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The Crimson Tower

Paper Mario: Color Splash guide hub

The Purple Rescue Squad

Before you can make the next level uncertain, you have to travel to different places and do a few little things. Start in Sunglow Ridge, go to the gate and talk to the third and final purple savior Toad. If a rescuer toad is missing, you’ll find one at #1 Bloo Bay Beach and one at #2 Daffodil Peak.Bloo Bay BeachDaffodil Peak

Then return to the Papieroni Trail and find the leader of the Rescue Squad. Talk to him and jump on the Toads several times until they form a staircase. Climb them up and drag on the Fire Extinguisher until you get the fire extinguisher card.

Finally, move to the right and take the blue star. This opens a path to the Indigo Underground.Indigo Underground


The Three Wise Toads

Next, you need all three wise toads to open the gate from The Crimson Tower.

  1. First enter Daffodil Peak again and return to Toad, which stands next to the big gate. Once he’s done telling, you color his head with paint and expose him as the wise Toad.Daffodil Peak
  2. You will always find hints in Port Prisma where the other wise Toads are. Return to Cherry Lake and march to the spot where you found the blue color star. Talk to the Toad again, after which he teleports to The Crimson Tower. First you have to bring his clothes back!Cherry Lake
  3. Then head to Bloo Bay Beach and march to the rear right where the Toads gather on the beach. Press the cut button and remove the rock in the background. Place the fan in the gap and wait until the ship with the blue toad is blown to you.

Go to the door and hit the three Toads with your hammer. Run to the right and, after the cutscene, pull the tape from the Anchor, whereupon you reach the airship of your opponents. First grab the firehammer that is in the question mark pad to your right and then march to the left. Take care of the Shy Guys and remove the tape at the back left.

Run on, fight two more Shy Guys and break all the boxes with your hammer. At one point, the ground will arch up and form a step to the wheel. Jump there and defeat the remaining Shy Guys with a firehammer attack.

Hit the red button with the hammer and cross the long bridge to enter the tower. Follow the path to your right inside and prepare for some Goombas and Shy Guys. After a while you reach a Conveyor Belt, on which several opponents romp. You can dodge them with some skill and have to jump on the platform at the other end.


Browse the niche to your left and snag another group of Goomba. Go through the door that Morton has walked through and climb the stairs. Approach one Goomba after another and stand right in front of them before attacking them with a hammer strike. Furthermore, you come across so-called Goomba garlands, which are immune to your jump attacks.

Fight your way up stairs after stairs as you encounter all kinds of goombas, goomba garlands and parakoopas. Regarding the garlands, it is sufficient if you always eliminate only one per staircase. In addition, you should inspect the railing and color all white spots.

Next, you will reach a room with a few Shy Guys, some of them carrying Pieks helmets and some shields. You must therefore be especially careful when selecting your attacks, because the former fend off your jump attacks and the latter your hammer attacks. Keep in mind that you are allowed to use two cards per turn, while the first is always used against the front opponent and the second against the one directly behind.

Then jump on the platform at the bottom right and march to the Conveyor Belt. Shortly afterwards, four more Shy Guys appear, who move the band in the opposite direction and hinder your progress. Jump onto the platform in front of you and jump against the tape several times from below until the Shy Guys fall out. Fight them, go back upstairs and run unhindered across the tape.


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Climb the stairs and jump on the question mark block to your left. Grab the map, jump down and climb the stairs again. Go forward until you see Morton and fight the two Shy Guys. Saves to the left of the Save Block and presses the cut button. Remove the wall in the background and go to the flag. Run upstairs and challenge Morton to fight.

Defeating him is easier than it looks: he literally gets on a pedestal at the beginning and is also protected by two Shy Guys. Use as many hammer strokes as possible to crack both the Shy Guys and the podium in the first round. Then use all possible cards and concentrate on blocking Morton’s counterattacks If you still suffer so much damage that you have less than 20 power points, then heal yourself with a mushroom.

After a while, Morton becomes angry and reinforces his hammer with fire. His attack will henceforth cost you a whopping 48 power points, so you will survive a maximum of one of them. Fortunately, you are in possession of the fire extinguisher card that you found in the Papieroni path. Use it and give Morton the rest with another hammer blow.Ruddy Road

After the fight, squeeze out the Cat-o-Luck to your right, color the Toad buried underneath and grab the big color star. There is also a Max. HP Then you can go to Sunglow Ridge.Sunglow Ridge