Squizzard’s Sandy Sinkhole
Let yourself drift with the sand on the stone plates and take care of the fireballs. Fortunately, lots of coins were distributed here, so you can replenish your life supply right away. At the end, use the Launch Star. Run up the quicksand and follow the path. Dodge the chicken bombs and grab the Comet Medal on the small stone plate. Take the Fire Flower, with which you can easily kill the following enemies. Also throw fireballs at the two bases to make an extra life appear. Now run past the dice and jump up on them to finally reach the Checkpoint Flag and the next Launch Star.
Now follows a small slide on the sand. Dodge the rolling stones one after the other and then always keep yourself beautiful in the middle, as the road is getting narrower and narrower. Finally, you reach the next Checkpoint Flag. Shoot yourselves with the Launch Star to the final battle against Squizzard.
At the beginning, grab the Fire Flower and dodge its throwing bullets laterally. As soon as he opens his mouth, you shoot your fireballs in. At some point he screams out loud and the whole thing starts again. However, the throwing shots are now increasingly dangerous. But if you remain true to the principle, you have quickly defeated it.
Sailing the Sandy Seas
Jump over the platforms to the stone floor and use the green tube. Run first to the left and go upside down to finally run back to the starting point. Jump right into the green tube and run back again. Now the gravity should be aligned so that you reach the orange tube from the bottom of the floor by wall jump and thus reach the Launch Star.
Touch the Checkpoint Flag and step onto the platform that will now move forward with you. Avoid the cactus and Magikoopas. Some parts of your platform briefly disappear but reappear. So be careful that you always stand still. The Magikoopa coopas also shoot at it, so try to defeat them as quickly as possible or shoot at them with Star Bits. Towards the end, a silver Chain Chomp emerges, who is targeting you. Always keep moving, dodging it and not falling through the holes in the quicksand. Ultimately, you reach the saving platform with a Power Star.
Squizzard’s Daredevil Run
For this mission, a Riskmet must fly over the galaxy!
With this comet star, you have to compete against the monster Squizzard again – but this time with only one health point, which is quite tricky. So dodge the dangerous bullets like the first star, get one of the fire flowers as often as it goes and shoot it with all its strength in its mouth as soon as it opens it. For this you need a lot of staying power and probably several attempts to bag the star.
Comet Medal
Before the giant sand slide, cross the S-shaped sand stream patrolled by three Cluckbooms. Take the medal along that stream while moving against the current.
Green Stars — unlock requirement
Collect all 120 regular stars and defeat Bowser again to unlock the Green Star hunt. Choose the corresponding Green Star mission from this galaxy’s mission screen. Follow the detours below rather than collecting the normal mission’s ending star.
Green Star 1
In Squizzard’s Sandy Sinkhole, look at the end of the small sand waterfall before leaving the waterfall planet. Either long-jump into the star or approach from above and slide down the correct stream.
Green Star 2
As soon as the big sand slide begins, steer far left. Hold that side early enough to meet the star before the route narrows.
Green Star 3
On the same slide, pass the Rhomps, then move immediately to the far-right edge. The star is on that outer line; a late turn leaves too little room to reach it.
Check each numbered Green Star on the mission screen after collecting it. The routes finish immediately when the star is touched, including stars suspended over a gap.









