In our Donkey Kong Bananza complete solution to the Groove Layer we show you all the secrets of the sublevel SL1300. After fighting Grumpy Kong at the Radiance Layer, Pauline is swallowed by the Great Harmoneel and Donkey Kong finds herself alone in a prison. After the breakout, one of the most unusual worlds of the game awaits you: a huge disco full of music, glowing disco balls and changing materials.
Changing harps play a central role. With them, you transform certain objects and walls between rubber and gold. Rubber makes you jump high in the air, while gold can be destroyed and used as a chunk. This mechanic is needed for numerous hidden banandium gems and fossils.
In total, there are 30 Banandium sites and 30 fossils in the Groove Layer. Our solution will show you the escape from prison, all three music sources for beat, bass and melody, all challenges, Cranky Kong, the fossil museum and the additional tasks after the main story is completed.
Summary
- Main path through the Groove Layer
- SL1300 – all 30 Banandium Gems
- Post-game tasks
- All 30 fossils
Groove Layer – Main Path
Breaking Out of Prison
After arriving on SL1300, Donkey Kong first sits alone in a Gef
