Run to the right and talk to the Toad, who stands to the right of the great gate. Go through the little gate and enter the house. Talk to the sick Toad and then remove any white spots you see on the floor and walls. In addition, there is a stain under the red carpet, which you have to hit first by hammer in the direction of the door, and on the pendulum of the clock, which you open by hammer strike.
Then go to the door in the background and click on it. Color the glass and open the door. Jump from below against the unfolding block and then strike against the cardboard block on which the Toad sits. Color the armchair that comes out and talk to the healed Toad to get the Mountain Climbing Permit.
Show your permission immediately to the Toad you met before, and pass through the great gate. Climb into the green warp pipe, hit the Spiny from the right and beat him up with a few hammer attacks. Crawl into the warp pipe to your right and slowly approach the flying parakoopa. Jump on it as soon as it crashes and hovers in your direction.
After the fight, climb into the yellow warp pipe to your left and expect another spiny inside. This is followed by two more parakoopas, after whose death you march back to the coin. Go to the left, whereupon the camera perspective rotates 180 degrees, jumping from below against the question mark block. Jump into the pit, color the toad on the floor to your right, and climb into the orange warp pipe.
Get the three parakoopas out of the way before jumping against the question mark block and coloring the large white spot on the far left. Take a few steps to the right and gently jump on the stone below you on which one of the purple Rescue Squad is located. Help him by hitting his curved leg with the hammer.
Turn back up, walk down the path and jump to your right from one platform to the next. Climb into the green warp pipe and take care of the 5-shy-guy. Ram the two stakes to your right into the ground, marching backwards and dropping into the invisible pit to your left. Jump against the deployment block, run to the left and hit against the green pipe, whereupon you can cross it.
Red star
Crawl through the yellow tube in the wall and prepare for a fight against three harmless Goombas. The thing has a catch though: A magician turns all your cards into worn boot attacks! Fortunately, these are completely enough to defeat the opponents in one or two moves.
Then run forward and jump to the colorful door among you. You have to hit her three times with your hammer until she is one color. It is best to press the A-key, in short BEFORE the paint you want can be seen. Then you go through the door and can win a few cards in a small mini-game.
March back to the right, climb again into the yellow tube and then walk along the way back.
Jump up (!) the right and run back to the spiny. Finish it, crawl through the yellow tube to your right and grab the card in the question mark pad. Crawl back to the left, jump on the yellow tube and take the red star. This opens another path to the Papieroni path.Ruddy Road
Yellow star
Enter the level again and return to the Toad, which stands next to the big gate. Once he’s done telling, you color his head with paint and expose him as the wise Toad.
Climb all the way up again until you reach the area with the three green tubes. Crawl through the left pipe in the following area, take care of the parakoopa and color the buck to your left. Return, climb into the right pipe and fight a normal Koopa clan clan clan. On the other side, hit the unfolding block with the hammer and quickly wander to the block you just colored. Strike against it and crawl into the pipe that comes out. Talk to the Toad and grab the yellow star. This opens the way to Sunglow Ridge.Sunglow Ridge
Next, your destination is The Crimson Tower. Here we describe where you will find all three wise toads!The Crimson Tower






































