Go through the door to your right and talk to the foreman sitting on the chair. He offers you the color star of the level unconditionally, so you just have to take it. Of course, the thing has a catch, but you understand only after a short journey. First go to Tangerino Charcoal Charcoal Grill and enter the hotel. First, talk to the blue savior-toad and then talk to the waiter on your left, whereupon you can leave the area right away.
The waiter mentioned a train that would be at the Kiwano Temple. Go there accordingly and talk to the leader of the blue Rescue Squad. Travel to Port Prisma, go to the area to your right and visit the blue Rescue Squad. If you followed our solution, you should have found all 23. For safety, we once again list all locations:
The first Toad hides in the Violet Passage in a crate, which you will find in the ship’s storage room.
The 2nd Toad is squeezed in Fort Cobalt between a wall and a yellow crate.
The third Toad dresses up in Fort Cobalt as a snifit you have to fight.
The 4. Toad hides in Fort Cobalt in a locker.
The 5th, 6th and 7th. Toad exercise in Fort Cobalt in a fitness room.
The Toads 7 to 18 hide in a ventilation shaft in Fort Cobalt.
The 18. Toad is in the aisle next to the fences in Fort Cobalt.
The 19th Toad hides in a cardboard box at Fort Cobalt.
The 20. Toad hangs on a yellow platform in Fort Cobalt.
The 21st Toad is trapped in a secret room in Fort Cobalt after escaping through a green pipe.
The 22. Toad is located in the lighthouse of the lighthouse island.
The 23. Toad sits in the Tangerino Charcoal Charcoal Grill.
March back to Kiwano Temple and wait for the train to leave. Collect the new color star and enter the Toad Trainworks.
Talk to the Toad standing in front of the building and then go to the foreman. He asks you to find and attach the individual parts of the train.
Run to the left first until you see a sad Toad standing on the wall. Color the poster to the left, whereupon the plan drawing of a locomotive comes to light. Turn around and go all the way to the right. March back to the stairs and flatten the fuzzies. Go even further backwards and fight the ridges that are in the boiler. Use either a few jump or jump cards so they don’t steal your cards in rows. Then enter the water boiler and run to the left until it is attached to the train.
Go right and hit the front of the train with the hammer. Then you attack a few ninjis, against which you either use a few jump attacks or sacrifice a POW card. Jump out of the train, run up the stairs again and march forward over the boxes. Now from here hit the front of the train to close it and jump to the Toad next to the chimney. Talk to him, color the chimney and pull on him, whereupon a few fuzzies attack you.
Jump back down and go to the area to your left. Enter the house in the background and take care of the Scaredy Council. Open the left and middle lockers to get two cards, but leave the right one alone, where only another ninji is hiding. Squeezes out the megaphone to your right and walks up the stairs at the edge. Complete the next Scaredy Council, hit the hammer against the three question mark blocks and leave the house through the door to your right.
Run up the stairs, whereupon you are attacked by a ninji. Then save and go to the left. Enter the steering cabin and take care of the snifits before coloring the toad on the window. Then order him to set down the cab next to the water boiler. March back down, jump on the driver’s cab and hammer against the upwardly curved roof piece.
Return to the house and walk through the door on the top left. Complete the ninji and then enter the train compartment. You suffer some damage, but it is worth it solely because of the funny sayings of the Toads. Then go outside, jump on the train and dodge the wrench that the Rocky Wrench throws at you. Once you reach the left end of the turn, jump against the question mark pad and jump quickly to the ground before the dropped card disappears.
Locate the cart mine and color the crate on the front right before destroying it. Continue to the right, flatten the Shy Guy and hammer the curved track straight. Return to the Draisine, jump on it and hit the lever until the tender hangs on the train to your right. Run up the stairs again, march over the roof of the train and jump into the tender. Strike against the unfolding block, jump on it and walk to the stairs further back. Go up and go forward. Hop on the orange slide and hit against the Crate, in front of which the Toad stands.
Run up the slide until you reach the Shy Guys and talk to them. Then you spin along with the coals in the tender and have to fight against the Shy Guys. Beware. They each carry a piece of coal over their head, which they use as a weapon in the first move and cause up to 62 force points of damage. You can try to break the coal with your attacks, but this costs a lot of power and is hardly possible with all enemies. It is better if you use a Pieks helmet card or a figurine card to protect you. Alternatively, you can sacrifice a POW block, whereupon the Shy Guys are disabled for a turn.
After the fight, pull the Toad out of the coal and rejoice in the functional train.















































