Clear Course 32 to drain the lake and reopen travel to the other worlds. Return immediately to Course 31 for its newly accessible treasure, then continue across the trains and Fork Tree.
Course 31
On the first visit, cross the lake and wait for the spiked balls to roll off each landing before moving onto it. The water does not make the lower abyss safe: sinking too far still loses a life. Continue through the checkpoint and reach the goal at the right. Treasure L is not yet accessible.
After operating the giant switch in Course 32, return to this stage. The drained lake exposes the blocks near the start containing the key. Carry it across the lower ground, opening obstructions by setting the key down first. Near the end, reach the treasure door beneath the last ladder by Bull Wario’s ground-pound or the narrow drop just before the goal.
Treasure L: Wario-head artifact
Drain the lake using the giant switch in Course 32, then return to Course 31. Break the low blocks near its start for the key and carry it along the exposed lakebed. The treasure door is beneath the final ladder. Bull Wario can ground-pound the block over it; the narrow drop just before the goal is another approach. Avoid dropping the key into the nearby bottomless gap.
Open the chest, collect the treasure and finish the course to keep it. Its final value is 8,000 coins.
Course 32
Use the carts to cross the divided tracks. Jump onto the next cart or solid ledge before the current one reaches the end of its rails. After the pirate platforms, duck beneath the crate while remaining on the cart. The final long jump must leave you on the cart again so it can carry you over the wide gap.
The door opens into a flooded shaft with mines. Swim down first, then up along the right-hand side to the large ! Block. Hit it to drain the lake. This changes Course 31 and reopens travel to the other worlds. Return there now for Treasure L before continuing to Course 33.
Course 33
This train travels left. Enter past the first crates, then follow the cars toward the left as the camera begins to scroll. Falling onto the railway track costs a life, so use the moving cart to cross the gap instead of dropping beside it. Jump across the overhead blocks for coins and return to the cart before it reaches the next car.
Take the checkpoint in the interior room, then continue left through the second scrolling section. Alternate ducking below the blocks and jumping on top of them as the cart passes. The last cargo room stops the scrolling; leave the train and pass the idle car to the already-open goal.
Course 34
Climb the Fork Tree using the ladders and platforms, watching the lightning cloud and the pirates near each ladder top. The first interior section is flooded: swim upward between mines and Pinwheels. Back outside, use the right-hand door for the checkpoint and take the Jet Pot above it if helpful.
The left door continues into the tree’s three prongs. The central branch holds optional power-ups. The left prong reaches the goal, and the block beside that goal holds the key for Treasure M. Carry it back down and across to the right prong, then climb its platforms to the treasure door. Return to the left prong to finish.
Treasure M: Baseball glove
Climb the left prong of the Fork Tree to the goal and take the key from the block beside it. Return down the branch and swim across to the right prong. Climb its ledges with the key to reach the treasure door at the top. After collecting the glove, return to the left goal.
Open the chest, collect the treasure and finish the course to keep it. Its final value is 4,000 coins.
Course 35
This train scrolls right, unlike Course 33. Cross the cars, transferring onto the small moving carts whenever a gap separates the larger wagons. The door after the second cart reaches the checkpoint. Inside, cross the crates and Guragura before returning to the moving train.
On the later cart, prepare to jump onto or over the blocks across its track, then land back on it for the next gap. Continue through the connected cars with D.D.s and breakable cargo. The scrolling ends inside the last compartment. Leave the train and take the already-open goal beyond the idle car.
Course 36
Jump over the Piranha Plant pits, then keep moving beneath the pursuing lightning cloud. Watch the spiked balls dropping between the trees. A raised group of cracked blocks hides the optional 3-Up Heart room. Continue to the checkpoint before the next low-ceiling section.
Duck in the ground recesses when a spiked ball crosses the low passage; Bull Wario can also cling above it. Cross the later plant beds on the platforms to the ghost’s door. The boss releases coins that become ghost minions. Stun a minion and throw it at the main ghost while it is vulnerable. Three hits defeat it. Ordinary charges, flames and thrown coins cannot damage the boss.
Treasure L becomes reachable after Course 32; use the return route under Course 31 above before moving farther into the forest.
