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Walkthrough & guides

Polterkitty — First Chase (8F and 7F) — Luigi’s Mansion 3

Luigi's Mansion 3 guide hub

Polterkitty steals the 9F elevator button after the movie shoot. Track her pawprints with Dark-Light through the film studios and Garden Suites. Each successful fight removes one tail.

8F — Fire Set

Follow the prints into Studio 3. Search the hiding place and disturb it to bring the cat out. In her fighting form, turn Luigi’s back and walk slowly away. Wait until she approaches closely and rears up, then turn and flash. Vacuum and slam her before she escapes.

Backstage and haunted bin

Follow Dark-Light pawprints into the backstage route. If a possessed bin blocks the path, expose its haunting spirit with Dark-Light and capture the spirit balls. Keep following the prints to the elevator instead of searching unrelated film props.

7F — Blooming Suite

Return to the Garden Suites and trace the cat to the Blooming Suite. Remove the objects covering her hiding place and use the same back-turned lure. Gooigi can act as a distraction while Luigi keeps a clear view of the approach.

Bathrooms and the final tail

Continue through the Blooming Bathroom and upper garden rooms to the Ivy Bathroom. Clear the ghost ambushes, including the Trapper: use the second character to free a partner who has been caught. Flush Polterkitty out of the bathroom hiding place and remove her final tail. Collect the button and return to 9F.

Why the flash keeps failing

Polterkitty shields her eyes if Luigi faces her too soon. Keep his back turned until the attack wind-up, then turn and flash in one deliberate movement. Flashing from across the room simply makes her retreat.

Continue the walkthrough

Next:

9F — Unnatural History Museum