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Walkthrough & guides

Chapter 6: 3 Days of Excess

Paper Mario: The Thousand-Year Door (Nintendo Switch) guide hub

The Excess Express

First you will find a message and then you can get an insignia in the compartment. Go left to compartment 008. There in the closet, get another fragment of stars. Go to the conductor and talk to him. Then back to the dining car and talk to the detective. Go to your wagon. Follow the track into the last compartment and find the pot in the closet. Bring the pot to the boss Shimi to get another splinter and then go to the compartment 006.

Then go into the 008 compartment and talk to the little one who wants an autograph. So back to compartment 001, talk to her and then into the locomotive and get an autograph from the driver. Bring it to the little one and you get an insignia for it. Go out and to the conductor and look for the Blanket and the blind passenger. Goes to compartment 004. There you make yourself invisible and wait for a short time and the spirit emerges. Then talk to him.

Afterwards go to the conductor who lets you into the baggage cart. There slips between the boxes and gets the Ragged Diary behind it. Do not read! Otherwise, a game over appears. Then bring the blanket to the conductor and go into your compartment and hit your ear. Then go into the dining car and accept the lady’s request to find her studs. Then go into the compartment 002 and 006 to accept 2 more orders for a ring and a lettercase.

Then go to the compartment 001 and get more Vital Paper. Go back to the detective and you have to look for Zip Toad. Go into your compartment to find another note. Make yourself invisible here too and Zip Toad appears under the bed. Meet him with the hammer and follow the sequence. After that, you will land at Riverside Station. First give the two things to get coins and another splinter and then get out.


Riverside Station

Go to the conductor who tells you the bridge problem and you get the station key. Unlock it and go inside. Go right and through the door. Roll into the gap and hit the switch to make the stairs appear. Go upstairs and through the door. Go up the stairs and jump over the platforms to the right. There you have to move up over all possible waves to the right.

At the end you get the key by tank and behind the wave a splitter. Go back and 2 rooms beforehand with the key through the locked door. Go right and down and get another insignia. At the bottom left end, Flurrie uses 3x to clear a door. Go down the path and roll left into the gap until the turn. Roll to the right and jump to the right.

Fall into the pit and then hold on the left. Fall and press to the left and you end up in a kind of trough and can continue to the left. Go past the key into the next door. Here the opponents do to uncover 3 switches. 3x the left, 4x the right and the middle until this also turns red and the stairs appear. Go upstairs and get the insignia with coops.

Go to the right and you find the Ultra Boots and can finally jump higher. Go over the pipes to the right and fall down. With Yoshi on the right next to the cage and by pipe. Jump from below to the key so that it falls down. Go back to the station. On the way back outdoors roll into the stairs to find a HP Plus badges. In the first room, use the Elevator Key to get downstairs.

Skin there in the critters until the lever appears and then on the blue block. Go back up and down the train to continue. Again on the train goes to the locomotive and you see the critters on the window. Get a splinter next to the drive by Ground Pound and go back into the luggage cart and hit the critters until the first ones become visible again. Go over the pipe outside and make your way to the right up to the boss.

Despite 49 HP, you defeat this quite easily with the Ultra Jump. Then you reach the destination of the actual journey.


Bad mica

Go first to the next area and there behind the hedge to find a splinter. Go to the stand below and buy a pasta. You never know. Go to the next area and get an insignia to the right of the temple. Go to the temple and read the note and you will meet an old acquaintance again. Inside, at the back left, use the tile to jump up. To the right and 2x to the top.

There you reach a flight platform at the entrance and can turn left. Once up there and you reach the blue switch. Then go to the warp pipe below. Here the hall goes back and get the star jewel there. This officially ends the chapter. Then hang over the poles to the left and get the Luigi costume. A further insignia at the entrance. Then leave the temple and go back to the other two.


Princess Peach and Bowser

First, go back to the computer and track the sequence. That’s it with her and it goes on with Bowser. Again, it is an old Mario level to play. Again, the trampoline is the goal at the end and you can hop on the flag. Track the sequence and it goes back to Mario. Back home goes to the Thousand-Year Door and uses the jewel to get the place for the last.

After visiting the professor, go to the lobby shop or rest and go back. He tells you about the Cannon in Fahr Outpost for which you need the Ultra Hammer. To be found in the market next to the bar in the large Crate. Just stand underneath and jump to the Crate from below with the High Jump. She falls down and you get the Ultra Hammer. Go to the Rogueport Underground and below to the already clarified warp tubes.

Goes one area to the left. You can uncover 2 more warp tubes. Now go to the far left, where you came to the haunted forest. There is one of the new stones in the wall. Smash it and you’ll find the Warp Pipe to Drive Outpost.

The text was originally written by Bibi2000. We have adapted it in some places.