Wicked Wall Jumps
By shaking your Wii remote, you alternate the blue and red platforms. So shake your way to the green tube at the beginning. Then follow the path and always shake as soon as necessary. Sometimes it’s easier to do a backflip to be in the air longer. Once you have dealt with it a little, the principle is quite easy to understand. In the end, it will be really hard again by the frequent wall jumps and the spikes. If you have the grids behind you, you also reach the Comet Medal by long jump. You have to jump back to the platforms again. Take a lot of start-up and do not shake by mistake, otherwise the platform will be retracted. At the top you finally reach the star.
Cosmic Clone Wall Jumpers
Select this challenge when the Prankster Comet appears.
With this comet star you have to create the same level again – but this time under the pursuit of the Cosmic Clones. Basically, everything remains quite the same, but you do not have much time to think. In the end, the whole thing can be extremely tricky and very quickly frustrating, because the wall jumps cross the paths of Mario and his shady companions. Here you need an exact jump technique and maybe a bit of luck. At the end, the last Power Star of the game is waiting in a crystal – congratulations!
Comet Medal
After the late grating and wall-jump section, long-jump from the platform towards the medal. Jump back without spinning accidentally, because a spin retracts the platform you need.
Green Stars — unlock requirement
Collect all 120 regular stars and defeat Bowser again to unlock the Green Star hunt. Choose the corresponding Green Star mission from this galaxy’s mission screen. Follow the detours below rather than collecting the normal mission’s ending star.
Green Star 1
Wall-jump between the first red and blue walls until you reach the blue wall’s top. Move past the second red wall onto the planet’s outer edge, then drop towards the star below, adjusting the camera before stepping off.
Green Star 2
Choose Cosmic Clone Wall Jumpers. Near the ending, wall-jump from the last red wall towards the star. Avoid spinning during that final leap because it would swap the blue wall. Clear the clones first if they are disrupting the approach.
Check each numbered Green Star on the mission screen after collecting it. The routes finish immediately when the star is touched, including stars suspended over a gap.






