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Walkthrough & guides

10F — Tomb Suites — Luigi’s Mansion 3

Luigi's Mansion 3 guide hub

Enter the pyramid, survive three trap chambers and confront Serpci in the sand hall. The side chambers require weight, movement and shape puzzles rather than repeated ghost battles.

Outside the pyramid

Pull the snake tail in the entrance corridor with one character and collect its red gem with the other. Vacuum the large dunes west of the pyramid for the purple gem. Restore the southeast stone snake’s missing sections for yellow. Enter the pyramid and inspect the sarcophagus to trigger the trap.

Escape the sand trap

Clear enough sand to reveal the escape mechanism and pull it before the trap closes. Follow the passage back to the Central Chamber. Against mummies, make them run into a wall, pull away their wrappings and capture the exposed ghosts.

Scale Chamber

Match the animal on the dial by placing weights on the platform, then flash the green sensor. Use two gold weights plus Gooigi for the crocodile, one weight plus Gooigi for the deer and four weights for the elephant. Sand can fine-tune the pointer. Check the needle before flashing because the descending ceiling leaves little time for repeated guesses. Finish the room, defeat the ghosts and pull the statue’s sceptre.

Snake Chamber

Blow sand into a ramp leading to the northeast statue. Its trap activates three laser snakes that burn through the ceiling chains. Build sand ramps to reach the southeast, northwest and central snake platforms, then use Burst beside each statue to shut it off. Defeat the Slinker that appears after the second shutdown. Once all three lasers are off, pull the northeast statue’s sceptre.

Jewel Chamber

The poison starts when the room locks. Search the sand, containers, sarcophagi and chest for the six coloured shapes, then fire each into the socket with the same outline. Fill every required socket to stop the poison. Afterward, search the left rear pot for the extra cross and fire it into the entrance-side socket for the blue gem.

Escape the rising sand

After operating all three chamber statues, the Central Chamber fills. Use the rising sand to reach the upper exit and continue out of the pyramid. Do not leave the green gem under the Scale Chamber floor or the crystal ghost inside the nested sarcophagi unchecked.

Serpci

Vacuum the giant sand face while moving around its attacks. Burst over the ground shockwaves and avoid the sand fists in later cycles. When Serpci emerges, dodge her cobra projectiles, flash her exposed form and capture her. Repeat the sand-removal opening until she releases the 11F button.

Gems and floor completion

Use the six-colour list to finish this floor. Check the required return visit before trying a route that needs Gooigi, Super Suction or the later Toad mission.

Continue the walkthrough

Next:

11F — Twisted Suites