Stand in the Warp Pipe that smashed the track and march over the Spike Trap to your right. Enter the first platform and look at the door. Jump on the blocks to your left, color the wall and hit the question mark block. Then use the pointed sting to complete the door and enter the temple.
Return to the Château Chanterelle and go to the still grounded professor. March past it until you see the small wooden wall next to the dog house and press the cut button. Replace the wall with the Bone card and follow the professor, who will give you a “Sharp Spike” as a thank you. Afterwards we go to the Kiwano Temple.
March all the way to the right and stand in the cardboard warp pipe. If you move to the right, then roll the roll aside. Bug them a few steps to the right so you can color the stain on the floor, and then march back to the left. Jump up the stairs, whereupon you will be attacked by a spike from both left and right. Dodge the spiky balls that roll them in your direction first, attacking them each with a hammer strike. Then go back to the stairs and jump into the rear niche. Hit the hammer three times against the pillar to your right and move back down.
First, eliminate the spike to your left and locate the four posts, each with a white object. Color them all, after which they turn into flames and a POW block appears in the middle of the room.
Furthermore, you can grab a POW card if you loot the question mark block, which can paralyze opponents in a fight for one or two moves and literally put them on the back, whereupon you can attack the Stachis with jump attacks, for example.
Strike the POW block with the hammer and quickly flit back before the horde of stachis falls from the sky. Go quickly through the door and climb the stairs to your right. Continue to the right, eliminate all Stachis, and jump over the spikes‘ spiny balls before attacking them as well.
Stand in the next cardboard warp pipe and roll to the question mark block to your left. Grab the POW card and continue rolling to the left until the cardboard warp pipe falls through the gap in the ground. Crush all Stachis that are still alive and place the cardboard warp pipe centrally under the gap. Run back up and jump over the cardboard warp pipe to get to the path to your left.
Go to the stairs and follow the path to the right. Hop on the first block and over the first spiny. Drop into the gap, climb to the next block and attack the Spiny on the ground with your hammer. After the fight, stand in the cardboard warp pipe to your right and roll down all the stachis and blocks you have just overcome. Finally, leave the cardboard warp pipe under the broken bridge and march up the stairs.
Cross the bridge and walk through the big door. Jump to the crate in the corner and remove both the stain on the column and the one on the cardboard warp pipe to the right of it. Stand in the warp pipe to your right and cross the spiky ground.
On the other side, take care of the spike, which stands on a pedestal at the top right, and jump onto the overturned pillar to your left. Wait until the warp pipe rolls to your left and jump on it. Stand in the middle and wait until the warp pipe moves a bit to the left. Go back to the middle and repeat the game until the tape of the cardboard warp pipe comes out. In this case, you have to jump on the flap carefully, because you can not just walk over it.
Once the cardboard warp pipe has transported you all the way to the left, pay attention to the Goomba to your left: it turns into an acute triangle every few seconds to ward off your jump attack. Therefore, attack him either by hammer or if he looks like a normal Goomba.
Wait after the fight until the next cardboard warp Pipe rolls in, and jump on him too. Now always moves a little bit forward when the cardboard warp pipe moves a step backwards. After the thirteenth step, jump to the heart and kill the spike to your left. Jump on the cardboard warp pipe to your right, let it carry you to the right and in between color the stain on the wall.
Jump to the Save Block on the other side and stand in the stationary cardboard warp pipe. Move it to the right until you reach a red sting. After the cutscene, roll straight on to the blue sting and then dodge the stones as you automatically move backwards. It is best to ignore the coins and cards and focus on dodging. You can collide with a maximum of three stones so that you can safely reach the niche on the other side of the room.
Boss Fight: Giant Spiny
There you will be attacked by a giant stachi, which you will attack at the beginning of the battle with your strongest hammer cards. Shortly afterwards, he will recharge and call a flapp flapp for reinforcement, whereupon you use a POW card and sacrifice your best jump attacks. This is followed by an attack by the giant stachis, where he jumps from above on your head. You can reduce the damage from 24 to 12 hit points by blocking. Then repeat the described tactic until the giant stachi is defeated and grab the yellow star.
Play the level again and move back to where you found the yellow star. Jump to the platform below the star and wait for the lava to descend. Jump quickly to the front platform and wait until it leads you down to a red color star.

























