To master the Elderberry Pass, you need a new fan card. Go to Port Prisma port and talk to the Toad who is in a barrel. He’s selling you a fan! By the way, here you will also find all other items that you have ever found in the game.
Visit the Violet Passage and go to the ship whose captain has since returned. Go down the stairs to his right and enter the storage room. Color the Crate and open it to free a blue savior toad. Take the Journal Entry and grab the second one on the back left of the Crate. Draw out the third entry behind the tapestry to your right and smash the crate to the right of the staircase containing the fourth journal entry.
Squeeze out the battery, enter the small room to your right and hit the desk to get the last journal entry.
Jump to the desk and from there to the board to squeeze out the Compass. Return to deck and give the captain all five pages of the logbook. Declare ready to set sail, run to the bow and press the cut button. Removes the rectangular rock and replaces it with the fan.
Go to sea and wait until the ship has a leak. Go back to the storage room and talk to the Toad to your left. Return to the captain and let him know. Then you have to heed the notes on the logbook pages as follows:
1) Tell the helmsman to give him a full pipe. Then wait until you see a mushroom head on the left, whose eyes are pinched instead of open. Go to the helmsman and tell him to go left shortly after you have passed the mushroom head.
In the next area you will pass several targets, which will give you either 5, 10 or 20 points if you shoot them with one of your ship’s cannons. In total, you can earn 100 points, where you need 75 to get ahead. Some of the targets only appear when you approach them. Especially mean is the white blooper, who appears on the left and is the only one to give 20 points. If you miss it, then you reach a maximum of 80 points and should therefore hardly allow yourself any mistakes. You can only meet him if you know where he appears. Consider either way that you have to drag a few seconds at the Cannon to fire and keep something up.
3) In the third area you will again pass by various mushroom heads, which all look the same this time. Shoot one by one with the Cannon and immediately change course when the head looks angry instead of sad. Then it goes back to the right!
4) Next, you should collect 25 coins, which you also shoot by Cannon. The good news first: All coins are on the right side, so you don’t have to constantly run from one Cannon to another. For this, the coins are very small and it takes more precision compared to the targets to catch them at all. Therefore, the two POW blocks are particularly lucrative, where you receive all surrounding coins with one hit. If you have reached the said goal, then quickly return to the helmsman and be ready to turn right. Wait until numerous coins appear in front of you and give the command just as the row of coins bends to the right.
5) Talk to the captain and enter the storage room. Go on deck again and shoot once with the right Cannon. Run to the stern, press the cut button and remove the mixture of sails and rocks to replace it with your Compass card. Then you automatically get to the next color star and thus to the end of the level.
For you, it continues in Vortex Island.Vortex Island


































