energy. |
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Chill Out (badge) |
by Dazzle |
| 1 |
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Prevents enemy first attack. |
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First Attack |
Badges lobby shop |
| 1 |
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A weaker opponent is defeated by First Attack. |
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Bump Attack |
Pit of 100 Trials |
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A weaker opponent is defeated by touch. |
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Attack FX R |
Hooktail Castle |
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During the attack, Mario gives frog sounds of himself. |
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Attack FX Y |
by Dazzle |
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During the attack, Mario creates a strange tone. |
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Sound FX C |
From Ms. Mowz |
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During the attack, Mario beeps like a mouse. |
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Attack FX G |
by Charlieton |
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During the attack, Mario imitates Princess Peach’s voice. |
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Attack FX P |
Badges lobby shop |
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During the attack, Mario roars like Bowser. |
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L Emblem |
Poshley Sanctum |
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Mario gets an outfit in Luigi’s colors. |
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W Emblem |
by Charlieton |
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Mario gets an outfit in Wario’s colors. |
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Crawl track |
by Charlieton |
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Prevent Mario from running. His steps become very slow. |