Once you have freed all three Rescue Squad, go to the cupboard at the rear right, open it and climb into the green pipe. Free the next Toad by hitting the wall to your left and then return to the room with the stairs. Make sure that the left yellow platform is tilted to the right and the right yellow platform to the left. Stand on the yellow step of the middle staircase and press the cut button. Remove the wall, go back and march through the door to your right.
First, talk to the box that turns out to be one of the blue Rescue Squad. March to the right and try to avoid confrontation with the numerous Shy Guys in this area to save your cards for later battles. Hit the hammer against the slightly warped fence and go all the way backwards. Take care of the red Shy Guy to your right and jump against the question mark block. Run to the left and march up the stairs. Strike from the side on the yellow platform, whereupon it folds to the right. Go behind the fence and march across the platform to the boxes.
Plaster the Shy Guy hiding on the far right and grab the card in the question mark pad. Hit the yellow platform from the front and smash the next fence. Then you have to fight against several stacked Shy Guys, which you best eliminate with jump attacks. When you defeat all the Shy Guys, your Max increases. Colour level!
Go into the rear right corner, stand on the left next to the Crate and pull out the blue savior toad. Then march to the left, grab the heart and enter the building. Speak to the sad savior toad on your right and stand in front of the three fences on your left. One of them falls to the ground if you hit him with the hammer.
For the other two, a floor flap opens, which throws you back and causes 20 damage points. After that, the fences disappear and reappear in a different order.
Of course, there is a trick that reduces the number of failed attempts to a maximum of two: Press the X button to both hit with the hammer and splash some paint. Then you color the hit fence and can identify it, no matter where it appears again. Then try another fence that is not colored.
March across the upside down fence and refresh your life energy with the fallen heart.
At the same moment, three new fences appear, one of which also tips over and the other two give you an electric shock. The main difference to the fence trio before is that you suffer 30 damage points in a failed attempt.
In the third fence trio there is a large basin on the Blanket above you. Huey speculates that this is a more than obvious trap and you should not hit the fence over which the basin hangs. Do it anyway, whereupon you suffer a damage of 50 strength points. For this you can squeeze out the dropped basin and take it in card form.
The last three fences are the most cunning: this time the fence in front of you will either tip over or swallow a trap door. Before you choose one, you should run back and remember all the colors of all the fences that fell to the ground. Then hit one of the rear fences and just keep going if it also falls over.
If, on the other hand, a trapdoor has opened, then you have to march forward and at the same time disable numerous Shy Guys and Ninjis. A little tip: The Ninjis dodge any hammer attacks, but can be particularly well incapacitated with a Spiny card.
Once you have reached the other end of the area, crawl into the green pipe to your right and return to the fences. Hit first against those whose colors you should remember, and try your luck again on the fourth row by hitting against one of the uncolored fences. In the worst case, you plunge into the depths again and have to take the path just described a second time. After that, however, only one possible fence is left, whereupon you can finally march to the Save Block.
Enter the next area, run first to the left and talk to the Shy Guys. Open the three blue cabinets to track down another rescuer toad. Then talk to the toad who runs the café and ask for the special menu to get some tail cards. Also buy a Magma Burger, whereupon you get an additional Fishing Pole.
Run back to the right and walk up the stairs to your right. Eliminate the red snifit in the corner and locate the ventilation shaft from which a few feet peeled out. Strike against the wall below the shaft until several blue rescue squads have flown out and one of them is talking to you. After that, a few feet seem to hang in the shaft again, but this time it is a trap. If you hit the wall again, roll some high explosive bombs in front of your nose.
Go back, flatten the yellow Shy Guys and color the yellow platform to your left. Hit the platform from the right and jump carefully down without landing on one of the Shy Guys with Pieks helmets. Do it with a few hammer attacks and run to build Snifit. Fight him and you realize that it is a camouflaged savior toad. Go forward and climb the stairs to the rear. Go to the yellow platform you beat last and talk to the savior-toad.
Return downstairs and walk up the stairs to your left. Go through the door and walk one by one to the three blue Rescue Squads who are in the room. You have to address them all and fight against a Snifit coach and a handful of Shy Guys every time.
In the first fight, the coach is at the front, which is why you flatten him with a few simple attacks and force the Shy Guys to escape. The second fight is a bit trickier because the snifit coach is at the back. You only catch it with attacks that extend over the whole row (for example, by serial jump or fire hammer). It gets really nasty with the third Snifit coach, who calls new opponents for reinforcement after each of your attacks. To prevent this, it is best to disable him at the beginning with a POW card.
Boss fight: Ludwig Koopa clan clan clan
For combat, you need a tail card and a balloon card!
Save, go down the stairs and wait until Ludwig attacks you with his ship. Don’t even try to attack him in any way, but use one of the many tail cards you received in the café. Then you can counter the enemy attacks if you block them.
Wait until Ludwig shoots at you and fend off the bullet with your tail by blocking as usual. If your timing is right, the bullet flies back and demolishes Ludwig’s ship. Your opponents will then call two parakoopas to help you with the usual attacks. Counter a second bullet and wait until Ludwig is protected by two bombers. Defend their spiked throws also by blocks and counters Ludwig’s third shot.
The ship will now capsize and force Ludwig to escape into a submarine. After that, all your attacks go to nowhere because your opponent goes into hiding every time. Therefore, use the Balloon card you received in Plum Park and maltreat Ludwig with your best hammer and jump attacks until he finally gives up. Finally, you will receive the big blue color star for the reward.Plum Park













































